Page 14 of 14

PostPosted: Sun Nov 18, 2007 3:03 am
by oaktown
JustCallMeStupid wrote:I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later


Right, I've seen it used a couple of times, but not as often as I'd like. Thing is, if I pulled it as a neutral there'd be 37 territories to start with, so in any size game there will be one random territory starting neutral. If there's going ot be a neutral I'd rather see it start in Russia than in one of the other sectors where it would potentially give somebody an easy shield to hold the bonus.

As for the color comment... :roll:

PostPosted: Sun Nov 18, 2007 9:19 am
by gimil
congratz on the quench buddy, i like the new graphically concept this map has.

PostPosted: Wed Jan 02, 2008 8:40 pm
by oaktown
maybe nobody cares, but I'd like to get it right... I've fixed the three spelling errors in both the maps and the code.

large map: http://i141.photobucket.com/albums/r76/ ... 0large.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 0small.jpg
code: http://h1.ripway.com/rparodi/berlin.xml

Image
Image

PostPosted: Thu Jan 03, 2008 4:59 am
by yeti_c
oaktown wrote:
JustCallMeStupid wrote:I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later


Right, I've seen it used a couple of times, but not as often as I'd like. Thing is, if I pulled it as a neutral there'd be 37 territories to start with, so in any size game there will be one random territory starting neutral. If there's going ot be a neutral I'd rather see it start in Russia than in one of the other sectors where it would potentially give somebody an easy shield to hold the bonus.

As for the color comment... :roll:


You could lower the neutral value of the tank?

C.

Re: Berlin 1961 [Quenched]

PostPosted: Sat Dec 19, 2009 7:31 pm
by knubbel
played this map the first time today. And since i live in Berlin the spelling errors really hurt my eyes... is there any chance that they will be fixed? I mean the images and xml are already corrected here, aren't they?

Re: Berlin 1961 [Quenched]

PostPosted: Sat Dec 19, 2009 8:02 pm
by cairnswk
if you think something needs fixing...what exactly is it?

Re: Berlin 1961 [Quenched]

PostPosted: Wed Apr 13, 2011 11:41 pm
by nickle.dime
The map looks pretty cool.

Still i found 3 typos in it:
It's Siemensstadt, Nikolassee and Neukölln, as opposed to Siemenstadt, Nikolasee and Neukölen.

Keep it up!

Re: Berlin 1961 [Quenched]

PostPosted: Thu Apr 21, 2011 6:11 pm
by 6_roller
There seems to be a bug the map is granting the british bonus without you holding all of it.

Game 8918143

Re: Berlin 1961 [Quenched]

PostPosted: Thu Apr 21, 2011 6:31 pm
by natty dread
6_roller wrote:There seems to be a bug the map is granting the british bonus without you holding all of it.

Game 8918143


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