Dungeon of Draknor - Halls of Testing [Quenched]

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Postby Coleman on Wed Jan 16, 2008 6:31 pm

Krueger wrote:Who is in charge of the quench?
We can all PM him until it is quenched.
But I don't think that would help much......


Or would it?
sure harass gimil. He hasn't stamped this yet. :lol:
Warning: You may be reading a really old topic.
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Postby gimil on Wed Jan 16, 2008 6:32 pm

OK here ya go:

Image

and since coleman hasent given you it yet:

Image
Last edited by gimil on Wed Jan 16, 2008 7:56 pm, edited 1 time in total.
What do you know about map making, bitch?

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Postby the_fatty on Wed Jan 16, 2008 6:33 pm

nice map :D

this looks great. will definately play on it once its quenched
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Postby lanyards on Wed Jan 16, 2008 7:50 pm

gimil wrote:OK here ya go:

Image

and since coleman hasent given you it yet:

Image

Give him GRAPHICS, not gameplay. I would say he deserves the graphics stamp the most. :)

--lanyards
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Postby gimil on Wed Jan 16, 2008 7:55 pm

Image

its been a long day shhhhh
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Re: Dungeon of Draknor:Level 1 - Final Data Pg.15 [Final For

Postby WidowMakers on Wed Jan 16, 2008 10:17 pm

ImageImageImageImageImage
XML:
http://www.fileden.com/files/2007/6/15/ ... L1_v02.xml
Large:
http://img175.imageshack.us/img175/3631/dodl114lut7.jpg
Small:
http://img177.imageshack.us/img177/3448/dodl114slr3.jpg
============================================
Map Complexity
It only has one way borders so the gameplay is not simple but there are no special techniques or new XML features.

I say this is a moderate to High moderate map.
============================================
Map Information Page
Dungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakers
Map Creation Thread: http://www.conquerclub.com/forum/viewtopic.php?t=29184
Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders

Accompanying Story:
    Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spell caster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgment for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.

    "Hold it!" shouts Garrick, "It's a trap!"

    "Then disable it and pick the lock," you answer wearily. "That's what you're here for."

    "No, it's not on the door. It's the whole room. Look at the floor!"

    All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.

    "The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."

    Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!

    Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?
Recommended Gameplay Settings:
    Any
Gameplay Feature Associations:
    1) One Way Borders-All territories are connected with one way doors.
Map Description:
    The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.
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Postby AndyDufresne on Thu Jan 17, 2008 6:53 pm

              Quenching

---The Final Forge period has concluded for the Dungeon of Draknor - The Halls of Testing Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image


--Andy
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Postby AndyDufresne on Thu Jan 17, 2008 6:54 pm

Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy
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Postby lanyards on Thu Jan 17, 2008 6:56 pm

Congratulations! I knew it couldn't be much longer till quench. :)
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Postby Gilligan on Thu Jan 17, 2008 7:10 pm

AndyDufresne wrote:Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy


Why not just Dungeon of Draknor? Does WM plan to make more of this kind?
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Postby AndyDufresne on Thu Jan 17, 2008 7:15 pm

Yes, it's the first part in a three part series.


--Andy
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Postby WidowMakers on Thu Jan 17, 2008 10:16 pm

AndyDufresne wrote:Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy
On the game select page I want them to be:

Draknor-Level 1
Draknor-Level 2
Draknor-Level 3

Unless they can be slightly longer. Regardless I want them to sort alphabetically

WM
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Postby Serbia on Thu Jan 17, 2008 10:55 pm

Congrats, WM! Can't wait to play it! =D> \:D/
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Postby yeti_c on Fri Jan 18, 2008 4:59 am

Nice work WM - another great map for you.

C.
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Postby WidowMakers on Fri Jan 18, 2008 6:20 am

Thanks everyone for you help with everything. I hope this map plays well and that the other 2 in the series fair better than most sequels in trilogies. :D

Thanks to Jota as well for coming up with the idea and allowing me to finish it.

WM
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