WWII: Battle of Gazala [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Postby cairnswk on Sat Nov 03, 2007 10:03 pm

oaktown wrote:too much for my brain to sort out right now... lower case "d" on defenses please. The capital throws off the reading of the passage.


thanks oaktown...will do :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby unriggable on Sat Nov 03, 2007 10:47 pm

Mortars are unclear.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm
Medals: 4
Standard Achievement (1) Doubles Achievement (1) Terminator Achievement (1) Teammate Achievement (1)

Postby asl80 on Sun Nov 04, 2007 9:47 pm

coming along ...

not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?

Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)

I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?

Think the ship's red's too bright for the rest of the map.

Anyway, going good.

Can't wait to see the Desert Rats instalment with the aussies!
Captain asl80
 
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am
Medals: 13
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2)

Postby cairnswk on Sun Nov 04, 2007 9:54 pm

Poll Results (finished 3 Nov 07)

Interested in a Tobruk Trilogy - Battle of Gazala (Poll ends Nov 3)
Yes 62% [ 22 ]
No 37% [ 13 ]

Total Votes : 35

Thanks to those who voted in this poll. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby cairnswk on Sun Nov 04, 2007 10:04 pm

asl80 wrote:coming along ...

not exactly sure who's in Fortress Tobruk - are the three towns on the brown road included?

no...only one Tobruk is inluded in Fortress Tobruk.

Is there any significance for the distinction between axis/allied attack lines (or is it more for setting the scene)


there is a difference for Rommels tanks, as their advancement will start B,C,D,E terts i think it is as neutrals. Plus it also helps to define who was on whose side to some extent. i might change that however, if anyone has a really good suggestion.


I'm thinking for Rommel's tanks, seen as there are so many of them and have a bonus only of three at the moment, what if they were set up similar to your planes on pearl harbour? (Poss. for Panzerarmee too.)
The mortars would be a good counter to this too - which, also, i'm not sure i understand them either. Is it a proximity thing, or attack line based? Or that they can't attack backwards to allied (i.e. graphically)territories? - or does enemy mean just the opposite player in the game, even if they are on gobi and you indian 7th?


Rommel will have three regions sts...that can advance taking over neutral terts B,C,D,E.
I have yet to identify the attack possibilities for the mortars...range etc.
I might do it like PH with the AA Batteries...i am not sure yet. Suggestions welcome.

Think the ship's red's too bright for the rest of the map.

OK will dunk that a little.


Anyway, going good.

Can't wait to see the Desert Rats instalment with the aussies!


Yes i think i should have done that one first...but never mind.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Gazala V6 Update

Postby cairnswk on Thu Nov 08, 2007 9:02 pm

Version 6 Update

Changes:

1. Removal of terits for Tobruk, possibly may put them back depending on what people think.
2. Removal of the Harbor blockade - don't want to put this back as it was too much for the map.
3. Refresh some artwork, legend and attack lines
4. Spaced out the South Afrikans to given them "eye space" part. on the small map.
5. Changed the icons for the minefield lines
6. clarified some tank instructions in legend
7. coloured some tanks
8. added tuffs of desert grass

To do:
1. Change the icoms for the towns and certainly Tobruk
2. Other suggestions....

Small

Image

Large

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby cairnswk on Fri Nov 09, 2007 12:04 pm

Mmmmm no feedback?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby Aerial Attack on Fri Nov 09, 2007 12:28 pm

Cairnswk,

It wouldn't be one of your maps if it wasn't incredibly busy, eh? *smile*

1) The tanks need a little something - not sure if it be wheels [inaccurate as tanks use belts] or raise the turrets [excellent btw] a pixel or two or ...

