WidowMakers wrote:It is a bed that has been tipped over and is upside down.
WM
Thanks for the clearification, but is it the correct angle?
--lanyards
Moderators: Cartographers, Global Moderators
Well I drew it by hand so.............yes.lanyards wrote:WidowMakers wrote:It is a bed that has been tipped over and is upside down.
WM
Thanks for the clearification, but is it the correct angle?
--lanyards


Thank you very much.lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards



WidowMakers wrote: [/list]Map Description:The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.
Figuring out how best to move about in this environment will be key to your survival and may take some extra thought.

Thank. That is what 40+ hours of drawing tiny little artifacts and stuff will get you. I too hope it plays well.mibi wrote:the graphics on this map are ridiculously professional. I hope the game play can do it justice. well done wM

WidowMakers wrote:I found a "2 way border". Sleeping arcade can attack into altar and altar can attack into sleeping arcade. I will have updated pics and XML by tomorrow morning.
WM
lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards


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