cairnswk wrote: BENJIKAT IS DEAD wrote:
cairnswk wrote:XML has been fixed and uploaded.
btw I'm 14-0 and counting already
so spread the word.....is it an easy map?
Oh and PM me with your secrets of success please.
I'm 33-4 now (all foggy 1v1s). Due to the smaller number of starting territories and the difficulty of getting at some of the bonuses, it is much harder winning from second than it is on Waterloo. In particular I am not a fan of thew Free French at all, and think that any single territory bonuses should start neutral. Most the games are won with the +4 for The Cauldron.
You'll be pleased to know that I did win one game from behind by pulling off both Rommel and Panzerarmee on the same turn (remember the fog).
It is not an easy map at all, but mainly because there are a number of different things going on - one-way, bombardments etc.
BTW - there are a couple of quirks of the design that i think could do with attention (I know I didn't say anything earlier, but I couldn't play it earlier - roll on the playtest area):
1) For the first few games I kept on thinking that Italian 1/10 and Italian 2/10 connect - the 2 roads either need to join to GL4 seperately, or you could make them connect in the XML
2) A way of making ther Free French a little easier to hit would be to add a second one-way attack from Panzerarmee B - that way if you get a drop on either branch of the Panzerarmee then you can reach it
Obv this is only based on 1v1 fog, we shall have to wait to see what standard games are like.