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PostPosted: Wed Sep 19, 2007 5:41 pm
by magneticgoop
if at all possible could you add university Place to the Lakewood area

PostPosted: Wed Sep 19, 2007 8:37 pm
by Tisha
Thank you for the comments guys, I am working on a updated version..

PostPosted: Thu Sep 20, 2007 9:46 pm
by bryguy
i like it, but the height is to much for my computer so i have to scroll down. I suggest taking the height down some

PostPosted: Thu Sep 20, 2007 11:09 pm
by Xyl
DiM wrote:4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.


Yeah, that bit looks like the mapmaker must have been drunk. On the other hand, it mostly matches the actual geography. I guess the glaciers were drunk.

DiM wrote:6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.


Those aren't rivers, either. The glaciers got into the really good stuff.

PostPosted: Sun Sep 23, 2007 1:43 pm
by Tisha
Image

DiM wrote:1. the borders. OMG the borders are hideous. they look so untidy i can't even begin saying it. some are thiner than others. some don't meet the way they should. some appear to be drawn twice on top of eachother resulting in some weird lines.


i fixed the borders that were obvious... i still don't know what you mean by borders that don't meet the way they should though..

DiM wrote:2. you're inconsistent in the shadows. the land has the light source at the bottom while the text has it at the top.


the land has no light source.. :? where do u see one?

DiM wrote:4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.

6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.


yes, they are not rivers... that is how the land/water actually is up here..

PostPosted: Sun Sep 23, 2007 1:49 pm
by unriggable
Army cricles need to be darker, more opaque.

complaints

PostPosted: Sun Sep 23, 2007 2:02 pm
by Risky_Stud
map is just fine, and if anybody has a complaint about the geography look at a map on the net. want to change the geography just to oblidge 1 persons problems with the puget sound is just plain retarded. sry if my words are harsh, but some of you people need to get your facts strait before you start complaining.

PostPosted: Sun Sep 23, 2007 3:34 pm
by ghostlygirl
i like the overall look of the map, but i think the colors are way too toned down now. almost too muted and slightly desaturated in hue... other than that, i don't have any problems with it at all. looks good. :)

PostPosted: Sun Sep 23, 2007 7:09 pm
by Tisha
unriggable wrote:Army cricles need to be darker, more opaque.


they are black, and if i make them more opaque, they will be lighter... :?

PostPosted: Sun Sep 23, 2007 7:39 pm
by unriggable
Tisha wrote:
unriggable wrote:Army cricles need to be darker, more opaque.


they are black, and if i make them more opaque, they will be lighter... :?


Huh? If you make them more opaque they should get darker.

PostPosted: Sun Sep 23, 2007 7:47 pm
by Tisha
unriggable wrote:Huh? If you make them more opaque they should get darker.


your right, sorry...read it wrong

darker army circles..

changed the water down in the southwest a bit..

Image

PostPosted: Mon Sep 24, 2007 2:26 am
by reverend_kyle
The army shadows seem really inconsistant.

PostPosted: Mon Sep 24, 2007 8:20 am
by oaktown
reverend_kyle wrote:The army shadows seem really inconsistant.

Right, check the shadow you have in King Co - its not the same as the others.

I think the calmer colors are better, and they are still color blind friendly.

I know this is probably true to life, but it seems funny having the square border aroun Mt. Rainier... at first glance i think it is part of a legend and not a territory, though I guess it will be obvious with an army count.

The whales remind me of the opening scene in Hitchhikers' Guide where the dolphins jump out of the ocean and flap their way up to the mother ship. Something needs to be done.

In terms of play, these are going to be some tough bonus regions to hold as every one is made up of over half border territories; 3 of 5, 2 of 3, 6 of 8, 7 of 9, etc. Maybe you can lose a ferry route or two to make it possible to hold a bonus?

PostPosted: Mon Sep 24, 2007 9:13 am
by Tisha
reverend_kyle wrote:The army shadows seem really inconsistant.


i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?

PostPosted: Mon Sep 24, 2007 1:13 pm
by Coleman
Go look at another map and maybe borrow their style of army circles. We are all on the same team so that shouldn't be a problem, although maybe you should ask permission first since it is another person's artwork.

I'd recommend Eastern Front if qwert doesn't mind.

PostPosted: Mon Sep 24, 2007 2:07 pm
by oaktown
Tisha wrote:i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?

My mistake - i meant to say the territory name shadows are different in some territories... all this talk of army shadows got me confused. :?

PostPosted: Sun Oct 14, 2007 2:55 pm
by Coleman
It's been a long time, is this still being worked on?

PostPosted: Sun Oct 14, 2007 4:02 pm
by Tisha
yes, still alive..

i fixed all name shadows on the territories to be the same. i also changed armies circles...just screwed around with them a bit.

Image

i'm not sure how to do a small map, here's a shot at it...

Image

PostPosted: Sun Oct 14, 2007 4:04 pm
by cena-rules
THE ONLY THING i DONT LIKE ID THE WHITE ON THE PALE BACK GROUND

PostPosted: Mon Oct 15, 2007 11:35 am
by insomniacdude
I'd increase the box around the national park. You have plenty of room to expand there, so it's not necessary to make the name and army circle so tight within the small box.

PostPosted: Mon Oct 15, 2007 12:49 pm
by Tisha
I'd increase the box around the national park. You have plenty of room to expand there, so it's not necessary to make the name and army circle so tight within the small box.


Image

colour

PostPosted: Mon Oct 15, 2007 1:27 pm
by WL_southerner
light i think tisha men numbers tend to show up better on light colours
apart from yellow

PostPosted: Mon Oct 15, 2007 1:32 pm
by sam_levi_11
i didnt even remember this till i saw it...but looking good...certainly a HUGE improvement over the preliminary versions i saw.

make the ferry routes easier to see as its a struggle

PostPosted: Mon Oct 15, 2007 1:37 pm
by Coleman
sam_levi_11 wrote:make the ferry routes easier to see as its a struggle
I'm wondering if white would work. That'd be something to try instead of the black they are now.

PostPosted: Mon Oct 15, 2007 1:55 pm
by cairnswk
Tisha... a small suggestion for the legend if i may...the area around the name boxes inside the overall box....it is possible to make that even all the way around?