OK, I'm leaning against the change, but it's based on some assumptions. If these assumptions are wrong, then I would change my vote.
1) The map is based on some sort of RL rail system.
2) The bonuses were not decided randomly, but based on some sort of RL importance.
3) In RL some places are just better/more advantageous than others.
Therefore, it is OK to have the strategic positions available in our CC "make believe" wars.
If (1) is not correct, then I suppose I don't mind changing the connections. If it is correct, then I am strongly opposed.
If (2) is not correct, then I suppose I would consider it OK to change the bonus structure (but see last paragraph). If it is correct, then I would strongly oppose changing the weight of bonuses.
If (3) is not correct, then I need to get my head checked out or I'm living in an alternate reality.
BUT overall, even if I'm incorrect on some of these things, I still don't think we need to make every damned detail of these maps "balanced" and "fair." Maybe the mapmaker thinks that these territs are more important for some reason. Maybe the mapmaker just wanted to put in a little "imbalance" to concentrate fighting in one region. Who knows? In a real war, there are positions of advantage. There are people who learn, know and exploit these facts. One of the cool things about learning a new map is figuring out which spots provide tactical and strategic advantages. And not only that, you have to learn when those advantages are outweighed by other considerations. If you want to play perfectly balanced, simple maps, there are plenty of options available to you.
[Afterthought: Could "Balance Issues" be a tag in the Foundry stuff? I think it would be interesting to note these things. They would clue you in that you should check the strategy guide or map description. Those documents would make note of and describe the issues. For this map, it would say something like "Some users have said that such-and-such bonuses are overvalued and such-and-such bonuses are undervalued. Therefore, it might be a could idea to watch and possibly go for the former." For other maps you might note that a player who drops territs in a certain position may be more likely to win because of whatever other factors. E.g. in the old Dust Bowl (instead of changing the map!) you could note that more decaying territs can make it very difficult to win.]