Conquer Man [Quenched]

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Postby WidowMakers on Fri Dec 14, 2007 7:13 am

benjikat wrote:The "Conquer Man + Alien + Diamond" +5 bonuses don't currently override the +1 for the diamond alone:

<continent>
<name>Conquer Man + Pink Alien + Diamond</name>
<bonus>5</bonus>

<components>
<component>Conquer Man</component>
<component>Pink Alien</component>
<component>Pink Diamond</component>
</components>

<overrides>
<override>Pink Alien</override>
<override>Conquer Man + Pink Alien</override>
<override>Conquer Man</override>
</overrides>
</continent>


And when are the neutrals going to go live? - currently the game is almost entirely about the diamonds.
I have been talking to Coleman this morning and he fixed the diamond neutral start number to 3 and this override as well. They all are in the XML he listed on the last page near the bottom.

If you find anything else please let us know.

Thanks again to everyone and Coleman for being such a XML freak.

WM
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Postby Forza AZ on Fri Dec 14, 2007 9:23 am

I think you miss 1 territory adjustment. In the XML after the 78 follows the 84, so all from 78-83 gives you -6 bonus.

But if I calculate correctly you should get a -5 for 80 territories:

Normal: 80/3 = 26
This map: 30/3 + 30/4 + 20/5 = 10 + 7 + 4 = 21

So that means you should add 2 territory adjustments (80 gives -5; 81 gives -6).
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Postby rebelman on Sat Dec 15, 2007 8:42 am

conquer man has come very close to freezing my firefox on a number of occasions now, if my connection was not as good as it is - i think this could have happened. Has anyone been experiencing similar problems ?
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby Gilligan on Sat Dec 15, 2007 8:45 am

BOB kills the map. Takes forever to load. Turn BOB off for this map.
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Postby yeti_c on Sat Dec 15, 2007 11:55 am

rebelman wrote:conquer man has come very close to freezing my firefox on a number of occasions now, if my connection was not as good as it is - i think this could have happened. Has anyone been experiencing similar problems ?


It's got nothing to do with your connection...

The physical amount of data to download is minimal..

It's the processing that BOB is running which is Client side (i.e. on your PC) which is slowing the map down.

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Postby Lone.prophet on Sat Dec 15, 2007 12:06 pm

is it supposed to be that pixelated?
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Postby yeti_c on Sat Dec 15, 2007 1:43 pm

Lone.prophet wrote:is it supposed to be that pixelated?


Yes.

It's a remake of a 1970's classic arcade game...

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Postby rebelman on Mon Dec 17, 2007 12:16 pm

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby yeti_c on Mon Dec 17, 2007 1:35 pm

rebelman wrote:bug report


Ignore this... nothing to do with the map.

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Postby Taia on Tue Dec 18, 2007 11:34 am

I'm having similar problems, the map stalls my firefox everytime I take a turn. It takes a minute or so for each dice roll, fortification, ect.
I see the suggestion of turning off BOB. How can you do this for just this map?
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Postby Gilligan on Tue Dec 18, 2007 11:36 am

Taia wrote:I'm having similar problems, the map stalls my firefox everytime I take a turn. It takes a minute or so for each dice roll, fortification, ect.
I see the suggestion of turning off BOB. How can you do this for just this map?


You can't. Just turn it off then back on when you take turns on the map. Click the little Monkey on the bottom right to turn it off/on.
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Postby Taia on Tue Dec 18, 2007 12:37 pm

Ok! Thank you very much :)
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Postby Nickbaldwin on Tue Dec 18, 2007 12:53 pm

One of my new favourite maps, thanks guys!
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
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Postby yeti_c on Tue Dec 18, 2007 2:24 pm

BTW - turning Map Inspect off will also help...

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Postby t.e.c on Mon Dec 24, 2007 10:41 am

i've had problems with firefox and BOB and when i play it at work with nothing apart from the basics.

sorry to say, but i fucking hate it and once my first game is done, that's it. :?
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Postby rebelman on Thu Dec 27, 2007 4:07 am

unless I'm mistaken there is an xml problem with the conquerman bonus

http://www.conquerclub.com/game.php?gam ... 5#map-cell

in the above game i had the conquer man in round 11 as you can see from the log as i picked up my neg. bonuses for it and the aliens but i never got the +2 for conquer man

2007-12-27 04:52:07 - jekson gets a card
2007-12-27 08:53:37 - rebelman gets bonus of 4 armies added to Cupcake
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Pink Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Orange Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding 60 Territories (Territory Adjustment)
2007-12-27 08:53:37 - rebelman receives 20 armies for 61 territories
2007-12-27 08:55:11 - rebelman deployed 11 armies on MG
2007-12-27 08:55:46 - rebelman attacked MF from MG and conquered it from jekson
2007-12-27 08:59:21 - rebelman fortified KL with 10 armies from Cupcake
2007-12-27 08:59:21 - rebelman gets a card
2007-12-27 08:59:21 - Incrementing game to round 12


if this is not an error and its just a case that you only get the conquer man bonus if you dont hold aliens / diamonds then this needs to be clarified on the legend

ps im really liking this game if only it wasn't so slow to play
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Postby Coleman on Thu Dec 27, 2007 11:25 am

It's not an error, having conquer man and an alien is a 5 army shift, and an additional 3 less for each alien after that.

Getting the right diamonds is another huge shift back the other way.
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Postby onbekende on Thu Dec 27, 2007 5:42 pm

http://www.conquerclub.com/forum/viewtopic.php?t=37950

just so you know, it is more a problem for the XML and internal coding, but hey, it happened on this map!
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Postby RjBeals on Wed Jan 23, 2008 5:52 pm

Great looking map, but man does it play slow...
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Postby gimil on Wed Jan 23, 2008 7:16 pm

RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)
What do you know about map making, bitch?

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Postby DiM on Wed Jan 23, 2008 7:25 pm

gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:
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Postby gimil on Wed Jan 23, 2008 7:47 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


bah, could of meant either :P
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Postby yeti_c on Thu Jan 24, 2008 4:45 am

RjBeals wrote:Great looking map, but man does it play slow...


BTW - new improvements to BOB will make this map play a lot quicker - just make sure your TextMap is off.

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Postby Coleman on Thu Jan 24, 2008 2:45 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


Yeah, if we had a public info page we could let people know this should be played freestyle escalating...
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Postby firth4eva on Thu Jan 24, 2008 2:49 pm

I do not like this map.
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