Charleston, SC [Quenched]

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Postby RjBeals on Sat Oct 20, 2007 12:50 pm

:D

Thanks.

Yes I struggled with those USS York, Battery, Fort Sumter... very much tourist attractions now, but large battles took place there during the American Revolution (British), as well as American civil war (North vs. South). The main city of Charleston (Historic District "Yellow") has tons and tons of history. Lots of Plantations surrounding where slaves worked in the fields. Yes - 60 territories on this map so it's quite large, however it's pretty straight forward. No bombardments or city bonuses or underground tunnels or one-way attacks. I may make the bonuses higher though as it will be tough to hold an entire bonus region. I don't like hard colors on maps which is why i stick to pastels. This is the large map. Small one not created yet, it may prove difficult with all the army circles. I am still (or was still) working on the land connections. I'm not sure I like the larger "land" dots where they all connect. I do like the dotted lines though for the paths.

Anyways, thanks you 2 for the feedback.
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Postby gimil on Sat Oct 20, 2007 1:06 pm

gamepaly wise it looks fine, but i went to check out the bonuses and found the colors rather annoying. On my laptop screen alot of them appear similar so im really not sure whats what. Can you make the colors contrast a little mroe so that i can check them out. Im assuming youve still to do graphics in more detail so il leave comment for them at the moment.
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Postby Perrishnikov on Sun Oct 21, 2007 12:57 am

First of all, great start on the map. And since you asked, I checked out the original map you made and I like it better. The territory colors are more vivid and defined and it has more of a 'warm' feel. I like the street texture in the historic district (maybe you could add farm field texture in the rural territories) and the trees along the map edge. I also like the swampy dead area between Mt. PLeasant and Isle of Palms. To me the revised map is too sterile.
I was also thinking if you liked using the historic aspect of Charleston, pick the aspect that you like most about Charleston and use that to market it. For example, you could name the map 'Battle of Charleston 1863' or 'Charleston Revolution' or a futuristic 'Shadows of Charleston' to define your map. Accordingly you may need to adjust the landmark territories. I like the idea of one-way bombardment attacks and tunnels in a particular historic map, just my preference though. I also like dotted lines for ferries and bridges for bridges.
Finally , as for Charleston itself, I dont think most people care about the city or its history like you do, but as long as the map is fun to play people will come.
Keep up the good work!
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Postby cairnswk on Mon Mar 24, 2008 11:19 am

Why don' t you revisist this RjBeals.
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Postby gimil on Mon Mar 24, 2008 11:21 am

cairnswk wrote:Why don' t you revisist this RjBeals.


i agree, we need more geographical maps :)
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Postby CatfishJohnson on Mon Mar 24, 2008 11:41 am

i concur with the big rigs up there
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Postby yeti_c on Mon Mar 24, 2008 1:51 pm

When's this map gonna come back RJ?

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Postby RjBeals on Mon Mar 24, 2008 2:27 pm

Don't know guys. Now that work has started slowing down a bit, I may have more time to tinker with maps. I really want to get my iceland map moving again, then perhaps pick this back up.

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Postby Incandenza on Mon Mar 24, 2008 7:18 pm

It's a nice-looking map and it doesn't have a lot of gameplay frills, so I'd definitely be in favor of seeing this map get revived.

As far as whether or not charleston is famous enough... well, I'd be willing to bet that not too many people would be able to point out the cairns coral coast on a map... :D

and btw, having been to charleston once, it's a gorgeous city. Granted, I spent 98% of my time in the city either eighty billion sheets to the wind or so hungover that I thought I was going to die, but still, nice place. Little disconcerting to be walking down market street and find out that it's called market because it used to be the site of the slave markets. :shock:
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Re: Charleston, SC (Revisited - 1st Post)

Postby RjBeals on Thu May 15, 2008 9:31 am

CURRENT MAP
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I decided to revisit my abandoned Charleston, SC map. I love the city too much to let it fall into the furnace. I'm most likely going to keep the graphics simple, since there are 60 territ's and too much fluff gets confusing (at least to me). I am still experimenting with the style - I do want to add some local flare, but that will come in later updates.

