t.e.c wrote:funny that cairnswk.
i played pearl harbor twice, and although the ideas are interesting i think i'd play this one about as often.
t.e.c wrote:the complicated-ness of it is the main problem. i prefer a map where it is a pretty straight forward process figuring out everybody's bonuses wihtout using BOB.
oaktown wrote:too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.
asl80 wrote:coming along ...
not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?
Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)
I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?
Think the ship's red's too bright for the rest of the map.
Anyway, going good.
Can't wait to see the Desert Rats instalment with the aussies!
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