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Berlin 1961 [Quenched]

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Postby oaktown on Sun Nov 18, 2007 3:03 am

JustCallMeStupid wrote:I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later


Right, I've seen it used a couple of times, but not as often as I'd like. Thing is, if I pulled it as a neutral there'd be 37 territories to start with, so in any size game there will be one random territory starting neutral. If there's going ot be a neutral I'd rather see it start in Russia than in one of the other sectors where it would potentially give somebody an easy shield to hold the bonus.

As for the color comment... :roll:
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Postby gimil on Sun Nov 18, 2007 9:19 am

congratz on the quench buddy, i like the new graphically concept this map has.
What do you know about map making, bitch?

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Postby oaktown on Wed Jan 02, 2008 8:40 pm

maybe nobody cares, but I'd like to get it right... I've fixed the three spelling errors in both the maps and the code.

large map: http://i141.photobucket.com/albums/r76/ ... 0large.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 0small.jpg
code: http://h1.ripway.com/rparodi/berlin.xml

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Postby yeti_c on Thu Jan 03, 2008 4:59 am

oaktown wrote:
JustCallMeStupid wrote:I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later


Right, I've seen it used a couple of times, but not as often as I'd like. Thing is, if I pulled it as a neutral there'd be 37 territories to start with, so in any size game there will be one random territory starting neutral. If there's going ot be a neutral I'd rather see it start in Russia than in one of the other sectors where it would potentially give somebody an easy shield to hold the bonus.

As for the color comment... :roll:


You could lower the neutral value of the tank?

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Re: Berlin 1961 [Quenched]

Postby knubbel on Sat Dec 19, 2009 7:31 pm

played this map the first time today. And since i live in Berlin the spelling errors really hurt my eyes... is there any chance that they will be fixed? I mean the images and xml are already corrected here, aren't they?
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Re: Berlin 1961 [Quenched]

Postby cairnswk on Sat Dec 19, 2009 8:02 pm

if you think something needs fixing...what exactly is it?
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Re: Berlin 1961 [Quenched]

Postby nickle.dime on Wed Apr 13, 2011 11:41 pm

The map looks pretty cool.

Still i found 3 typos in it:
It's Siemensstadt, Nikolassee and Neukölln, as opposed to Siemenstadt, Nikolasee and Neukölen.

Keep it up!
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Re: Berlin 1961 [Quenched]

Postby 6_roller on Thu Apr 21, 2011 6:11 pm

There seems to be a bug the map is granting the british bonus without you holding all of it.

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Re: Berlin 1961 [Quenched]

Postby natty dread on Thu Apr 21, 2011 6:31 pm

6_roller wrote:There seems to be a bug the map is granting the british bonus without you holding all of it.

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