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PostPosted: Mon Oct 15, 2007 5:48 pm
by Coleman
1) Better Gameplay FTW

2) I'd suggest 8 on Conquer Man, 6 on cake, 3 on Diamonds, 1 on Aliens.

3) I prefer continents.

4) I'd rather have a cupcake then a cake, but meh. :lol:

5) Version 3? *checks laundry list* Has a legend, it's unique, sidesteps copyright, no size problems, looks playable, interested discussion. You are moved sir. :)

PostPosted: Mon Oct 15, 2007 6:05 pm
by Aerial Attack
I agree with everything Coleman said. Especially, the cupcake thing - CC has a "suck it up, cupcake" shirt, after all.

Here's a minor quibble:

WidowMakers wrote:3)Dont' have any continents
This suggestion by unriggable would greatly reduce the complexity of the map and allow it to go through the foundry (IMHO) very fast. No arguing about bonuses, placement or borders.
The XML could be adjusted to allow increased bonuses based ont he number of pellets controlled

1-21 = divide by 3 to get bonus
22-32 = divide by 4 to get bonus
33-50 = divide by 5 to get bonus
51-72 = divide by 6 to get bonus.


Doing a quick math calculation, I noticed that every time you are on the verge of the next territory divisor - you actually LOSE two bonus armies by going over. So, unless you can get a whole bunch of terrs or can get one that offsets the lessened bonus - you'll stagnate (esp. in no cards games).

Not sure how much people will not like that. I'm also sure it will get posted as a bug again and again.

P.S. The army numbers for the teal ghost are a bit low

PostPosted: Mon Oct 15, 2007 6:25 pm
by WidowMakers
Coleman wrote:2) I'd suggest 8 on Conquer Man, 6 on cake, 3 on Diamonds, 1 on Aliens.

3) I prefer continents.

4) I'd rather have a cupcake then a cake, but meh. :lol:

2)Fine By me
3)I am sort of split on this one

Aerial Attack wrote:Doing a quick math calculation, I noticed that every time you are on the verge of the next territory divisor - you actually LOSE two bonus armies by going over. So, unless you can get a whole bunch of terrs or can get one that offsets the lessened bonus - you'll stagnate (esp. in no cards games).

Not sure how much people will not like that. I'm also sure it will get posted as a bug again and again.

This was a quick idea. We would actually adjust the XML so this would not happen

I think I am leaning towards unriggable's idea on no continents.

4) FINE!! Let them eat CUPCAKE!!!

PostPosted: Mon Oct 15, 2007 7:47 pm
by Coleman
I'm very much leaning towards continents... :lol:

PostPosted: Mon Oct 15, 2007 8:10 pm
by unriggable
I really suggest you dump the continents. Make it more interesting and different.

PostPosted: Tue Oct 16, 2007 8:05 am
by yamahafazer
At first I was leening to keep the continents but thinking about it it could be fun to have a change. The only thing that might be a problem it that once someone is only slightly bigger than everyone elce wouldn't they win easily?

PostPosted: Tue Oct 16, 2007 10:13 am
by unriggable
yamahafazer wrote:The only thing that might be a problem it that once someone is only slightly bigger than everyone elce wouldn't they win easily?


That's what she asked.

To answer your question, not really. Many more borders.

PostPosted: Tue Oct 16, 2007 10:02 pm
by WidowMakers
OK Version 4

version A (Pellet Groups)
Image

version B (no Pellet Groups)
Image

WM

PostPosted: Tue Oct 16, 2007 10:13 pm
by borox0
Good but no pellet groups

PostPosted: Tue Oct 16, 2007 10:50 pm
by Aerial Attack
I vote for version B (no pellet groups).

Can you rename them version A (Pellet Groups) and version B (no Pellet Groups)?

PostPosted: Wed Oct 17, 2007 3:49 am
by yamahafazer
how are you planing to diferencyate between palets for attacking on the no groups verson?

PostPosted: Wed Oct 17, 2007 4:48 am
by WidowMakers
yamahafazer wrote:how are you planing to diferencyate between palets for attacking on the no groups verson?
Look in the top right. EAch pellet has a letter. Either way the pellet will be named based on that letter.

Pellet groups = Red A or Green F
No Pellet Groups = A, B, ..... EE, EF, EG

PostPosted: Wed Oct 17, 2007 8:52 am
by Cherry pepsi?
change the bonouses there shouldn't just be 5 for each one and 4 for holding the cake i think the alians should be in the middle and there should be a color dimond on each different bonous color that's what i think ;)

PostPosted: Wed Oct 17, 2007 9:49 am
by yamahafazer
WidowMakers wrote:
yamahafazer wrote:how are you planing to diferencyate between palets for attacking on the no groups verson?
Look in the top right. EAch pellet has a letter. Either way the pellet will be named based on that letter.

