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Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 8:56 pm
by Optimus Prime
I'm not joining games on anything but RjBeals maps until he comes back. Hell, I'll personally pay him to finish each and every map if it takes that.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 9:00 pm
by Natewolfman
Optimus Prime wrote:I'm not joining games on anything but RjBeals maps until he comes back. Hell, I'll personally pay him to finish each and every map if it takes that.

Prime... even without the mod status you are still the coolest member here :lol: If it comes to paying for him, hell ill throw in a couple bucks right along side with you! =D>

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 9:02 pm
by Optimus Prime
Natewolfman wrote:
Optimus Prime wrote:I'm not joining games on anything but RjBeals maps until he comes back. Hell, I'll personally pay him to finish each and every map if it takes that.

Prime... even without the mod status you are still the coolest member here :lol: If it comes to paying for him, hell ill throw in a couple bucks right along side with you! =D>

I'm dead serious. I am not above bribing him to return with everything feasibly within my power. You cannot put a price on the quality that he delivers time and time again.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 9:11 pm
by jiminski
this is a terrible, terrible shame!

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 9:25 pm
by Natewolfman
Optimus Prime wrote:
Natewolfman wrote:
Optimus Prime wrote:I'm not joining games on anything but RjBeals maps until he comes back. Hell, I'll personally pay him to finish each and every map if it takes that.

Prime... even without the mod status you are still the coolest member here :lol: If it comes to paying for him, hell ill throw in a couple bucks right along side with you! =D>

I'm dead serious. I am not above bribing him to return with everything feasibly within my power. You cannot put a price on the quality that he delivers time and time again.

oh i know your serious, and as am i, if you do, i will throw down and help :)

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 9:26 pm
by Kaplowitz
the only thing that comes to mind is:

:O

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Tue Oct 14, 2008 11:27 pm
by edbeard
ultimately, these are Rj's babies and they're his to do with what he pleases. It was a pleasure to contribute my thoughts to your maps. But, while I might have problems with 75% of CC decisions, I have to say that I feel you've jumped the gun a bit. We don't know any details and it seems like quick mopups of those maps were just needed to keep current games alive. Twill did mention a classic revamp open to anyone so classic will be back in some form. I'm actually quite disappointed in your decision because this map was basically ready to go live. I'm sure quite a few people were looking forward to it coming out and many people put quite a bit of time contributing to help this map come along. I feel your decision, which to me seems like it was intended as a slight revolt against CC, has just punished these people. I do support your decision, though, since these are your maps. I just hope you change your mind.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Wed Oct 15, 2008 12:37 am
by ZeakCytho
Kaplowitz wrote:the only thing that comes to mind is:

:O


I got another one:

:'(

Come back Rj!

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Wed Oct 15, 2008 3:41 am
by amazzony
NOOOOOOOOOOOOOOOOOOOO!!! You can't do it, please? Your maps were the maps that I actually followed with great interest and I actually dared to post foundry (to your threads, of course) because of your friendly attitude and maps that interested me. Omg, you made me a foundry follower, you can't leave your maps! [-o<

I'll be your groupie if you return! :lol:

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Fri Oct 17, 2008 5:57 pm
by Optimus Prime
It's back!! Let's quench it!!

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 12:43 am
by yeti_c
Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 8:12 am
by RjBeals
yeti_c wrote:
Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.


Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 1:24 pm
by yeti_c
RjBeals wrote:Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.


Ouch - someone got out of bed on the wrong side!

C.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 7:47 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Charleston, SC Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 8:03 pm
by cairnswk
At last Rj...wasn't it worth coming back just for the satisfaction of seeing this quenched?
It always was a winner...I said that ages ago....Congrats =D> =D> =D> =D> =D>

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 8:04 pm
by edbeard
grtz!

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 9:02 pm
by ZeakCytho
=D>

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 10:56 pm
by Optimus Prime
This will go a long way to making me happy with CC again. :)

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 12:09 am
by Incandenza
Congrats, RJ... another gorgeous addition to the canon.

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 8:03 am
by RjBeals
Thanks to all who helped development of this map.

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 2:49 pm
by amazzony
Great work, Rj! Congratulations! =D>

Re: Charleston, SC [Quenched]

PostPosted: Fri Oct 24, 2008 8:44 am
by morleyjoe
Awesome map - love it! Great work, love the City too!

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 25, 2008 12:59 am
by Joe B.
The map looks damn good to me, no complaints. Easy to read and see.

Re: Charleston, SC [Quenched]

PostPosted: Tue Oct 28, 2008 5:27 pm
by hgualandi
I say get 'er done. I'm interested in the idea.

also, i think bridges would help. after all, that's the mindset in chas. "it's gonna take me four bridges to get there??!! Nevermind, I'll see y'all later."

I haven't played it yet, but i think gameplay would work out pretty well.

word

Re: Charleston, SC [Quenched]

PostPosted: Wed Oct 29, 2008 7:24 pm
by RjBeals
hgualandi wrote:"it's gonna take me four bridges to get there??!!


Ha I know what you mean. I tried to add the Cooper-River / Arthur Ravenel bridge. But I couldn't get the look to fit in with the map style. I hear ya though. Bridges Bridges Everywhere!