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Postby Coleman on Wed Oct 10, 2007 2:39 am

If you do this you should add all the little fruit items and then do a fruit basket bonus for having portions of, or all of it. :lol:
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Postby cairnswk on Wed Oct 10, 2007 4:49 am

WM...i like the idea myself, and i think it would fill a niche market play out there.

I voted for non-symmetrical.

Also, if you go ahead, are you planning on continuing with the hard edged style, or will you use some anti-aliasing to reduce that hard edge?
I think it could do with less harshness, and as mentioned, the colours are very bold....i agree thay need toning down a fraction.

Good start though. :)
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Postby WidowMakers on Wed Oct 10, 2007 5:21 am

Widow Maker wrote:
cairnswk wrote:WM...i like the idea myself, and i think it would fill a niche market play out there.

I voted for non-symmetrical.

Also, if you go ahead, are you planning on continuing with the hard edged style, or will you use some anti-aliasing to reduce that hard edge?
I think it could do with less harshness, and as mentioned, the colours are very bold....i agree thay need toning down a fraction.

Good start though. :)
I am glad you like the idea. I voted non-symmetrical as well. I am going to continue with the hard edge. I spent around 4 hours drawing with a 1x1 pixel pencil in photoshop so I could keep the hard edge on all the pieces of the map. It is the way the video game looked int eh 80's. So it is the style I want to see.

As far as the colors being bold, I am going to look into toning down the white army circles and (I believe) once the different colored pellets (currently all red) are changed to different bonus colors (cyan, pink, orange, blue , magenta, yellow, gray, green, etc) the map will feel better.

But we shall see.

WM


Thanks WM.
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Postby Unit_2 on Wed Oct 10, 2007 10:06 am

its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some
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Postby Skittles! on Wed Oct 10, 2007 10:32 am

Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some

What's wrong with that many territories?
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Postby Keredrex on Wed Oct 10, 2007 12:47 pm

Awesome Widow... Although could you make those harsh red borders on the cirlces a bit thinner.....Otherwise its awesome
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Postby Unit_2 on Wed Oct 10, 2007 2:24 pm

Skittles! wrote:
Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some

What's wrong with that many territories?


its just too much, it would take forever to finsh it :roll: .(if it gets on the site i doubt i'd ever play it.)
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Postby Coleman on Wed Oct 10, 2007 2:30 pm

Well... There is currently a demand for a few more higher count territories. Although I made that observation 3 months ago so who knows what people feel now. :lol:
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Postby Night Strike on Thu Oct 11, 2007 12:27 am

Coleman wrote:Well... There is currently a demand for a few more higher count territories. Although I made that observation 3 months ago so who knows what people feel now. :lol:


More territories that fit in the size requirements would make people happy (If their name isn't DiM or qwert :lol: )
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Postby WidowMakers on Fri Oct 12, 2007 8:26 pm

OK here is Revision #2

Edits:

-Changed the territories to pellets like th actual game. I like it much more.
-Each pellet will have a letter, the name of the territory will be BLUE A or RED G.
-Added the fruit
-Added attack instructions
-Added Bonus values (prelim) for each color group
-Added "Double your bonus by holding all the pellets and diamond of the same color"

Need to do
-Get a better idea of the number of territories per color and the placement (that is where all of you come in.) :D:D:D


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Oh and this is a 1980's arcade game. It is supposed to be pixelly. :lol:
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Postby tim02 on Fri Oct 12, 2007 8:43 pm

I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.
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Postby WidowMakers on Fri Oct 12, 2007 8:47 pm

tim02 wrote:I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.

It is non-symmetrical
This map has a symmetrical layout but not symmetrical gameplay. I.E. Attacking and borders are different all over the board.

Chinese Checkers is symmetrical. Every bonus area was the same.

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Postby hecter on Fri Oct 12, 2007 9:02 pm

You still have to clean it up a bit (like some overlapping colours), but other than that, I think it's great. Maybe, though, you could add a few more fruit, and make it so that every bonus is different.
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Postby yamahafazer on Sat Oct 13, 2007 9:14 am

I think it's looking very good. 2nd revision is much better than the 1st. Why don't you put some more fruit in?
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Postby drake_259 on Sat Oct 13, 2007 10:47 am

its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
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