Page 11 of 12

PostPosted: Thu Jan 17, 2008 7:15 pm
by AndyDufresne
Yes, it's the first part in a three part series.


--Andy

PostPosted: Thu Jan 17, 2008 10:16 pm
by WidowMakers
AndyDufresne wrote:Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy
On the game select page I want them to be:

Draknor-Level 1
Draknor-Level 2
Draknor-Level 3

Unless they can be slightly longer. Regardless I want them to sort alphabetically

WM

PostPosted: Thu Jan 17, 2008 10:55 pm
by Serbia
Congrats, WM! Can't wait to play it! =D> \:D/

PostPosted: Fri Jan 18, 2008 4:59 am
by yeti_c
Nice work WM - another great map for you.

C.

PostPosted: Fri Jan 18, 2008 6:20 am
by WidowMakers
Thanks everyone for you help with everything. I hope this map plays well and that the other 2 in the series fair better than most sequels in trilogies. :D

Thanks to Jota as well for coming up with the idea and allowing me to finish it.

WM

PostPosted: Fri Jan 18, 2008 6:43 am
by rebelman
cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.

PostPosted: Fri Jan 18, 2008 6:46 am
by yeti_c
rebelman wrote:cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.


"Empire Strikes Back"

C.

PostPosted: Fri Jan 18, 2008 6:49 am
by gimil
yeti_c wrote:
rebelman wrote:cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.


"Empire Strikes Back"

C.


concur!

C.

PostPosted: Fri Jan 18, 2008 6:49 am
by edbeard
Weekend at Bernie's 2

PostPosted: Fri Jan 18, 2008 6:50 am
by gimil
Also congratz WM on another fine piece of art :)

PostPosted: Mon Jan 21, 2008 10:24 am
by yeti_c
You may need to change your contienents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.

PostPosted: Mon Jan 21, 2008 1:38 pm
by WidowMakers
yeti_c wrote:You may need to change your contienents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Thanks for the catch

Here is the updated XML:
http://www.fileden.com/files/2007/6/15/ ... L1_v03.xml

and I will just post the pics too for lack while I am at it. That way everything is in one place
Large:
http://img175.imageshack.us/img175/3631/dodl114lut7.jpg
Small:
http://img177.imageshack.us/img177/3448/dodl114slr3.jpg

PostPosted: Mon Jan 21, 2008 10:42 pm
by Bad Speler
Great map, but ive noticed one thing...the map up for live play still has a 2 way border between sleeping arcade and altar, this is on both maps and the xml...perhaps the wrong links were provided?

PostPosted: Mon Jan 21, 2008 10:55 pm
by lord voldemort
good map...im playing right now

Re: Dungeon of Draknor:Level 1 - Final Data Pg.15 [Final For

PostPosted: Mon Jan 21, 2008 11:27 pm
by WidowMakers
Bad Speler wrote:Great map, but ive noticed one thing...the map up for live play still has a 2 way border between sleeping arcade and altar, this is on both maps and the xml...perhaps the wrong links were provided?

I have no idea how this happened. I fixed the 2 way border issue and thought I posted the maps. I have a fixed version of the XML but never loaded it either. and since the old XML and maps worked, no one caught the issue until now. Thanks again for spotting it.

EDIT: I found the issue. Page 15 had the correct XML and images(v15). Then later on page 16 I reposted it but took the data from page 1 (which had v14). Since v14 worked (just had the 2-way issue) no one caught it.
Thanks again Bad Speler


-------------------------------------------------------------------------
This should be fine. I will send a PM to lack.
Version 15 of the maps and the CC hosted XML modified to reflect the faith border changes corresponding to V15.
XML:
http://www.fileden.com/files/2007/6/15/ ... 0fixed.xml
Large:
http://img212.imageshack.us/img212/9821/dodl115lhq5.jpg
Small:
http://img297.imageshack.us/img297/7932/dodl115sel8.jpg

Image
Image

Code: Select all
<?xml version="1.0"?>
<map>

    <title>Draknor - Level 1</title>
    <smallwidth>600</smallwidth>
    <smallheight>540</smallheight>
    <largewidth>800</largewidth>
    <largeheight>720</largeheight>
    <filetype>jpg</filetype>

