WWII: Battle of Gazala [Quenched]

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Postby DiM on Mon Oct 22, 2007 1:39 pm

cairnswk wrote:
DiM wrote:
cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.


1 only each


i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.


:cry:


don't cry. here is my logic.

i start with panzerarmee afrika, rommel, the airfield and 2 of the panzers in A position. that's 5 german terits from 9 available from the start. so i'd say a pretty good position to take the german continent.

i still have to kill 12 troops in 4 terits from the other players before i can focus on the neutrals. let's say i do that. at this point i have all the german terits available from the start. and i still need to kill 7 neutral terits.
by the time i manage to do this other players will have the smaller continents and more troops than me. i'll have 5 borders to defend and i'll be in a really delicate position.

because i hate putting myself in delicate positions i would never go for the german continent.

hard to get hard to hold and not such a big reward.

i have another idea. why not make the 3 german attack lines as separate continents?

let's say holding the german initial outpost post gives a +1 (airfield panzer afrika and rommel)

then each attack line gives +2 if held with the initial outpost.

the total would be 7. not much bigger than what you have but the fact that it can be held on parts (similar to the planes in pearl harbor) makes it a much more attractive continent.
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Postby cairnswk on Mon Oct 22, 2007 3:00 pm

You know DiM....not crying, just down coz i think this could be areally good map.

Anyway....with solutions like the one above...it's nice to have the positive DiM back. :)
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Postby Qwert on Mon Oct 22, 2007 4:33 pm

I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.
Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.
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Postby cairnswk on Mon Oct 22, 2007 4:39 pm

qwert wrote:I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.
Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.


Thanks Qwert...I'll try that...experience is a good teacher. :)
Below is still current v3.

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Version 4 Update.

Postby cairnswk on Tue Oct 23, 2007 6:15 am

Version 4 Update.

I tried to do as Dim suggested and work into the panzers two continents.

Changes:
1. Two separate armies for Rommel and Pazerarmee - i haven't worked the bonuses yet, as i am sure some will have their say on that.

2. Change of flags
I found Rommels Afrika Corp flag (black and white check with palm tree and unit number) but only the blakc and white check comes out in such a small version.
Subsequent to that, I had to colour one of the flag green to differentiate between the two continents.

3. Flags on Sea Blockade

Qwert, I did find the Wehrmacht flag from 1939, but that was abondoned during the Nazi era and so i have used to official Nazi war flag (very small version) for the Sea Blockade; again for differentiation.

4. Some of the legend resized - this will continue to change up or down as required by space demands.

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Postby Gnome on Tue Oct 23, 2007 6:55 am

this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem
-the text on the boats...tobruk disappears in the land shadow...
-'Gazala' name also disappears in the land texture
-is it on purpose that you made the square having a pixely look?
-I don't know but personally this map still looks like a first draft :?
I don't want to hurt you...don't be mad at me :oops:
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Postby unriggable on Tue Oct 23, 2007 10:00 am

We don't know what can attack what, specifically towns. also, bonuses are still incredibly unclear.
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Postby cairnswk on Tue Oct 23, 2007 11:44 am

Gnome wrote:-I don't know but personally this map still looks like a first draft :?
I don't want to hurt you...don't be mad at me :oops:


I don't know about this this one Gnome. :?:
If you don't want to hurt someone feelings then why do say somthing like this at all. Why don't you wait until you see what is developed down the track. If after v20 or so which some poeple's maps get to, the graphics haven't move on, then you ask this question. But to ask it after v4 and still in New ideas.....! Not everyone Gnome has your drawing skills also and i am not one of those people.
Further what i don't understand is why use this tiny text in size 7 to say to the mapmaker don't be mad at me. Why hide behind this. Can't you be open about what you have to say?

As to the remainder of you items in that, i'll answer them later.
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Postby cairnswk on Tue Oct 23, 2007 11:49 am

unriggable wrote:We don't know what can attack what, specifically towns. also, bonuses are still incredibly unclear.


unriggable...there is substance to your first point, but my GAWD!

What is it that you don't understand about a 6, a 7, a 1, a 4, etc etc. and icons marked with a flag? Sometimes I think some people play stupid and dumb on this site just so they can make a comment.
Can't you read and pull information on a map together to make something of it.
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Version 5 Update

Postby cairnswk on Wed Oct 24, 2007 2:36 am

Gnome wrote:this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem
-the text on the boats...tobruk disappears in the land shadow...
-'Gazala' name also disappears in the land texture
-is it on purpose that you made the square having a pixely look?


