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Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 12:43 am
by yeti_c
Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 8:12 am
by RjBeals
yeti_c wrote:
Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.


Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 1:24 pm
by yeti_c
RjBeals wrote:Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.


Ouch - someone got out of bed on the wrong side!

C.

Re: Charleston, SC (XML- pg.19) [Final Forge]

PostPosted: Sat Oct 18, 2008 7:47 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Charleston, SC Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 8:03 pm
by cairnswk
At last Rj...wasn't it worth coming back just for the satisfaction of seeing this quenched?
It always was a winner...I said that ages ago....Congrats =D> =D> =D> =D> =D>

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 8:04 pm
by edbeard
grtz!

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 9:02 pm
by ZeakCytho
=D>

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 18, 2008 10:56 pm
by Optimus Prime
This will go a long way to making me happy with CC again. :)

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 12:09 am
by Incandenza
Congrats, RJ... another gorgeous addition to the canon.

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 8:03 am
by RjBeals
Thanks to all who helped development of this map.

Re: Charleston, SC [Quenched]

PostPosted: Sun Oct 19, 2008 2:49 pm
by amazzony
Great work, Rj! Congratulations! =D>

Re: Charleston, SC [Quenched]

PostPosted: Fri Oct 24, 2008 8:44 am
by morleyjoe
Awesome map - love it! Great work, love the City too!

Re: Charleston, SC [Quenched]

PostPosted: Sat Oct 25, 2008 12:59 am
by Joe B.
The map looks damn good to me, no complaints. Easy to read and see.

Re: Charleston, SC [Quenched]

PostPosted: Tue Oct 28, 2008 5:27 pm
by hgualandi
I say get 'er done. I'm interested in the idea.

also, i think bridges would help. after all, that's the mindset in chas. "it's gonna take me four bridges to get there??!! Nevermind, I'll see y'all later."

I haven't played it yet, but i think gameplay would work out pretty well.

word

Re: Charleston, SC [Quenched]

PostPosted: Wed Oct 29, 2008 7:24 pm
by RjBeals
hgualandi wrote:"it's gonna take me four bridges to get there??!!


Ha I know what you mean. I tried to add the Cooper-River / Arthur Ravenel bridge. But I couldn't get the look to fit in with the map style. I hear ya though. Bridges Bridges Everywhere!

Re: Charleston, SC [Quenched]

PostPosted: Tue Nov 04, 2008 12:27 pm
by barterer2002
So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.

Re: Charleston, SC [Quenched]

PostPosted: Tue Nov 04, 2008 12:36 pm
by Bones2484
barterer2002 wrote:So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.


Wrong map, Bart.

Re: Charleston, SC [Quenched]

PostPosted: Tue Nov 04, 2008 12:46 pm
by barterer2002
Crap, sorry about that, saw the C and they came out together. #-o I'll copy over to Citidal.

Re: Charleston, SC [Quenched]

PostPosted: Fri Nov 28, 2008 3:26 pm
by Tar-Vanimelde
Redacted :)

Re: Charleston, SC [Quenched]

PostPosted: Wed Dec 17, 2008 5:09 pm
by Sancus
This is a great map.

Re: Charleston, SC [Quenched]

PostPosted: Thu Jan 15, 2009 11:09 am
by HungrySomali
I love this map. Gameplays great and it looks great. One gripe. I have never worn glasses and have above average vision. I literally need to squint and lean in to my monitor to make out some of the names. They are blurry or something. I cant imagine if I actually had vision issues... Anyway, great map.

Re: Charleston, SC [Quenched]

PostPosted: Thu Jan 15, 2009 11:37 am
by RjBeals
Thanks glad you like it.
The font style was a big point of discussion a while ago. I just couldn't find anything I liked better.

Re: Charleston, SC [Quenched]

PostPosted: Thu Jan 15, 2009 11:40 am
by Gilligan
HungrySomali wrote:I love this map. Gameplays great and it looks great. One gripe. I have never worn glasses and have above average vision. I literally need to squint and lean in to my monitor to make out some of the names. They are blurry or something. I cant imagine if I actually had vision issues... Anyway, great map.


You could use the larger map, or is it the large map you are having difficulty with?

Re: Charleston, SC [Quenched]

PostPosted: Fri Jan 16, 2009 10:58 am
by HungrySomali
I've tried both. The letters just sorta seem to bleed into one another. Not a huge deal. I'll learn the names after a few games and it wont be an issue.

Re: Charleston, SC [Quenched]

PostPosted: Sun Jan 18, 2009 5:27 pm
by RjBeals
HungrySomali wrote:I've tried both. The letters just sorta seem to bleed into one another. Not a huge deal. I'll learn the names after a few games and it wont be an issue.


Sorry HungrySomalia. I used a pixel font so the names would be very clear. I added some shading & drop shadow to them so they would stand out from the background. The "video-game" style font kind of bothered some people, but overall I think the community liked it.

Click image to enlarge.
image