Charleston, SC [Quenched]

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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby Optimus Prime on Tue Jun 03, 2008 10:00 am

RjBeals wrote:The wave lines or the light brush strokes on the water ?

I say go with the brush strokes. The latest colors work just fine with me. :)
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby gimil on Tue Jun 03, 2008 10:02 am

ON the idea of roads, maybe making all the roads prefent in real like appear on the map would add a little more flavour and reduce the "flat" comments.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby RjBeals on Tue Jun 03, 2008 10:08 am

gimil wrote:ON the idea of roads, maybe making all the roads prefent in real like appear on the map would add a little more flavour and reduce the "flat" comments.


That's just it.. I don't feel this map is flat at all? And is it the coastline, so in reality, it's extremely flat anyway. Why would I want roads cluttering up this map? I wanted a very simple, fun big (60 territs) map, with lots of bonuses. I don't want roads. They work on the LA map, but I don't want them here. I only put the grid roads in the yellow historic district because that's the main downtown area.

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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby Optimus Prime on Tue Jun 03, 2008 10:24 am

gimil wrote:ON the idea of roads, maybe making all the roads prefent in real like appear on the map would add a little more flavour and reduce the "flat" comments.

I'll have to disagree with you here, gimil. Adding a bunch of roads to this map isn't going to be consistent with the feel that is being created at the moment. Simple and straightforward is what we need. The last batch of 8 maps to get quenched had not a single classic gameplay style map included. I understand a lot of players like the fancy gameplay but there are a lot of us that wish there were more standard gameplay maps out there. Simple territories and continents with no gimmicks.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby gimil on Tue Jun 03, 2008 10:25 am

Im just saying I would like to see those little discret roads all over the map.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby Optimus Prime on Tue Jun 03, 2008 12:01 pm

gimil wrote:Im just saying I would like to see those little discret roads all over the map.

Oooooohh....right.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby TaCktiX on Tue Jun 03, 2008 1:43 pm

Rj, if you really want to be accurate on the historic district, I'd suggest pulling out a Google map of the downtown area and copying things from there. Right now you're missing one of the best downtown vistas: the Battery (it encircles the tip of the peninsula). As for roads everywhere, I concur on not doing that for the same reasons stated before.

New colors, word. Good job on getting a good compromise on things.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby RjBeals on Tue Jun 03, 2008 1:45 pm

TaCktiX wrote:Right now you're missing one of the best downtown vistas: the Battery (it encircles the tip of the peninsula)
I don't want to be that accurate. This is not a road map, the grid was simply for visual appeal. Thanks for the comments though.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby pepperonibread on Tue Jun 03, 2008 2:56 pm

The new colors are a great compromise, I think.
Also, I disagree with gimil about the roads. Like someone said before, they look a bit like a circuit board, but I think it looks okay on just that one continent. If they're all over the map, though, I think it'd be too much.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Postby RjBeals on Tue Jun 03, 2008 3:12 pm

Click image to enlarge.
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So these colors are looking okay then? Howabout the legend?
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Postby gimil on Tue Jun 03, 2008 3:53 pm

I don't like the yellow army circles on the sea or the lines around the sea.

However everything else is wonderful =D>
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Postby RjBeals on Tue Jun 03, 2008 4:04 pm

gimil wrote:I don't like the yellow army circles on the sea or the lines around the sea.

However everything else is wonderful =D>


Hmm.. Fort Sumter & Folly Island? I don't know how to remedy that. Those islands are small, in fact I've enlarged them a bit just to be able to see well on this map. Any suggestions? And I really like the waves (lines) around the outer land. I think it gives the map a unique look. But if others are unhappy with this, it's a simple delete.

Click image to enlarge.
image


http://maps.google.com/maps?f=q&hl=en&g ... 8&t=h&z=14

Also, I'm concerned about the gray armies on the dark colors, on certain monitors - so please comment if you can't see the gray armies. I think all other colors will be fine.
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Postby RjBeals on Tue Jun 03, 2008 6:59 pm

I think I need to work the legend into the map somehow. Now it's kinda just sitting there and looks out of place. Like a card.
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Postby seamusk on Tue Jun 03, 2008 7:33 pm

the map looks good. Maybe for the islands overlap the army circles onto the land partially? I don't like when there isn't a physical connection.

And my comment before on the ocean. I basically think it looks too fake. I thought maybe lessening the opacity would help. It isn't the kind of thing that bothers me much. The nice colors on the map and what not will make it playable.

EDITED TO ADD. the grays look fine on my laptop monitor which is a good sign. Sitting back too. As for the legend, I recommend removing the text and using the colored map in there and working it in like, I think it is the madagascar map? Or am I just thinking about that map because of incessant signature ads? :lol:
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Postby RjBeals on Tue Jun 03, 2008 7:43 pm

seamusk wrote: As for the legend, I recommend removing the text and using the colored map in there and working it in like, I think it is the madagascar map?


Not sure I follow that. So you think I should scrap the text bonus lines (bars) under the mini-map? I think people prefer to be able to call a bonus region by a name, not a color. There's no way I could work it into the regions background, like I did on Dustbowl, or like New World. I thought about removing the mini-map, but I think it's needed here. There's just too many bonus regions and colors to not have a visual representation.

Thanks for the feedback - I understand what you're saying about the waves. I can tone them a down a bit so they aren't so bold.
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