Gnome...below is some corrections to your query above.
1. Fixed.
2. Fixeda and names moved.
3. Gazala name moved
4. yes it is on purpose at this point in time because i haven't yet decided how i want to show these on the sand in these first few draft versions, buit it does show roughly where they will be. :)

Version 5 Update

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Postby Gnome on Wed Oct 24, 2007 10:06 am

cairnswk wrote:
Gnome wrote:-I don't know but personally this map still looks like a first draft :?
I don't want to hurt you...don't be mad at me :oops:


I don't know about this this one Gnome. :?:
If you don't want to hurt someone feelings then why do say somthing like this at all. Why don't you wait until you see what is developed down the track. If after v20 or so which some poeple's maps get to, the graphics haven't move on, then you ask this question. But to ask it after v4 and still in New ideas.....! Not everyone Gnome has your drawing skills also and i am not one of those people.
Further what i don't understand is why use this tiny text in size 7 to say to the mapmaker don't be mad at me. Why hide behind this. Can't you be open about what you have to say?

As to the remainder of you items in that, i'll answer them later.


sorry cairnswk but sometimes I'm in a bad mood and than everything looks bad to me...that are times I even hate all of my maps...and the tiny text was just a joke...afcourse I don't want to hurt you...and when I sometimes say stupid things...try to ignore them...I'll get sorry about them soon or later...

can I suggest you move the armie circle of 'Des Hurworth' a bit farther from te border, also Gazala's circle maybe?
And rommels tank E is a bit close to 'ritchie's 8th'
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Postby cairnswk on Wed Oct 24, 2007 2:48 pm

Gnome wrote:
sorry cairnswk but sometimes I'm in a bad mood and than everything looks bad to me...that are times I even hate all of my maps...I'll get sorry about them soon or later...


Perhaps Gnome....don't make a post until you in a good mood. :D


can I suggest you move the armie circle of 'Des Hurworth' a bit farther from te border, also Gazala's circle maybe?
And rommels tank E is a bit close to 'ritchie's 8th'


yes...i'll look at that in the next update. Thanks. :)
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Postby Coleman on Wed Oct 24, 2007 3:22 pm

The support is a little iffy on this one. But it is 2-1, so I guess that is good enough if you think so. It's better support then you had with Sydney anyway.

I'll move you when you think you ought to; meaning I'll let you decide your fate on this one.
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Postby cairnswk on Wed Oct 24, 2007 3:37 pm

Coleman wrote:The support is a little iffy on this one. But it is 2-1, so I guess that is good enough if you think so. It's better support then you had with Sydney anyway.

I'll move you when you think you ought to; meaning I'll let you decide your fate on this one.


Thanks Coleman....see how the support goes for now...i"m not really in any hurry, but will keep it up to the top of the ideas so people don't forget it.
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Postby unriggable on Wed Oct 24, 2007 7:38 pm

Cairns I mean like, what excaclty are the atack routes? Is it the blue dot-lines or those other weird lines? You have to simplify the map and label in the legend.
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Postby Aerial Attack on Wed Oct 24, 2007 7:49 pm

You can attack along either set of lines. To go from Allied to Allied - you attack along the blue dots. To go from Axis to Axis - you attack along the red dashes. Purple-ish pink for Gazala link and deep blood red for Cauldron and Brown for Torbuk and what not.
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Postby cairnswk on Sat Oct 27, 2007 4:12 pm

Any further votes/interest in this one?
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Postby asl80 on Sat Oct 27, 2007 10:08 pm

<------------- interest here cairns,
keep going with it, will be real nice once all the issues are ironed out.
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Postby Mr_Niels on Sun Oct 28, 2007 3:25 am

i think its to complicated
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Postby cairnswk on Sun Oct 28, 2007 4:26 am

Mr_Niels wrote:i think its to complicated


why do u think that mr niels?
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Postby yamahafazer on Tue Oct 30, 2007 6:09 am

NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!
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Postby cairnswk on Tue Oct 30, 2007 6:34 am

yamahafazer wrote:NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!


Isn't that strange....coz Pearl Harbour is almost my most played map! :)
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Postby t.e.c on Tue Oct 30, 2007 7:31 am

funny that cairnswk. :wink:

i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.
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Postby cairnswk on Tue Oct 30, 2007 2:34 pm

t.e.c wrote:funny that cairnswk. :wink:

i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.


i'm getting the picture....but mind explaining why you don't enjoy playing it, or have only played it twice?
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Postby t.e.c on Tue Oct 30, 2007 11:06 pm

the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.
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