The Soviet Union [Quenched]

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Postby joebollman36 on Mon Feb 11, 2008 9:06 pm

great map.

cant wait to play it.
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Postby pepperonibread on Fri Feb 15, 2008 11:03 pm

New Update:

Large:

Image

Small:

Image

Large Test:

Image

Small Test:

Image

Large 3-Digit Test:

Image

Small 3-Digit Test:

Image

Changes:
-Made lake between Irkutsk and Buryatia lighter, to better match with river.
-Screwed up XML tester :D (now fixed)

To do:
-To ian's other comments:
1) I'm not sure if there's a definite rule on how continent bonuses work in nested continents. For now, I'm just gonna have the Moscow bonus be in addition to that of European Russia.
2) The Kuril islands are really small, and ended up looking like black dots when I added them.
-Comments?
Last edited by pepperonibread on Sat Feb 16, 2008 1:29 pm, edited 1 time in total.
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Postby pepperonibread on Sat Feb 16, 2008 11:32 am

Alright, I seriously have no idea what's going on. Whenever I test the XML, either in the actual tester or the one that just checks for errors, it gives the same message, "cannot move file The Soviet Union.xml" :?
What's more, every once in a while, the error checker actually says the XML is valid with no warnings. This shouldn't happen, because the fact that the terit Moscow is in two continents should give a warning, as should the fact that the Arctic Islands aren't in a continent. This gave me hope, anyway, hope that was crushed once I try it in the coord. tester only to fail again :lol:
Here's the newest XML, after fixing the header (which didn't help anything): http://h1.ripway.com/pepperonibread/345 ... tUnion.xml
Thanks in advance to anybody who can help :D
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Postby Gilligan on Sat Feb 16, 2008 12:05 pm

I got this:

Code: Select all
line 2: <map>  - Did not expect text in element map content
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Postby Kaplowitz on Sat Feb 16, 2008 12:08 pm

I had that problem a while ago, and then it was suddenly fixed!

Its probably just a CC problem.
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Postby fireedud on Sat Feb 16, 2008 12:43 pm

isn't the xml supposed to start with this:


Code: Select all
<?xml version="1.0"?>



if that's not it, try changing the file name to exclude spaces.
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Postby pepperonibread on Sat Feb 16, 2008 12:55 pm

fireedud wrote:isn't the xml supposed to start with this:


Code: Select all
<?xml version="1.0"?>



if that's not it, try changing the file name to exclude spaces.


Odd... if you open the file on Firefox, there's no "<?xml version="1.0"?>", but if you open it on IE, there is.
It's probably just firefox's problem, but in the actual file the header is there.
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Postby oaktown on Sat Feb 16, 2008 1:30 pm

I'm no XML guru (where are coleman and yeti when you need them!?!) but it looks alright. I got the same error - but only when testing the large map. I could test the small map and the coordinates show up.

What's more, the map and XML test fine against the old link tester, which uses only the large map, so I suspect the XML tester may need a tweak. Check it out...
http://www.multiblah.com/cc_tester/
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Postby pepperonibread on Sat Feb 16, 2008 1:32 pm

Hey guys, I edited my update post with the XML tests. It was just a problem with the network between my laptop and desktop comp.
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Postby yeti_c on Sun Feb 17, 2008 3:01 am

pepperonibread wrote:Alright, I seriously have no idea what's going on. Whenever I test the XML, either in the actual tester or the one that just checks for errors, it gives the same message, "cannot move file The Soviet Union.xml" :?
What's more, every once in a while, the error checker actually says the XML is valid with no warnings. This shouldn't happen, because the fact that the terit Moscow is in two continents should give a warning, as should the fact that the Arctic Islands aren't in a continent. This gave me hope, anyway, hope that was crushed once I try it in the coord. tester only to fail again :lol:
Here's the newest XML, after fixing the header (which didn't help anything): http://h1.ripway.com/pepperonibread/345 ... tUnion.xml
Thanks in advance to anybody who can help :D


BTW - I think Lack removed some of those superfluous warnings - as more and more XML's were coming back with the warnings - which aren't necessary anyways...

C.
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Postby yeti_c on Sun Feb 17, 2008 3:04 am

Gilligan wrote:I got this:

Code: Select all
line 2: <map>  - Did not expect text in element map content


You'll get that because you Copy and Pasted the file from the link to your PC I imagine...

And that will add silly dashes in the wrong places...