Discussion Points
  • I need to add bridges / attack routes between the islands.
  • I need to work on the bonus regions. Now I have 5 of th 7 islands broken into 2 regions. Same colors, just different brightness values. Each region has it's own bonus. I could keep just the 7 islands, and huge bonus amounts for them, but I think it's better for gameplay to have more smaller amounts.
  • Of course, bonus amounts will come after attack routes are added.
  • Tacktics - I look to you for feedback as well, as you live in the city of Charleston (also, your Citadel map is from here).
  • Not sure about the gameplay. Fort Sumter may be able to bombard surrounding areas? Maybe misc regions all over the map? Maybe just another straightforward map with no gimmicks? We'll see.
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Re: Charleston, SC (Revisited - 1st Post)

Postby yeti_c on Thu May 15, 2008 9:48 am

Yay for Goat Island...

I visited Goat Island once... could've sworn it was in New Zealand though!?

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Re: Charleston, SC (Revisited - 1st Post)

Postby t-o-m on Thu May 15, 2008 10:34 am

GFX look good enough to quench!
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Re: Charleston, SC (Revisited - 1st Post)

Postby cairnswk on Thu May 15, 2008 12:30 pm

[*]I need to add bridges / attack routes between the islands.


Perhaps you could add the bridges as they exist on the google map.
you know...Arthur Ravenal Jr bridge
and the 526 and 17 highway bridges etc.
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Re: Charleston, SC (Revisited - 1st Post)

Postby RjBeals on Thu May 15, 2008 12:43 pm

cairnswk wrote:
[*]I need to add bridges / attack routes between the islands.


Perhaps you could add the bridges as they exist on the google map.
you know...Arthur Ravenal Jr bridge
and the 526 and 17 highway bridges etc.


Yes - I will add the major highway bridges (Cooper River, IOP Connector...) - but there's 100's of bridges all other the place. I would rather have attack routes that we decide on ;)
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Re: Charleston, SC (Revisited - 1st Post)

Postby TaCktiX on Thu May 15, 2008 2:09 pm

Yes, if you see an island, there are likely 3-4 bridges connecting it to others. Purely from the peninsula (tan) to West Ashley (purple continent) has 3 bridges, 2 with one-way traffic near downtown, and another one that goes with I-526 in North Charleston, a spur around Charleston (really helps with traffic a ton).

Here are my attack route suggestions based on where actual bridges are:
- North Charleston to Shrews Berry St
- M.U.S.C. to East Ashley
- NavAl Complex (we're not contemplating navels here, bud, fix that) to Daniel Island to East Cooper
- The Crescent to Country Club
- Westchester to Long Island
- The Cove to Fort Moultrie
- Gibbes to Patriot's Point

Also, you misspelled Harbor Habor.

Attack routes based on gameplay, not sure about bridges:
- Boone Hall Plantation to Gray Bay
- Gray Bay to Wild Dunes
- Isle of Palms to Sullivan's Island
- Bay Creek to Limehouse Station
- Gibbes to Drum Island to Patriot's Point (merge the route, even though the Cooper River bridge doesn't go land on it)
- Battery to Folly Island to Harbor View
- Folly Island to Ft. Sumter to Ft. Moultrie

If anyone needs to know why Charleston is important, just hit me up at any point, or say something ignorant like "it's not important", and you'll find out in short order why it is.
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Re: Charleston, SC (Revisited - 1st Post)

Postby Incandenza on Thu May 15, 2008 3:39 pm

Glad to see you're picking this one back up, RJ...

I like the idea of Fort Sumter being able to bombard surrounding coastal areas, it'll give the map that little something extra...

As far as bridges, well... I can see how that discussion will get a bit complicated.
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Re: Charleston, SC (Revisited - 1st Post)

Postby Ruben Cassar on Fri May 16, 2008 2:58 pm

Glad to see you're working on a new map. Seems like this one could be good for triples and quads given the large number of territories.

