I'd say my major gripe with the map's gameplay right now is how many one-off +1 territories there are. Wild Dunes, Gray Bay, Drum Island, Goat Island, Long Island, and West Morris are just out there hanging, serving no other purpose but to make the continent more powerful. I got the same gripe on The Citadel, and I'm fixing it by adding a few more inter-continent attack routes. I would suggest doing these:
- Goat Island to Westchester (use artistic license and squish Westchester a little bit so the route will show up nicely)
- Long Island to Sol Legare Island (you can take the route off the tip of Long Island and back down to Sol Legare to make it obvious)
- Wild Dunes to Gray Bay
- West Morris to Long Island
- Drum Island to Daniel Island (poor Daniel Island, out there stuck between two continents not its own)
Looking at the bonuses, all of them are good, and should remain so when you add the connections I noted. Daniel Island DOES need to attach to its own continent, as not doing so is not straightforward gameplay (I'm reminded of Greater China, with its impassable-split continents...weird gameplay). One point you might consider is making East Ashley a +4 bonus instead of a +3 (West Ashley defends 2 territories, holds 5, East Ashley defends 3 territories, holds 5). That's up for debate though.
Graphics-side, Mt. Pleasant the bonus text washes out to sea. The new texture is beautifully subtle, and the bevel is just-right. I would consider some other small-scale fonts, as the map can be hard to read at points, and this is the large map we're talking about. Some of it could be rectified by having a slightly darker/lighter color contrast (say, in North Charleston, West Ashley).