    <continent>
        <name>Faith</name>
        <bonus>4</bonus>
        <components>
            <territory>Temple</territory>
            <territory>Confessional</territory>
            <territory>Reliquary</territory>
            <territory>Sleeping Arcade</territory>
            <territory>Altar</territory>
            <territory>Chapel</territory>
        </components>
    </continent>
    <continent>
        <name>Halls</name>
        <bonus>5</bonus>
        <components>
            <territory>Great Hall</territory>
            <territory>West Hall</territory>
            <territory>Central Hall</territory>
            <territory>East Hall</territory>
            <territory>South Hall</territory>
        </components>
    </continent>
    <continent>
        <name>Stealth</name>
        <bonus>3</bonus>
        <components>
            <territory>Trap Room</territory>
            <territory>Vault</territory>
            <territory>Rogue Quarters</territory>
            <territory>Poison Storage</territory>
            <territory>Covert Training</territory>
        </components>
    </continent>
    <continent>
        <name>Magic</name>
        <bonus>7</bonus>
        <components>
            <territory>Component Closet</territory>
            <territory>Library</territory>
            <territory>Alchemical Laboratory</territory>
            <territory>Sanctum</territory>
            <territory>Potion Brewery</territory>
            <territory>Astral Circle</territory>
            <territory>Room of Illusions</territory>
            <territory>Oracle</territory>
            <territory>Meditation Chamber</territory>
            <territory>Dormitory</territory>
            <territory>Practice Range</territory>
        </components>
    </continent>
    <continent>
        <name>Might</name>
        <bonus>6</bonus>
        <components>
            <territory>Forge</territory>
            <territory>Archery Range</territory>
            <territory>Sparring</territory>
            <territory>Weaponry</territory>
            <territory>Armoury</territory>
            <territory>North Barracks</territory>
            <territory>East Barracks</territory>
            <territory>Gauntlet</territory>
            <territory>Ready Room</territory>
        </components>
    </continent>

<!--Faith Territories-->

    <territory>
        <name>Temple</name>
        <borders>
            <border>Reliquary</border>
      <border>Sleeping Arcade</border>
        </borders>
        <coordinates>
         <smallx>72</smallx>
         <smally>186</smally>
         <largex>102</largex>
         <largey>240</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Altar</name>
        <borders>
            <border>West Hall</border>
        </borders>
        <coordinates>
         <smallx>162</smallx>
         <smally>257</smally>
         <largex>216</largex>
         <largey>344</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Reliquary</name>
        <borders>
            <border>Sleeping Arcade</border>
        </borders>
        <coordinates>
         <smallx>30</smallx>
         <smally>237</smally>
         <largex>42</largex>
         <largey>335</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sleeping Arcade</name>
        <borders>
            <border>Confessional</border>
            <border>Great Hall</border>
            <border>Chapel</border>
            <border>Altar</border>
        </borders>
        <coordinates>
         <smallx>83</smallx>
         <smally>253</smally>
         <largex>112</largex>
         <largey>334</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Chapel</name>
        <borders>
            <border>Library</border>
       <border>Reliquary</border>
            <border>West Hall</border>
        </borders>
        <coordinates>
         <smallx>48</smallx>
         <smally>346</smally>
         <largex>66</largex>
         <largey>451</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Confessional</name>
        <borders>
            <border>Temple</border>
        </borders>
        <coordinates>
         <smallx>144</smallx>
         <smally>186</smally>
         <largex>193</largex>
         <largey>240</largey>

        </coordinates>
    </territory>

<!--Hall Territories-->

    <territory>
        <name>Great Hall</name>
        <borders>
            <border>Altar</border>
            <border>Confessional</border>
            <border>Rogue Quarters</border>
            <border>West Hall</border>
            <border>East Hall</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>189</smally>
         <largex>388</largex>
         <largey>246</largey>

        </coordinates>
    </territory>
    <territory>
        <name>West Hall</name>
        <borders>
            <border>Library</border>
            <border>Central Hall</border>
        </borders>
        <coordinates>
         <smallx>194</smallx>
         <smally>304</smally>
         <largex>257</largex>
         <largey>398</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Central Hall</name>
        <borders>
            <border>Great Hall</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>299</smally>
         <largex>388</largex>
         <largey>391</largey>

        </coordinates>
    </territory>
    <territory>
        <name>East Hall</name>
        <borders>
            <border>Rogue Quarters</border>
            <border>Central Hall</border>
        </borders>
        <coordinates>
         <smallx>454</smallx>
         <smally>304</smally>
         <largex>592</largex>
         <largey>398</largey>

        </coordinates>
    </territory>
    <territory>
        <name>South Hall</name>
        <borders>
            <border>Alchemical Laboratory</border>
            <border>Forge</border>
            <border>Oracle</border>
            <border>North Barracks</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>433</smally>
         <largex>388</largex>
         <largey>589</largey>