2) Panzeremee Afrika tank E - I assume the path to Ramsden's 50th is it's attack route? It's just that based on turret positioning it seems it could hit 22nd Art Brigate [same for tank D hitting 21st Panzers tank D]

3) 21st Panzers tank E - no clear attack route, need to add a path either to El Adem Airfield or Ritchie's 8th [if the latter, move tank E down a few pixels]. Again tank D seems like it can attack Norrie Adv Comm

4) Change the wording in the legend to "Tanks can only move/attack forward along their attack line" or something similar

I really like what you've done with the new mines. This should be an interesting and fun map to play.
Image
My Conquer Club Scripts | Bests: 2133, #205
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan
Medals: 4
Tournament Achievement (2) Tournament Contribution (1) General Contribution (1)

Postby asl80 on Fri Nov 09, 2007 11:53 pm

Looking good cairns.

Seems like a big bonus for the s.african's, as well as the indians, who seem to have just 3 territories now.
(but i suppose all the bonuses are pretty high, inc. the airfields, 5 for 3 territories)

Personally, the mine field graphics are nice, except i think the purple's a little out of place. (for the cauldron)

Will wait to see what's placed in tobruk, interested to hear some thoughts on the bonuses, and are you set on the font for the title/bonus heading? (Just a personal aversion that's all)
Captain asl80
 
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am
Medals: 13
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2)

Postby cairnswk on Sat Nov 10, 2007 8:02 pm

Rememberance Day here in Australia....11th hour of the 11th month each year we pause for a minute to remember all those who have fallen in all wars.









Lest we forget.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Version 76 Udpate

Postby cairnswk on Sat Nov 10, 2007 10:31 pm

OK...here are Version 7 updates for Gazala.

Major change is that there is a new objective for this map.
Currently investigating with lackattack what is required xml wise to have the entire map as the objective, so that people cannot finish the game early or not take terits...hehehehe!!

asl80 wrote:not exactly sure who's in Fortress Tobruk

That should be much clearer now.

1. Most of aerial attack's suggestion noted and implemented.
2. Bonuses all re-worked, now that i have put Tobruk back. Not wanting to change the colour of the Cauldron minefields just yet....uncertain on this one.
3. Title font changed to stencil font.
4. Indian flag changed to the indian imperial flag.
5. Tobruk defined better...with garrisons rather than break up different continents who were garrisoned there at that time.
6. Tanks changed a bit and turrets raised.

Small
Image

Large
Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby edbeard on Sun Nov 11, 2007 12:05 am

sorry I haven't read all the thread but I have a couple of questions (maybe it gives you a perspective of someone having their first game on the map).


1. first of all, making the entire map as an objective seems very silly to me. if you eliminate your opponents, then your armies can conquer the entire map after the game is over! spending turns conquer neutral armies without an opponent is NOT what conquer club is about.

2. are you missing some attack lines in the south east? I dont see any connections to Bir el Gobi, or the airfield there.

there also appears to be some of this going on in Tobruk.

Maybe a few roads/paths just haven't been drawn yet?

3. I can't see the name of the front line of Panzers? Also, since the tank next to the one called Rommel doesn't have a name and it's connected to both lines, I don't know what group it would be in (in terms of names)

Maybe instead of repeating A B C for all of them you have different letters just for ease of viewing purposes. Might be smart considering how complicated people will find this map to be.



Edit: OK. I caught up reading the thread. I'd say attack lines are very important here, because well I had an easier time telling what was going on before with the older lines.
User avatar
Major edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Cross-Map Achievement (3)
Tournament Achievement (1) Map Contribution (5) General Contribution (3)

Postby cairnswk on Sun Nov 11, 2007 12:39 am

edbeard wrote:sorry I haven't read all the thread but I have a couple of questions (maybe it gives you a perspective of someone having their first game on the map).


edbeard...sorry for that, but seems there is a prob with some of the layers in that i deleted some stuff and other stuff got re-sized.... i will post a fixed version shortly. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby hulmey on Sun Nov 11, 2007 11:29 am

Like the idea....Afraid graphics are quite poor for your very high standards!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3739
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (1) Clan Achievement (3) Tournament Contribution (4)

Postby unriggable on Sun Nov 11, 2007 11:33 am

What the hell is "any surrounding position" for mortars? Specify in map.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm
Medals: 4
Standard Achievement (1) Doubles Achievement (1) Terminator Achievement (1) Teammate Achievement (1)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Login