Pellet groups = Red A or Green F
No Pellet Groups = A, B, ..... EE, EF, EG


Ok. Your right that would be fine. Thanks

PostPosted: Wed Oct 17, 2007 9:56 am
by yamahafazer
What do others think about having more than one cake?

PostPosted: Wed Oct 17, 2007 1:30 pm
by Coleman
yamahafazer wrote:What do others think about having more than one cake?
The cake is a lie.

PostPosted: Thu Oct 18, 2007 1:17 am
by Night Strike
I haven't payed too close attention, but using double (and triple) letters for territories will get really confusing (not to mention really hard on the eyes). If people want no continents, couldn't you leave in the colors to differentiate territories but not code them as a bonus?

PostPosted: Thu Oct 18, 2007 3:40 am
by yamahafazer
Night Strike wrote:I haven't payed too close attention, but using double (and triple) letters for territories will get really confusing (not to mention really hard on the eyes). If people want no continents, couldn't you leave in the colors to differentiate territories but not code them as a bonus?


I think that this is a good idea as it could get very hard to read.

PostPosted: Thu Oct 18, 2007 3:42 am
by yamahafazer
If people are set on only having one cake :( don't you think that it's a bit too cloce to the "conquer man"? If their so close one person might easaly be able to get them bouth and hold them.

PostPosted: Thu Oct 18, 2007 5:18 am
by WidowMakers
yamahafazer wrote:If people are set on only having one cake :( don't you think that it's a bit too cloce to the "conquer man"? If their so close one person might easaly be able to get them both and hold them.
Conquer-Man, The cupcake, the Diamonds and Aliens will all start out with neutral territories on them.

PostPosted: Thu Oct 18, 2007 6:05 am
by yamahafazer
hummm ok

PostPosted: Thu Oct 18, 2007 7:12 am
by Skittles!
Night Strike wrote:I haven't payed too close attention, but using double (and triple) letters for territories will get really confusing (not to mention really hard on the eyes). If people want no continents, couldn't you leave in the colors to differentiate territories but not code them as a bonus?

I agree with Night Strike, and the colours are easier on the eyes rather than the stand-out white.

PostPosted: Thu Oct 18, 2007 7:42 pm
by oaktown
Skittles! wrote:
Night Strike wrote:I haven't payed too close attention, but using double (and triple) letters for territories will get really confusing (not to mention really hard on the eyes). If people want no continents, couldn't you leave in the colors to differentiate territories but not code them as a bonus?

I agree with Night Strike, and the colours are easier on the eyes rather than the stand-out white.

I'm in both camps - I prefer the no pellet groups, but perhaps the pellets can be turned down a few degrees to make them easier on the eyes.

you should work with Lack and see if you can't add some "wacka wacka" every time the map opens.

PostPosted: Thu Oct 18, 2007 9:01 pm
by WidowMakers
I think I am also leaning towards the no bonus territory idea.

OK here is an idea for the naming. If we use a grid system then the names do not need to be in the way and there is no need to use colors to shorten the name.
1) One color - Grid naming: A1, A2, ..... Q14, Q15
2) Color Naming (See last image) Red A, Red B ..... Blue Q, Blue R
This is confusing because I think people will think the different colors mean something. There will be tons of posts "Why don't i get a bonus for holding all of RED?

3) One color - pellet naming: A, B, C, D.....AA, AB, AC, AD,......EA, EB, EC, ED

I like #1.

Image

But we still need to decide if we want to lower the bonus as the numbers get higher (read lower right of legend)

WM

PostPosted: Thu Oct 18, 2007 9:09 pm
by oaktown
how about a two letter grid system so you can print the numbers on the pellets but you don't have to mess with a third digit...
first row is AA - AO
second row is BA - BO
third row is CA - CO

When there's a barrier I'd skip over a letter to make sure the, "J"s or "O"s line up vertically. This will make for more clear attack patterns.

I'd vote no bonus regions, but i like that you're trying to be creative with the army distribution. Can you be more clear about the decreasing bonuses? Are we talking regressive in that if you hold ten terits you get the base 3, but if you hold 12 you get a -1 penalty and remain at +3? Or do you keep getting bonuses but the steps aren't so big?