WWII: Battle of Gazala [Quenched]

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Postby Aerial Attack on Wed Oct 24, 2007 7:49 pm

You can attack along either set of lines. To go from Allied to Allied - you attack along the blue dots. To go from Axis to Axis - you attack along the red dashes. Purple-ish pink for Gazala link and deep blood red for Cauldron and Brown for Torbuk and what not.
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Postby cairnswk on Sat Oct 27, 2007 4:12 pm

Any further votes/interest in this one?
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Postby asl80 on Sat Oct 27, 2007 10:08 pm

<------------- interest here cairns,
keep going with it, will be real nice once all the issues are ironed out.
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Postby Mr_Niels on Sun Oct 28, 2007 3:25 am

i think its to complicated
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Postby cairnswk on Sun Oct 28, 2007 4:26 am

Mr_Niels wrote:i think its to complicated


why do u think that mr niels?
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Postby yamahafazer on Tue Oct 30, 2007 6:09 am

NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!
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Postby cairnswk on Tue Oct 30, 2007 6:34 am

yamahafazer wrote:NOOOOOO!!!!! NOT ANOTHER PERL HABOR TIPE!!!


Isn't that strange....coz Pearl Harbour is almost my most played map! :)
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Postby t.e.c on Tue Oct 30, 2007 7:31 am

funny that cairnswk. :wink:

i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.
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Postby cairnswk on Tue Oct 30, 2007 2:34 pm

t.e.c wrote:funny that cairnswk. :wink:

i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.


i'm getting the picture....but mind explaining why you don't enjoy playing it, or have only played it twice?
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Postby t.e.c on Tue Oct 30, 2007 11:06 pm

the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.
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Postby cairnswk on Thu Nov 01, 2007 12:59 pm

t.e.c wrote:the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.


perhaps you would like Waterloo much more then :)
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Postby cairnswk on Fri Nov 02, 2007 5:39 pm

Current Version 5

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Postby unriggable on Fri Nov 02, 2007 5:42 pm

Boat attack lines need to be more obvious.
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Postby Coleman on Sat Nov 03, 2007 8:23 pm

You are moved sir.
Warning: You may be reading a really old topic.
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Postby oaktown on Sat Nov 03, 2007 8:50 pm

too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.
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Postby cairnswk on Sat Nov 03, 2007 10:03 pm

oaktown wrote:too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.


thanks oaktown...will do :)
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Postby unriggable on Sat Nov 03, 2007 10:47 pm

Mortars are unclear.
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Postby asl80 on Sun Nov 04, 2007 9:47 pm

coming along ...

not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?

Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)

I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?

Think the ship's red's too bright for the rest of the map.

Anyway, going good.

Can't wait to see the Desert Rats instalment with the aussies!
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Postby cairnswk on Sun Nov 04, 2007 9:54 pm

Poll Results (finished 3 Nov 07)

Interested in a Tobruk Trilogy - Battle of Gazala (Poll ends Nov 3)
Yes 62% [ 22 ]
No 37% [ 13 ]

Total Votes : 35

Thanks to those who voted in this poll. :)
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Postby cairnswk on Sun Nov 04, 2007 10:04 pm

asl80 wrote:coming along ...

not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?

no...only one Tobruk is inluded in Fortress Tobruk.

Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)


there is a difference for Rommels tanks, as their advancement will start B,C,D,E terts i think it is as neutrals. Plus it also helps to define who was on whose side to some extent. i might change that however, if anyone has a really good suggestion.


I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?


Rommel will have three regions sts...that can advance taking over neutral terts B,C,D,E.
I have yet to identify the attack possibilities for the mortars...range etc.
I might do it like PH with the AA Batteries...i am not sure yet. Suggestions welcome.

Think the ship's red's too bright for the rest of the map.

OK will dunk that a little.


Anyway, going good.

Can't wait to see the Desert Rats instalment with the aussies!


Yes i think i should have done that one first...but never mind.
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Gazala V6 Update

Postby cairnswk on Thu Nov 08, 2007 9:02 pm

Version 6 Update

Changes:

1. Removal of terits for Tobruk, possibly may put them back depending on what people think.
2. Removal of the Harbor blockade - don't want to put this back as it was too much for the map.
3. Refresh some artwork, legend and attack lines
4. Spaced out the South Afrikans to given them "eye space" part. on the small map.
5. Changed the icons for the minefield lines
6. clarified some tank instructions in legend
7. coloured some tanks
8. added tuffs of desert grass

To do:
1. Change the icoms for the towns and certainly Tobruk
2. Other suggestions....

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Postby cairnswk on Fri Nov 09, 2007 12:04 pm

Mmmmm no feedback?
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Postby Aerial Attack on Fri Nov 09, 2007 12:28 pm

Cairnswk,

It wouldn't be one of your maps if it wasn't incredibly busy, eh? *smile*

1) The tanks need a little something - not sure if it be wheels [inaccurate as tanks use belts] or raise the turrets [excellent btw] a pixel or two or ...

2) Panzeremee Afrika tank E - I assume the path to Ramsden's 50th is it's attack route? It's just that based on turret positioning it seems it could hit 22nd Art Brigate [same for tank D hitting 21st Panzers tank D]

3) 21st Panzers tank E - no clear attack route, need to add a path either to El Adem Airfield or Ritchie's 8th [if the latter, move tank E down a few pixels]. Again tank D seems like it can attack Norrie Adv Comm

4) Change the wording in the legend to "Tanks can only move/attack forward along their attack line" or something similar

I really like what you've done with the new mines. This should be an interesting and fun map to play.
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Postby asl80 on Fri Nov 09, 2007 11:53 pm

Looking good cairns.

Seems like a big bonus for the s.african's, as well as the indians, who seem to have just 3 territories now.
(but i suppose all the bonuses are pretty high, inc. the airfields, 5 for 3 territories)

Personally, the mine field graphics are nice, except i think the purple's a little out of place. (for the cauldron)

Will wait to see what's placed in tobruk, interested to hear some thoughts on the bonuses, and are you set on the font for the title/bonus heading? (Just a personal aversion that's all)
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Postby cairnswk on Sat Nov 10, 2007 8:02 pm

Rememberance Day here in Australia....11th hour of the 11th month each year we pause for a minute to remember all those who have fallen in all wars.









Lest we forget.
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