Does the legend follow some kind of order? I don't think it starts from a region and moves clockwise does it? I am finding the order a bit confusing.
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Re: Charleston, SC (Revisited - 1st Post)

Postby RjBeals on Fri May 16, 2008 3:04 pm

Ruben Cassar wrote:Does the legend follow some kind of order? I don't think it starts from a region and moves clockwise does it? I am finding the order a bit confusing.

Well.. not really. I'm reworking the legend anyway. I just wanted to get it out there so you (everyone) could see the region names.
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Re: Charleston, SC (Revisited - 1st Post)

Postby RjBeals on Fri May 16, 2008 4:41 pm

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New Update..

I'm starting to add the details.
I like the water routes, but I'm not so sure about the bridges. They draw too much attention. What do you think? If you do like them, should they all be brown?
This map will need impassable borders. I started with some trees - do you like them?
I'll be adding some rivers for impassables also.
I like the Charleston Title, but I still want to work on the actual legend. The plain boxes don't fit well with the curves of this map. I'm really liking this map - it could be my favorite to date.
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby Kaplowitz on Fri May 16, 2008 4:43 pm

I really like the trees, and the map in general...but i dont like the bridges.
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby ZeakCytho on Fri May 16, 2008 4:55 pm

Kaplowitz wrote:I really like the trees, and the map in general...but i dont like the bridges.


I agree with that. The bridges need to change.

Could you make the water a bit darker? More...water colored? Keep it lighter closer to land and darker farther away, but darken the whole thing.

For the legend box - you could try rounding off the corners of rectangles.

Could you flip the colors of north and south St. James Island? The north part is too similar to East Ashley to my partially colorblind eye.

There's a typo in the East Ashley in the legend.
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby TaCktiX on Fri May 16, 2008 5:05 pm

Separating John's Island Park (add those apostrophes and fix the spelling mistakes I noted last post, fool!) from its own continent is bad gameplay in the making. Perhaps change the trees to separate Miller Hill from John's Island Park?

Bridges, you can do far better than that crap. I know that the M.U.S.C.-East Ashley connection is actually two bridges, one-way traffic on each. Right now it looks like God took a massive plank and dropped it between two landmasses. Drag up some satellite imagery and replicate the look of the bridges in actuality. As for color, make it a gradient between the continent it's leaving and the continent it's arriving at.

You're still missing a bounty of connections I noted in my last post, particularly toward the North of Charleston.

In addition to the ones I already noted, add Ft. Lamar - Goat Island - West Morris - Folly Beach.

Edited for comment removal.
Last edited by TaCktiX on Fri May 16, 2008 5:22 pm, edited 2 times in total.
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby RjBeals on Fri May 16, 2008 5:15 pm

:shock:
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby edbeard on Fri May 16, 2008 5:19 pm

TaCktiX wrote:I know you're excited to get updates out and all, but exercise a little version patience.


I disagree. Everyone likes to do things differently. Some people like many updates to get feedback on minor changes and others prefer to do a bunch of things at once. So let the mapmaker do as he pleases. Sometimes you just need feedback on what you're doing despite not being entirely done.

Btw, I don't like the bridges either. I do think it's kinda cool that the map looks like a regular gameboard and someone has bridge pieces that you've placed on the map. Like the players choose where they go for that particular game. Sorry for that ramble. That look doesn't seem to fit at the moment though.

I like how the darker colours have white text and the lighter have the dark text. nice touch.

regarding the legend, maybe just try it with curved edges. maybe that's what your comment was trying to imply you were going to do.

water routes looking good. I like the circles to signify the start of a route. or just that the route connects to that territory.

I kinda miss that boat you had on the old version
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Re: Charleston, SC (WaterRoutes & Trees - pg.3)

Postby Ruben Cassar on Fri May 16, 2008 5:22 pm

The trees are fine. The bridges need to change. They seem like they are superimposed on the map and do not fit with the background.

The legend is fine graphically. Is there an order now? I cannot find Isle of Palms. This might be due to colour blindness though.

I like those waves in the sea. Nice touch.
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