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Postby gimil on Fri Aug 17, 2007 10:29 am

he said rotate slightly lol
What do you know about map making, bitch?

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Postby tim02 on Fri Aug 17, 2007 10:32 am

Coleman what KEYOGI meant was rotate the the map into russia so it can be bigger, that way they don't waste all that room in russia, he didn't mean rotate the entire thing :roll:
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Postby Coleman on Fri Aug 17, 2007 10:34 am

Perhaps one of you could demonstrate how best to do that without screwing up the whole map.
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Postby Qwert on Fri Aug 17, 2007 2:44 pm

Thanks coleman.
Well i dont like these,but i rotate map,and resize to 800x600,but still i dont get to map be biger.
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Postby Qwert on Fri Aug 17, 2007 3:51 pm

Coleman if you dont notice,when i put dimension of font ,i look small map of world 2.1,if i create map with these world 2.1 dimension,then mine font will be biger.
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Postby mibi on Fri Aug 17, 2007 4:35 pm

DiM wrote:
2. to make us all realize how really big is world 2.1 and how other maps should be allowed to be bigger.


:roll:


for real. we already have a map thats 'against the rules' and no one seems to have a problem with it. i mean the players that is.
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Postby Qwert on Fri Aug 17, 2007 5:28 pm

I complete agree with you mibi,if some map people like then Andy must find some solution for these,now its look that rules only not count for world 2.1,but people like these map,also i can not create these map to be smaler then now.
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Postby gimil on Fri Aug 17, 2007 5:40 pm

I agree also there trying to fix something that isn't broken. I have never heard anyone complain about the map sizes, EVER.
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Postby tim02 on Fri Aug 17, 2007 6:40 pm

I agree with you all world 2.1 is only fun because of it's size, like if you look at doodle earth (just an example) and you are down to 1 territory,
you hardly feel intimidated because you own a percentage of the map and in a escalating game you can still lose,
but if you look at world 2.1 and it's an escalating game your enemy might through in the sack if he's down to one place instead of using the cheapness of escalating cards to his advantage
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Postby hulmey on Fri Aug 17, 2007 8:16 pm

I agree also...Have said this in DIM's map thread as well. Just a point to note mibi and coleman. Your Supermax prison map does not meet the size guide lines either!!!
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Postby KEYOGI on Fri Aug 17, 2007 9:48 pm

If people want to play this map they should be contributing ideas to help qwert work with the foundry and the guidelines, not against them.

If all people want to do is complain about the guidelines, do it in an appropriate place like the The Final Say on Map Size Announcement.
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Postby Qwert on Sat Aug 18, 2007 9:27 am

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If people want to play this map they should be contributing ideas to help qwert work with the foundry and the guidelines, not against them.

If all people want to do is complain about the guidelines, do it in an appropriate place like the The Final Say on Map Size Announcement.

I want to create these map,but with these rules is imposible to create map in these size(640px small).
I just can continue work in these dimension(850px) ofcourse i can ask people do i continue work in these map.I realy dont know how to shrink map to be readabile or to people can se terittory in others dimensions(640px).
Also i give mine complain in "The Final Say on Map Size" that these is very restricted rules,and nobody can create map with 100 terittory in these dimension.
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Postby Qwert on Sat Aug 18, 2007 7:48 pm

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Posted: 18 Aug 2007 23:47 Post subject:

--------------------------------------------------------------------------------

For now we are firm standing on our guidelines. Maybe in the future they will change, and we will come back and look at the arguments for and against. Hence the reason this will stay open, so we don't clutter other important threads with the discussion.

well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.
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Postby Coleman on Sun Aug 19, 2007 12:42 am

The 'slight' rotation you did is awful.

I know how loath you are to go through another massive thing like you did with Eastern Front. But maybe you should just keep working on the original map and the position it was in. If a moderator stops by and says something like "you need to do whatever to get within size constraints" or whatever, just acknowledge them. Say "Okay." and then keep moving on like they never stopped by.

I'd like to see where that gets this.
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Postby KEYOGI on Sun Aug 19, 2007 12:45 am

qwert wrote:well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum. :wink:
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Postby Coleman on Sun Aug 19, 2007 12:47 am

KEYOGI wrote:
qwert wrote:well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum. :wink:

Okay. :D
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Postby Qwert on Sun Aug 19, 2007 10:59 am

KEYOGI wrote:
qwert wrote:
well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum.

Okay.

Its these a joke? :roll:
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Postby mibi on Sun Aug 19, 2007 12:16 pm

I think there should be an allowance for epic type maps like this one. They could be 3 sizes, small large and epic. World 2.0 would classify as epic in my book.
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Postby hulmey on Sun Aug 19, 2007 2:21 pm

i think my resoultion on my computer i very small. Coz it dont look all that epic!!! What resoultion is the norm guys?
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Postby d.gishman on Sun Aug 19, 2007 3:02 pm

mibi wrote:I think there should be an allowance for epic type maps like this one. They could be 3 sizes, small large and epic. World 2.0 would classify as epic in my book.


I agree that there should be more maps like world 2.1 in terms of size and playability. if a map of the European theatre is to be made, it would be great to see a complex map like 2.1
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Postby Bavarian Raven on Sun Aug 19, 2007 9:04 pm

...i agree, i like the map big as is... 8) :D
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Postby Major King on Mon Aug 20, 2007 10:30 am

this map looks as if it would make for some imense battles and would be an joy to play on
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Postby Coleman on Mon Aug 20, 2007 10:36 am

My point of view is I would like to see Western Front and Central if he makes that it's own map both finished before this. If he is just adding Central here to connect East & West then never mind on that part.

Once all that is done we should see how much he can fit without significantly changing the graphics and, maybe, (and I know this might seem insane to the current moderators) make an allowance for this map size wise. I doubt he'll need more then maybe 10 or 20 pixels, and there seems to be, from my perspective, enough grounds for this to be that much bigger then the norm.

In any case it will still be smaller then World 2.1, which is played quite frequently by a significant portion of the player base without size issues.
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Postby lt_oddball on Wed Aug 22, 2007 7:00 am

DiM wrote:the text is almost impossible to see at this point. imagine how it looks at 630*600 :roll:


Which can be improved by removing the shadows of the letters and let the black letters be surrounded by white.
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Postby lt_oddball on Wed Aug 22, 2007 7:07 am

Because of the mapsize and because there are some weird provinces, I think you should take the opportunity to carve up europe in different zones based on military geographical tactical merits.
So first look at uncrossable rivers, mountain ranges then at defendable hills, rivers, fortifications as they were in 1944. Then see how you can divide it in game playable zones.
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