        </coordinates>
    </territory>

<!--Stealth Territories-->

    <territory>
        <name>Trap Room</name>
        <borders>
            <border>Great Hall</border>
            <border>Vault</border>
            <border>Poison Storage</border>
        </borders>
        <coordinates>
         <smallx>453</smallx>
         <smally>192</smally>
         <largex>601</largex>
         <largey>243</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Vault</name>
        <borders>
            <border>Covert Training</border>
        </borders>
        <coordinates>
         <smallx>550</smallx>
         <smally>188</smally>
         <largex>736</largex>
         <largey>243</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Rogue Quarters</name>
        <borders>
            <border>Trap Room</border>
        </borders>
        <coordinates>
         <smallx>432</smallx>
         <smally>245</smally>
         <largex>575</largex>
         <largey>323</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Poison Storage</name>
        <borders>
            <border>Rogue Quarters</border>
            <border>East Hall</border>
        </borders>
        <coordinates>
         <smallx>501</smallx>
         <smally>264</smally>
         <largex>670</largex>
         <largey>342</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Covert Training</name>
        <borders>
            <border>Poison Storage</border>
            <border>Archery Range</border>
            <border>Sparring</border>
        </borders>
        <coordinates>
         <smallx>562</smallx>
         <smally>289</smally>
         <largex>752</largex>
         <largey>336</largey>

        </coordinates>
    </territory>

<!--Magic Territories-->

    <territory>
        <name>Library</name>
        <borders>
            <border>Astral Circle</border>
            <border>Component Closet</border>
        </borders>
        <coordinates>
         <smallx>130</smallx>
         <smally>394</smally>
         <largex>177</largex>
         <largey>504</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Alchemical Laboratory</name>
        <borders>
            <border>West Hall</border>
            <border>Library</border>
        </borders>
        <coordinates>
         <smallx>230</smallx>
         <smally>342</smally>
         <largex>305</largex>
         <largey>453</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Component Closet</name>
        <borders>
            <border>Chapel</border>
        </borders>
        <coordinates>
         <smallx>28</smallx>
         <smally>421</smally>
         <largex>40</largex>
         <largey>553</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sanctum</name>
        <borders>
            <border>Alchemical Laboratory</border>
            <border>Library</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>239</smallx>
         <smally>427</smally>
         <largex>321</largex>
         <largey>558</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Potion Brewery</name>
        <borders>
            <border>Component Closet</border>
            <border>Astral Circle</border>
        </borders>
        <coordinates>
         <smallx>48</smallx>
         <smally>482</smally>
         <largex>69</largex>
         <largey>635</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Astral Circle</name>
        <borders>
            <border>Room of Illusions</border>
            <border>Dormitory</border>
        </borders>
        <coordinates>
         <smallx>111</smallx>
         <smally>472</smally>
         <largex>150</largex>
         <largey>612</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Room of Illusions</name>
        <borders>
            <border>Library</border>
            <border>Oracle</border>
            <border>Dormitory</border>
        </borders>
        <coordinates>
         <smallx>176</smallx>
         <smally>455</smally>
         <largex>236</largex>
         <largey>601</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Oracle</name>
        <borders>
            <border>Sanctum</border>
        </borders>
        <coordinates>
         <smallx>243</smallx>
         <smally>489</smally>
         <largex>348</largex>
         <largey>649</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Meditation Chamber</name>
        <borders>
            <border>Potion Brewery</border>
        </borders>
        <coordinates>
         <smallx>35</smallx>
         <smally>536</smally>
         <largex>49</largex>
         <largey>709</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Dormitory</name>
        <borders>
            <border>Meditation Chamber</border>
            <border>Practice Range</border>
        </borders>
        <coordinates>
         <smallx>116</smallx>
         <smally>528</smally>
         <largex>156</largex>
         <largey>688</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Practice Range</name>
        <borders>
            <border>Oracle</border>
        </borders>
        <coordinates>
         <smallx>188</smallx>
         <smally>512</smally>
         <largex>252</largex>
         <largey>675</largey>

