Elijah S wrote:8th Revision
cairnswk wrote:Elijah S wrote:8th Revision
Elijah....this is looking so much better; what do you think, are you happy with this?
OK, the next step to be working towards (if there are no further objections to anything from the Foundry, assuming you will attend to or justify those issues) is the large map.
You are required to complete a large version (I wouldn't go anything wider than 800px) of this map. You may be able to simply use the re-size function to increase the size of elements on the map the large version.
The only thing you will have to re-work if you upsize this way is the size of the army shadows themsleves.
It is recommended that the army shadow circle be 24 px dia. this is unfortunately a tedious piece of the mapmaking process, however WidowMakers has completed a tutorial in Map Making Tools for the Army Circles, check there.
You need to show both maps together, with the army circle numbers on both versions.
See how you go!
Elijah S wrote:I'm pleased with the progress and think this map's about's ready for final forge.
Since the height's a pretty good size, I may not go quite to 800px wide for the large map, but I'll try a few sizes before posting it.
The army circles, while yes, tedious work, should pose no problem.
Thanks for all the assistance... let's get this thing into production! I'm anxious to start kicking ass playing it!
Coleman wrote:While you do that, some of the army circles are looking a little bit too bunched up with their territory names.
Wisconsin, Sioux Territory, and The Badlands to name a few, easy solution is to just move the army circles down a few pixels.
Speaking of Sioux territory... Sioux is an incorrect name white people gave to the Lakota. Regardless it still appears on a lot of maps and what not so if you don't care I won't bother to try and force you to change it to Lakota Territory.
Elijah S wrote:"And when it gets to Final Forge, are you ready to and or have you got someone doing the xml for you. All those coordinates don't just magically appear."
lol... I enjoyed this. Ah, the supportive, yet somewhat biting and condescending tone.
Having written a considerable amount of web-script, including java and html, I don't think the xml should pose any particular problem for me.
-I've not only read Lack's Tutorial, but also printed out a sample of the script format.
Unit_2 wrote:i don't think this map is a good look, it looks old(like the old brazil map) and not a new map, l think that you need to give it some better grafics/text.
Elijah S wrote:Cairnswk- Your input in this project has, and continues to be invaluable to me and greatly appreciated.
When I mentioned moving this into final forge it was largely in response to your own, very positive, comments about the progress of the map.
But the assumption that I'd spend what has been a considerable amount of time on this, and yet think that the xml would "magically appear" just kind of rubbed me the wrong way.
I do, of course, realize that I don't make the decisions on when it gets moved to the next phase, but please don't mistake my enthusiasm for the project for being anything other than that.
We've had a reasonably respectful exchange of dialog and it would be truly regretful if that dialog were to become anything less than productive.
You might benefit from trying something akin to the arrows qwert uses to show river crossings in Eastern Front. Not trying to say the bridges don't work, just giving you another idea since a couple posters have mentioned problems with them.Elijah S wrote:The icons still seem to add to the feel for some, and detract for others. So, this may have to go up to a vote at some point.
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