Page 10 of 12

PostPosted: Mon Jan 07, 2008 9:48 pm
by Coleman
Image

Should be bug free if I'm not blind. Good work.

PostPosted: Tue Jan 08, 2008 10:13 pm
by WidowMakers
???

PostPosted: Tue Jan 08, 2008 10:39 pm
by whitestazn88
i like... when will level 2 be getting started?

PostPosted: Wed Jan 09, 2008 3:47 am
by Enigma
im so glad someone took this project back up- the idea seemed incredible when jota started it, and then when he disappeared i thought it was done for.

WM- can you size down the name/logo banner? it seems too big compared to the small amount of info included. i know this isnt an issue much pressed anymore, but gameplay is much easier when you dont have to scroll.
if this screws up the xml dont worry about it.

PostPosted: Wed Jan 09, 2008 6:43 pm
by WidowMakers
Enigma wrote:im so glad someone took this project back up- the idea seemed incredible when jota started it, and then when he disappeared i thought it was done for.

WM- can you size down the name/logo banner? it seems too big compared to the small amount of info included. i know this isnt an issue much pressed anymore, but gameplay is much easier when you dont have to scroll.
if this screws up the xml dont worry about it.
If I did make it smaller I would need to redo the XML, plus I wanted it to be a grand title.

I lose a lot of the character in the grunge and shadows if it gets smaller. I tried initially.

SO how about..........




QUENCH???

PostPosted: Wed Jan 09, 2008 8:25 pm
by Krueger
WidowMakers wrote:
SO how about..........




QUENCH???


I second it!

PostPosted: Thu Jan 10, 2008 12:54 pm
by Shatners Bassoon
I can't wait to play this it looks awesome,good work fella :)

PostPosted: Fri Jan 11, 2008 8:24 pm
by oaktown
Unless there's a room that can't be attacked that we've all missed, this map looks very playable. Nice work.

Image

PostPosted: Tue Jan 15, 2008 7:01 pm
by WidowMakers
HEY HEY.

QUENCH????
Maybe???

PostPosted: Tue Jan 15, 2008 7:04 pm
by pepperonibread
Cue the quench crew...

PostPosted: Tue Jan 15, 2008 8:11 pm
by unriggable
So this is a series?

PostPosted: Tue Jan 15, 2008 10:26 pm
by WidowMakers
unriggable wrote:So this is a series?
Yes it will be. Three levels. This is the first.

WM

PostPosted: Tue Jan 15, 2008 10:56 pm
by Serbia
WidowMakers wrote:HEY HEY.

QUENCH????
Maybe???


Can we get a quench here?

Re: Dungeon of Draknor:Level 1 - Final Data Pg.15 [Final For

PostPosted: Wed Jan 16, 2008 6:57 am
by WidowMakers
ImageImage
XML:
http://www.fileden.com/files/2007/6/15/ ... L1_v02.xml
Large:
http://img175.imageshack.us/img175/3631/dodl114lut7.jpg
Small:
http://img177.imageshack.us/img177/3448/dodl114slr3.jpg
============================================
Map Complexity
It only has one way borders so teh gameplay is not simple but there are no special techinquies or new XML features.

I say this is a moderate to High moderate map.
============================================
Map Information Page
Dungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakers
Map Creation Thread: http://www.conquerclub.com/forum/viewtopic.php?t=29184
Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders

Accompanying Story:
    Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spellcaster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgement for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.

    "Hold it!" shouts Garrick, "It's a trap!"

    "Then disable it and pick the lock," you answer wearily. "That's what you're here for."

    "No, it's not on the door. It's the whole room. Look at the floor!"

    All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.

    "The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."

    Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!

    Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?
Recommended Gameplay Settings:
    Any
Gameplay Feature Associations:
    1) One Way Borders-All territories are connected with one way doors.
Map Description:
    The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.

PostPosted: Wed Jan 16, 2008 6:01 pm
by Krueger
Who is in charge of the quench?
We can all PM him until it is quenched.
But I don't think that would help much......


Or would it?

PostPosted: Wed Jan 16, 2008 6:31 pm
by Coleman
Krueger wrote:Who is in charge of the quench?
We can all PM him until it is quenched.
But I don't think that would help much......


Or would it?
sure harass gimil. He hasn't stamped this yet. :lol:

PostPosted: Wed Jan 16, 2008 6:32 pm
by gimil
OK here ya go:

Image

and since coleman hasent given you it yet:

Image

PostPosted: Wed Jan 16, 2008 6:33 pm
by the_fatty
nice map :D

this looks great. will definately play on it once its quenched

PostPosted: Wed Jan 16, 2008 7:50 pm
by lanyards
gimil wrote:OK here ya go:

Image

and since coleman hasent given you it yet:

Image

Give him GRAPHICS, not gameplay. I would say he deserves the graphics stamp the most. :)

--lanyards

PostPosted: Wed Jan 16, 2008 7:55 pm
by gimil
Image

its been a long day shhhhh

Re: Dungeon of Draknor:Level 1 - Final Data Pg.15 [Final For

PostPosted: Wed Jan 16, 2008 10:17 pm
by WidowMakers
ImageImageImageImageImage
XML:
http://www.fileden.com/files/2007/6/15/ ... L1_v02.xml
Large:
http://img175.imageshack.us/img175/3631/dodl114lut7.jpg
Small:
http://img177.imageshack.us/img177/3448/dodl114slr3.jpg
============================================
Map Complexity
It only has one way borders so the gameplay is not simple but there are no special techniques or new XML features.

I say this is a moderate to High moderate map.
============================================
Map Information Page
Dungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakers
Map Creation Thread: http://www.conquerclub.com/forum/viewtopic.php?t=29184
Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders

Accompanying Story:
    Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spell caster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgment for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.

    "Hold it!" shouts Garrick, "It's a trap!"

    "Then disable it and pick the lock," you answer wearily. "That's what you're here for."

    "No, it's not on the door. It's the whole room. Look at the floor!"

    All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.

    "The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."

    Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!

    Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?
Recommended Gameplay Settings:
    Any
Gameplay Feature Associations:
    1) One Way Borders-All territories are connected with one way doors.
Map Description:
    The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.

PostPosted: Thu Jan 17, 2008 6:53 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Dungeon of Draknor - The Halls of Testing Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image


--Andy

PostPosted: Thu Jan 17, 2008 6:54 pm
by AndyDufresne
Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy

PostPosted: Thu Jan 17, 2008 6:56 pm
by lanyards
Congratulations! I knew it couldn't be much longer till quench. :)

PostPosted: Thu Jan 17, 2008 7:10 pm
by Gilligan
AndyDufresne wrote:Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy


Why not just Dungeon of Draknor? Does WM plan to make more of this kind?