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PostPosted: Fri Aug 17, 2007 10:29 am
by gimil
he said rotate slightly lol

PostPosted: Fri Aug 17, 2007 10:32 am
by tim02
Coleman what KEYOGI meant was rotate the the map into russia so it can be bigger, that way they don't waste all that room in russia, he didn't mean rotate the entire thing :roll:

PostPosted: Fri Aug 17, 2007 10:34 am
by Coleman
Perhaps one of you could demonstrate how best to do that without screwing up the whole map.

PostPosted: Fri Aug 17, 2007 2:44 pm
by Qwert
Thanks coleman.
Well i dont like these,but i rotate map,and resize to 800x600,but still i dont get to map be biger.
Image

PostPosted: Fri Aug 17, 2007 3:51 pm
by Qwert
Coleman if you dont notice,when i put dimension of font ,i look small map of world 2.1,if i create map with these world 2.1 dimension,then mine font will be biger.

PostPosted: Fri Aug 17, 2007 4:35 pm
by mibi
DiM wrote:
2. to make us all realize how really big is world 2.1 and how other maps should be allowed to be bigger.


:roll:


for real. we already have a map thats 'against the rules' and no one seems to have a problem with it. i mean the players that is.

PostPosted: Fri Aug 17, 2007 5:28 pm
by Qwert
I complete agree with you mibi,if some map people like then Andy must find some solution for these,now its look that rules only not count for world 2.1,but people like these map,also i can not create these map to be smaler then now.

PostPosted: Fri Aug 17, 2007 5:40 pm
by gimil
I agree also there trying to fix something that isn't broken. I have never heard anyone complain about the map sizes, EVER.

PostPosted: Fri Aug 17, 2007 6:40 pm
by tim02
I agree with you all world 2.1 is only fun because of it's size, like if you look at doodle earth (just an example) and you are down to 1 territory,
you hardly feel intimidated because you own a percentage of the map and in a escalating game you can still lose,
but if you look at world 2.1 and it's an escalating game your enemy might through in the sack if he's down to one place instead of using the cheapness of escalating cards to his advantage

PostPosted: Fri Aug 17, 2007 8:16 pm
by hulmey
I agree also...Have said this in DIM's map thread as well. Just a point to note mibi and coleman. Your Supermax prison map does not meet the size guide lines either!!!

PostPosted: Fri Aug 17, 2007 9:48 pm
by KEYOGI
If people want to play this map they should be contributing ideas to help qwert work with the foundry and the guidelines, not against them.

If all people want to do is complain about the guidelines, do it in an appropriate place like the The Final Say on Map Size Announcement.

PostPosted: Sat Aug 18, 2007 9:27 am
by Qwert
KEYOGI
Cartography Assistant

If people want to play this map they should be contributing ideas to help qwert work with the foundry and the guidelines, not against them.

If all people want to do is complain about the guidelines, do it in an appropriate place like the The Final Say on Map Size Announcement.

I want to create these map,but with these rules is imposible to create map in these size(640px small).
I just can continue work in these dimension(850px) ofcourse i can ask people do i continue work in these map.I realy dont know how to shrink map to be readabile or to people can se terittory in others dimensions(640px).
Also i give mine complain in "The Final Say on Map Size" that these is very restricted rules,and nobody can create map with 100 terittory in these dimension.

PostPosted: Sat Aug 18, 2007 7:48 pm
by Qwert
AndyDufresne
Zookeeper & Foundry Foreman


Joined: 04 Mar 2006
Posts: 4599
Location: A Banana Palm in Zihuatanejo
Posted: 18 Aug 2007 23:47 Post subject:

--------------------------------------------------------------------------------

For now we are firm standing on our guidelines. Maybe in the future they will change, and we will come back and look at the arguments for and against. Hence the reason this will stay open, so we don't clutter other important threads with the discussion.

well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

PostPosted: Sun Aug 19, 2007 12:42 am
by Coleman
The 'slight' rotation you did is awful.

I know how loath you are to go through another massive thing like you did with Eastern Front. But maybe you should just keep working on the original map and the position it was in. If a moderator stops by and says something like "you need to do whatever to get within size constraints" or whatever, just acknowledge them. Say "Okay." and then keep moving on like they never stopped by.

I'd like to see where that gets this.

PostPosted: Sun Aug 19, 2007 12:45 am
by KEYOGI
qwert wrote:well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum. :wink:

PostPosted: Sun Aug 19, 2007 12:47 am
by Coleman
KEYOGI wrote:
qwert wrote:well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum. :wink:

Okay. :D

PostPosted: Sun Aug 19, 2007 10:59 am
by Qwert
KEYOGI wrote:
qwert wrote:
well like andy say maybe in the future these map be alove to play,so i will work in these map on dimension 850x500,and hope that some day will be open for game.

840 is the absolute maximum.

Okay.

Its these a joke? :roll:

PostPosted: Sun Aug 19, 2007 12:16 pm
by mibi
I think there should be an allowance for epic type maps like this one. They could be 3 sizes, small large and epic. World 2.0 would classify as epic in my book.

PostPosted: Sun Aug 19, 2007 2:21 pm
by hulmey
i think my resoultion on my computer i very small. Coz it dont look all that epic!!! What resoultion is the norm guys?

PostPosted: Sun Aug 19, 2007 3:02 pm
by d.gishman
mibi wrote:I think there should be an allowance for epic type maps like this one. They could be 3 sizes, small large and epic. World 2.0 would classify as epic in my book.


I agree that there should be more maps like world 2.1 in terms of size and playability. if a map of the European theatre is to be made, it would be great to see a complex map like 2.1

PostPosted: Sun Aug 19, 2007 9:04 pm
by Bavarian Raven
...i agree, i like the map big as is... 8) :D

PostPosted: Mon Aug 20, 2007 10:30 am
by Major King
this map looks as if it would make for some imense battles and would be an joy to play on

PostPosted: Mon Aug 20, 2007 10:36 am
by Coleman
My point of view is I would like to see Western Front and Central if he makes that it's own map both finished before this. If he is just adding Central here to connect East & West then never mind on that part.

Once all that is done we should see how much he can fit without significantly changing the graphics and, maybe, (and I know this might seem insane to the current moderators) make an allowance for this map size wise. I doubt he'll need more then maybe 10 or 20 pixels, and there seems to be, from my perspective, enough grounds for this to be that much bigger then the norm.

In any case it will still be smaller then World 2.1, which is played quite frequently by a significant portion of the player base without size issues.

PostPosted: Wed Aug 22, 2007 7:00 am
by lt_oddball
DiM wrote:the text is almost impossible to see at this point. imagine how it looks at 630*600 :roll:


Which can be improved by removing the shadows of the letters and let the black letters be surrounded by white.

PostPosted: Wed Aug 22, 2007 7:07 am
by lt_oddball
Because of the mapsize and because there are some weird provinces, I think you should take the opportunity to carve up europe in different zones based on military geographical tactical merits.
So first look at uncrossable rivers, mountain ranges then at defendable hills, rivers, fortifications as they were in 1944. Then see how you can divide it in game playable zones.