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The Puget Sound [Quenched]

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Postby magneticgoop on Wed Sep 19, 2007 5:41 pm

if at all possible could you add university Place to the Lakewood area
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Postby Tisha on Wed Sep 19, 2007 8:37 pm

Thank you for the comments guys, I am working on a updated version..
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Postby bryguy on Thu Sep 20, 2007 9:46 pm

i like it, but the height is to much for my computer so i have to scroll down. I suggest taking the height down some
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Postby Xyl on Thu Sep 20, 2007 11:09 pm

DiM wrote:4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.


Yeah, that bit looks like the mapmaker must have been drunk. On the other hand, it mostly matches the actual geography. I guess the glaciers were drunk.

DiM wrote:6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.


Those aren't rivers, either. The glaciers got into the really good stuff.
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Postby Tisha on Sun Sep 23, 2007 1:43 pm

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DiM wrote:1. the borders. OMG the borders are hideous. they look so untidy i can't even begin saying it. some are thiner than others. some don't meet the way they should. some appear to be drawn twice on top of eachother resulting in some weird lines.


i fixed the borders that were obvious... i still don't know what you mean by borders that don't meet the way they should though..

DiM wrote:2. you're inconsistent in the shadows. the land has the light source at the bottom while the text has it at the top.


the land has no light source.. :? where do u see one?

DiM wrote:4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.

6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.


yes, they are not rivers... that is how the land/water actually is up here..
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Postby unriggable on Sun Sep 23, 2007 1:49 pm

Army cricles need to be darker, more opaque.
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Postby Risky_Stud on Sun Sep 23, 2007 2:02 pm

map is just fine, and if anybody has a complaint about the geography look at a map on the net. want to change the geography just to oblidge 1 persons problems with the puget sound is just plain retarded. sry if my words are harsh, but some of you people need to get your facts strait before you start complaining.
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Postby ghostlygirl on Sun Sep 23, 2007 3:34 pm

i like the overall look of the map, but i think the colors are way too toned down now. almost too muted and slightly desaturated in hue... other than that, i don't have any problems with it at all. looks good. :)
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Postby Tisha on Sun Sep 23, 2007 7:09 pm

unriggable wrote:Army cricles need to be darker, more opaque.


they are black, and if i make them more opaque, they will be lighter... :?
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Postby unriggable on Sun Sep 23, 2007 7:39 pm

Tisha wrote:
unriggable wrote:Army cricles need to be darker, more opaque.


they are black, and if i make them more opaque, they will be lighter... :?


Huh? If you make them more opaque they should get darker.
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Postby Tisha on Sun Sep 23, 2007 7:47 pm

unriggable wrote:Huh? If you make them more opaque they should get darker.


your right, sorry...read it wrong

darker army circles..

changed the water down in the southwest a bit..

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Postby reverend_kyle on Mon Sep 24, 2007 2:26 am

The army shadows seem really inconsistant.
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Postby oaktown on Mon Sep 24, 2007 8:20 am

reverend_kyle wrote:The army shadows seem really inconsistant.

Right, check the shadow you have in King Co - its not the same as the others.

I think the calmer colors are better, and they are still color blind friendly.

I know this is probably true to life, but it seems funny having the square border aroun Mt. Rainier... at first glance i think it is part of a legend and not a territory, though I guess it will be obvious with an army count.

The whales remind me of the opening scene in Hitchhikers' Guide where the dolphins jump out of the ocean and flap their way up to the mother ship. Something needs to be done.

In terms of play, these are going to be some tough bonus regions to hold as every one is made up of over half border territories; 3 of 5, 2 of 3, 6 of 8, 7 of 9, etc. Maybe you can lose a ferry route or two to make it possible to hold a bonus?
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Postby Tisha on Mon Sep 24, 2007 9:13 am

reverend_kyle wrote:The army shadows seem really inconsistant.


i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?
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Postby Coleman on Mon Sep 24, 2007 1:13 pm

Go look at another map and maybe borrow their style of army circles. We are all on the same team so that shouldn't be a problem, although maybe you should ask permission first since it is another person's artwork.

I'd recommend Eastern Front if qwert doesn't mind.
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Postby oaktown on Mon Sep 24, 2007 2:07 pm

Tisha wrote:i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?

My mistake - i meant to say the territory name shadows are different in some territories... all this talk of army shadows got me confused. :?
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Postby Coleman on Sun Oct 14, 2007 2:55 pm

It's been a long time, is this still being worked on?
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Postby Tisha on Sun Oct 14, 2007 4:02 pm

yes, still alive..

i fixed all name shadows on the territories to be the same. i also changed armies circles...just screwed around with them a bit.

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i'm not sure how to do a small map, here's a shot at it...

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Postby cena-rules on Sun Oct 14, 2007 4:04 pm

THE ONLY THING i DONT LIKE ID THE WHITE ON THE PALE BACK GROUND
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Postby insomniacdude on Mon Oct 15, 2007 11:35 am

I'd increase the box around the national park. You have plenty of room to expand there, so it's not necessary to make the name and army circle so tight within the small box.
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Postby Tisha on Mon Oct 15, 2007 12:49 pm

I'd increase the box around the national park. You have plenty of room to expand there, so it's not necessary to make the name and army circle so tight within the small box.


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colour

Postby WL_southerner on Mon Oct 15, 2007 1:27 pm

light i think tisha men numbers tend to show up better on light colours
apart from yellow
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Postby sam_levi_11 on Mon Oct 15, 2007 1:32 pm

i didnt even remember this till i saw it...but looking good...certainly a HUGE improvement over the preliminary versions i saw.

make the ferry routes easier to see as its a struggle
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Postby Coleman on Mon Oct 15, 2007 1:37 pm

sam_levi_11 wrote:make the ferry routes easier to see as its a struggle
I'm wondering if white would work. That'd be something to try instead of the black they are now.
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Postby cairnswk on Mon Oct 15, 2007 1:55 pm

Tisha... a small suggestion for the legend if i may...the area around the name boxes inside the overall box....it is possible to make that even all the way around?
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