C.
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Postby Gilligan on Sun Feb 17, 2008 5:57 am

yeti_c wrote:
Gilligan wrote:I got this:

Code: Select all
line 2: <map>  - Did not expect text in element map content


You'll get that because you Copy and Pasted the file from the link to your PC I imagine...

And that will add silly dashes in the wrong places...

C.


Yeah, because it didn't work the other way. Doesn't seem right.
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Postby iancanton on Sun Feb 17, 2008 12:47 pm

pepperonibread wrote:To do:
-To ian's other comments:
1) I'm not sure if there's a definite rule on how continent bonuses work in nested continents. For now, I'm just gonna have the Moscow bonus be in addition to that of European Russia.
2) The Kuril islands are really small, and ended up looking like black dots when I added them.
-Comments?


i've just played conquer man, where there's a +5 bonus for holding conquer man plus a same-colour diamond-alien pair. the +2 bonus for conquer man is included within the +5, while the +1 bonus for each coloured diamond is additional! this is an example of inconsistency even within the same map, which is why i asked if there was a general rule that most cartos followed.

if the kuril islands are too difficult to draw well, then we shan't lose much by leaving them out, especially if they confuse people by looking like an attack route to japan.

there still seems to be a sharp change of colour in the river just as it enters the lake, but this might be an optical illusion caused by the black line surrounding the lake, which stops abruptly at the river.

ur careful positioning of the army circles is paying off. even with three digits, there's no doubt as to what each one represents.

full steam ahead!

ian. :)
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Bonjour...

Postby pepperonibread on Sun Feb 17, 2008 2:09 pm

New Update:

Large:

Image

Small:

Image

Large Test:

Image

Small Test:

Image

Large 3-Digit Test:

Image

Small 3-Digit Test:

Image

Current XML (<--clicky)

Changes:
iancanton wrote:there still seems to be a sharp change of colour in the river just as it enters the lake, but this might be an optical illusion caused by the black line surrounding the lake, which stops abruptly at the river.

-The thing you said about the optical illusion gave me an idea... I faded out the black line around the lake as it gets closer to the river: "feathering" in Photoshop terms. This helps a lot, I think, because you were right, in reality the lake and the river are really the same color.

To do:
-Comments?
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Postby Wisse on Sun Feb 17, 2008 3:45 pm

it looks really nice :D but i think its a bit to dark
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Postby gimil on Sun Feb 17, 2008 5:28 pm

Wisse wrote:it looks really nice :D but i think its a bit to dark


I disagree, the strong bold colors are perfect for what the community want outside the foundry. :)
What do you know about map making, bitch?

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Postby pepperonibread on Sun Feb 17, 2008 7:57 pm

gimil wrote:
Wisse wrote:it looks really nice :D but i think its a bit to dark


I disagree, the strong bold colors are perfect for what the community want outside the foundry. :)


Agreed. I like the dark :D
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Postby Wisse on Mon Feb 18, 2008 9:13 am

i already know whats wrong, i looked at the xml test wich seems darker then the normal one (not sure why)
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Postby jasnostj on Mon Feb 18, 2008 9:43 am

Excellent. You've got Comrade Stalin's aproval.
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Postby pepperonibread on Mon Feb 18, 2008 11:26 am

jasnostj wrote:Excellent. You've got Comrade Stalin's aproval.


Thanks :D
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Postby pepperonibread on Mon Feb 18, 2008 11:44 am

Wisse wrote:i already know whats wrong, i looked at the xml test wich seems darker then the normal one (not sure why)


Really? I went on Photoshop, and the army number colors are just the same as in a game. Some were a letter or two off (in Hex RGB code, like for the player colors here: http://www.conquerclub.com/mapmaker/), but this color difference is too small for the eye to detect.
So either you've got really good eyes, Wisse, or really bad eyes :P
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Postby Wisse on Mon Feb 18, 2008 2:14 pm

i can clearly see the difference between the colour of the map of the ones with xml and the ones without, (i think it is because i have a really good monitor ;) )
but it doesn't matter because the one without xml seems great :D
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Postby pepperonibread on Mon Feb 18, 2008 4:23 pm

Wisse wrote:i can clearly see the difference between the colour of the map of the ones with xml and the ones without, (i think it is because i have a really good monitor ;) )
but it doesn't matter because the one without xml seems great :D


Alright, sounds good to me :)
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Postby 1st chair flute on Wed Feb 20, 2008 3:42 pm

quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it! is that enough :lol:
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Postby pepperonibread on Wed Feb 20, 2008 3:43 pm

Hopefully... :)
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