        </coordinates>
    </territory>

<!--Might Territories-->

    <territory>
        <name>Forge</name>
        <borders>
            <border>East Hall</border>
            <border>Weaponry</border>
            <border>Armoury</border>
        </borders>
        <coordinates>
         <smallx>354</smallx>
         <smally>349</smally>
         <largex>473</largex>
         <largey>460</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Archery Range</name>
        <borders>
            <border>East Hall</border>
            <border>Forge</border>
            <border>East Barracks</border>
            <border>Poison Storage</border>
        </borders>
        <coordinates>
         <smallx>496</smallx>
         <smally>391</smally>
         <largex>662</largex>
         <largey>512</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sparring</name>
        <borders>
            <border>Archery Range</border>
        </borders>
        <coordinates>
         <smallx>563</smallx>
         <smally>360</smally>
         <largex>751</largex>
         <largey>468</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Weaponry</name>
        <borders>
            <border>South Hall</border>
            <border>Armoury</border>
        </borders>
        <coordinates>
         <smallx>345</smallx>
         <smally>407</smally>
         <largex>450</largex>
         <largey>546</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Armoury</name>
        <borders>
            <border>Archery Range</border>
            <border>North Barracks</border>
        </borders>
        <coordinates>
         <smallx>422</smallx>
         <smally>418</smally>
         <largex>566</largex>
         <largey>553</largey>

        </coordinates>
    </territory>
    <territory>
        <name>North Barracks</name>
        <borders>
            <border>Weaponry</border>
            <border>East Barracks</border>
        </borders>
        <coordinates>
         <smallx>411</smallx>
         <smally>466</smally>
         <largex>544</largex>
         <largey>616</largey>

        </coordinates>
    </territory>
    <territory>
        <name>East Barracks</name>
        <borders>
            <border>Ready Room</border>
            <border>Gauntlet</border>
        </borders>
        <coordinates>
         <smallx>473</smallx>
         <smally>514</smally>
         <largex>634</largex>
         <largey>678</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Gauntlet</name>
        <borders>
            <border>Sparring</border>
            <border>Archery Range</border>
        </borders>
        <coordinates>
         <smallx>548</smallx>
         <smally>510</smally>
         <largex>732</largex>
         <largey>676</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Ready Room</name>
        <borders>
            <border>North Barracks</border>
            <border>Main Gate</border>
        </borders>
        <coordinates>
         <smallx>403</smallx>
         <smally>526</smally>
         <largex>535</largex>
         <largey>692</largey>

        </coordinates>
    </territory>
<!--Neutral Territory-->
<territory>
        <name>Main Gate</name>
        <borders>
            <border>Practice Range</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>294</smallx>
         <smally>539</smally>
         <largex>394</largex>
         <largey>710</largey>

        </coordinates>
      <neutral>3</neutral>
    </territory>
</map>

PostPosted: Wed Jan 23, 2008 12:43 pm
by State409c
The contrast for the continents is TERRIBLE, and I'm on a good monitor. I went 2 turns before realizing those numbers meant actual bonuses because they aren't at all obvious. It wasn't until I checked out this thread that I saw the original ideas where the contrast was greater.

PostPosted: Wed Jan 23, 2008 12:47 pm
by bryguy
State409c wrote:The contrast for the continents is TERRIBLE, and I'm on a good monitor. I went 2 turns before realizing those numbers meant actual bonuses because they aren't at all obvious. It wasn't until I checked out this thread that I saw the original ideas where the contrast was greater.


its really easy to tell continents, just look at the flooring :lol:

PostPosted: Wed Jan 23, 2008 1:28 pm
by yeti_c
Actually - I've a feeling I raised that in the past...

C.

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Sat Oct 11, 2008 8:13 am
by Klaste
Also, the territory borders are rather intuitive - the halls (pink floor, brighter than the rest, long narrow hallways - pretty obvious) separate the four other territories. The only one I can see people getting mixed up on is they may think the gate is part of the halls.

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Sat Jan 24, 2009 12:19 am
by Bruceswar
Just a bump to see if 2 or 3 will ever be made? Very fun map :)

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Wed Nov 11, 2009 4:22 pm
by Trephining
Are either 2 or 3 in the works?

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Wed Nov 11, 2009 4:26 pm
by WidowMakers
Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Thu Dec 01, 2011 2:40 am
by agentcom
WidowMakers wrote:
Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM


I just had the same question. How long should we stay tuned for? I'd love to see another draknor.

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Thu Dec 01, 2011 2:48 am
by natty dread
agentcom wrote:
WidowMakers wrote:
Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM


I just had the same question. How long should we stay tuned for? I'd love to see another draknor.


The mapmaker is no longer making maps for CC, so probably never.

Re: Dungeon of Draknor - Halls of Testing [Quenched]

PostPosted: Fri Feb 03, 2012 2:01 am
by Geger
This could be one of best map for 1vs1, if a player didn't start with 12 regions :

viewtopic.php?f=4&t=163140

.