Charleston, SC [Quenched]

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Re: Charleston, SC [Quenched]

Postby edbeard on Sat Oct 18, 2008 8:04 pm

grtz!
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Re: Charleston, SC [Quenched]

Postby ZeakCytho on Sat Oct 18, 2008 9:02 pm

=D>
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Re: Charleston, SC [Quenched]

Postby Optimus Prime on Sat Oct 18, 2008 10:56 pm

This will go a long way to making me happy with CC again. :)
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Re: Charleston, SC [Quenched]

Postby Incandenza on Sun Oct 19, 2008 12:09 am

Congrats, RJ... another gorgeous addition to the canon.
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Re: Charleston, SC [Quenched]

Postby RjBeals on Sun Oct 19, 2008 8:03 am

Thanks to all who helped development of this map.
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Re: Charleston, SC [Quenched]

Postby amazzony on Sun Oct 19, 2008 2:49 pm

Great work, Rj! Congratulations! =D>
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Re: Charleston, SC [Quenched]

Postby morleyjoe on Fri Oct 24, 2008 8:44 am

Awesome map - love it! Great work, love the City too!
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Re: Charleston, SC [Quenched]

Postby Joe B. on Sat Oct 25, 2008 12:59 am

The map looks damn good to me, no complaints. Easy to read and see.
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Re: Charleston, SC [Quenched]

Postby hgualandi on Tue Oct 28, 2008 5:27 pm

I say get 'er done. I'm interested in the idea.

also, i think bridges would help. after all, that's the mindset in chas. "it's gonna take me four bridges to get there??!! Nevermind, I'll see y'all later."

I haven't played it yet, but i think gameplay would work out pretty well.

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Re: Charleston, SC [Quenched]

Postby RjBeals on Wed Oct 29, 2008 7:24 pm

hgualandi wrote:"it's gonna take me four bridges to get there??!!


Ha I know what you mean. I tried to add the Cooper-River / Arthur Ravenel bridge. But I couldn't get the look to fit in with the map style. I hear ya though. Bridges Bridges Everywhere!
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Re: Charleston, SC [Quenched]

Postby barterer2002 on Tue Nov 04, 2008 12:27 pm

So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.
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Re: Charleston, SC [Quenched]

Postby Bones2484 on Tue Nov 04, 2008 12:36 pm

barterer2002 wrote:So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.


Wrong map, Bart.
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Re: Charleston, SC [Quenched]

Postby barterer2002 on Tue Nov 04, 2008 12:46 pm

Crap, sorry about that, saw the C and they came out together. #-o I'll copy over to Citidal.
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Re: Charleston, SC [Quenched]

Postby Tar-Vanimelde on Fri Nov 28, 2008 3:26 pm

Redacted :)
Last edited by Tar-Vanimelde on Mon Jul 23, 2012 6:47 pm, edited 1 time in total.
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Re: Charleston, SC [Quenched]

Postby Sancus on Wed Dec 17, 2008 5:09 pm

This is a great map.
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