Battle For Iraq! [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Battle For Iraq! [Quenched]

Postby yeti_c on Thu Jun 05, 2008 3:26 am

mibi wrote:
Ogrecrusher wrote:I think the "all loyalties" bonus should override all the bonuses you get for city + loyalty, at the moment you get massive bonuses for a city and all it's loyalties, is this what was intended?


originally it was intended to override, so even if you have all the loyalties, you don't get the +1 baathist or +1 US. But I have yet to see a player take allt he loyalties to an advantage since its so many neutrals just to get them all.


That's not actually possible with the differing bonuses knocking about.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Battle For Iraq! [Quenched]

Postby mibi on Fri Jun 06, 2008 8:37 am

yeti_c wrote:
mibi wrote:
Ogrecrusher wrote:I think the "all loyalties" bonus should override all the bonuses you get for city + loyalty, at the moment you get massive bonuses for a city and all it's loyalties, is this what was intended?


originally it was intended to override, so even if you have all the loyalties, you don't get the +1 baathist or +1 US. But I have yet to see a player take allt he loyalties to an advantage since its so many neutrals just to get them all.


That's not actually possible with the differing bonuses knocking about.

C.


i know. which is wHY IT is the way it is.
User avatar
Captain mibi
 
Posts: 3360
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Cross-Map Achievement (1) Map Contribution (5)
General Contribution (3)

Re: Battle For Iraq! [Quenched]

Postby VermiciousDad on Wed Jun 11, 2008 9:05 pm

I have a question about this map. I can attack from a city to a Loyalty (BAATHIST loyalty). However, I cannot fortify or attack from the Loyalty. Why is that? More specifically, I think that tidbit of information would be good to document on the map itself.
User avatar
Lieutenant VermiciousDad
 
Posts: 55
Joined: Sun Aug 12, 2007 9:44 pm
Location: Close to STL
Medals: 8
Standard Achievement (3) Terminator Achievement (1) Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2)

Re: Battle For Iraq! [Quenched]

Postby yeti_c on Thu Jun 12, 2008 4:23 am

VermiciousDad wrote:I have a question about this map. I can attack from a city to a Loyalty (BAATHIST loyalty). However, I cannot fortify or attack from the Loyalty. Why is that? More specifically, I think that tidbit of information would be good to document on the map itself.


This is covered in the rules of engagement...

In fact some of the loyalties can attack out of their loyalty square.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Battle For Iraq! [Quenched]

Postby MOBAJOBG on Thu Jun 19, 2008 5:27 pm

It seems to me that Baathist of Nasiriyah does not receive +1 army bonus.

http://www.conquerclub.com/game.php?game=2641034

2008-06-16 03:53:06 - MOBAJOBG attacked Baathists of Nasiriyah from City of Nasiriyah and conquered it from The Weird One

I've attacked and captured it successfully since Round 9 and up until Round 17, I don't get to enjoy its benefits.

Kindly check, regards and thanks.
User avatar
Major MOBAJOBG
 
Posts: 747
Joined: Thu Dec 14, 2006 12:18 am
Medals: 25
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (4)
Fog of War Achievement (3) Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)

Re: Battle For Iraq! [Quenched]

Postby mibi on Thu Jun 19, 2008 6:47 pm

MOBAJOBG wrote:It seems to me that Baathist of Nasiriyah does not receive +1 army bonus.

http://www.conquerclub.com/game.php?game=2641034

2008-06-16 03:53:06 - MOBAJOBG attacked Baathists of Nasiriyah from City of Nasiriyah and conquered it from The Weird One

I've attacked and captured it successfully since Round 9 and up until Round 17, I don't get to enjoy its benefits.

Kindly check, regards and thanks.


did you hold the city as well?
User avatar
Captain mibi
 
Posts: 3360
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Cross-Map Achievement (1) Map Contribution (5)
General Contribution (3)

Re: Battle For Iraq! [Quenched]

Postby yeti_c on Fri Jun 20, 2008 3:26 am

This is in the XML...

Code: Select all
   <continent>
      <name>Baathists Loyalty: Nasiriyah</name>
      <bonus>1</bonus>
      <components>
         <territory>City of Nasiriyah</territory>
         <territory>Baathists of Nasiriyah</territory>
      </components>
   </continent>


C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Battle For Iraq! [Quenched]

Postby MOBAJOBG on Fri Jun 20, 2008 8:37 am

Apparently, I didn't hold the city ...at least not until the later part of the game in Round 18 where I've received the bonus in good stead. :D
Wow! my opponent is a better player than I've thought earlier denying me the bonus.

I shall apologize for the false alarm.
User avatar
Major MOBAJOBG
 
Posts: 747
Joined: Thu Dec 14, 2006 12:18 am
Medals: 25
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (4)
Fog of War Achievement (3) Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)

Re: Battle For Iraq! [Quenched]

Postby Bboru on Sat Jul 05, 2008 5:19 pm

I know this map has been quenched, but after playing the map a few times I've a question/concern that I'd like to raise. I have looked through the previous 30 pages, and didn't see this suggestion, but if it was I apologize for raising it again. Before I do, I want to thank mibi and anyone else that participated for putting this map together. I've played it a few times and I think the city loyalty aspect gives a rich complexity that many maps lack.

In a few of the games I've played, I've found myself left with only a few Baathist and/or US Army loyalty squares. This left me with no way to attack or expand beyond these squares. Each turn the only options available were to decide to either reinforce my remaining loyalty squares with my 3 armies or to choose to allow myself to time out and be expelled from the game for missing three turns. Neither of these feel like good options. One of my games was particularly frustrating because I found myself with the 2nd largest army on the map, split between two Baathist loyalty squares. The other players left me alone knowing i wasn't a threat to them and that it would be too risky to try to take me out of the game while there were other players still on the map. So I'd like to suggest a change to the game play that would allow the Baathis and US loyalty squares to only attack their host cities. Would such a change be too drastic to the game play of the map?
Captain Bboru
 
Posts: 79
Joined: Wed Feb 14, 2007 11:18 pm
Medals: 21
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Re: Battle For Iraq! [Quenched]

Postby yeti_c on Sun Jul 06, 2008 1:38 am

I think that this is unnecessary... it is a useful tactic to be able to lock people down into their loyalty areas...

See other maps with similar -
Waterloo - Artillery
San Francisco - Alcatraz

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Battle For Iraq! [Quenched]

Postby Bboru on Sun Jul 06, 2008 9:02 am

I"ve played both of those maps a few times. And yes, I agree that the concept is similar and works. I never thought they needed to be changed. I think there is a difference in scope between this map and the other two. With San Fran there is only one territory out of the 42 territories that you re unable to attack out of. With Waterloo the artillery squares are far more numerous 14 (I think), but they are able to attack other territories in their line of sight. With the current map, you have roughly 1/4 of the territories (24) that are unable to attack or expand from. Perhaps instead of allowing them to expand out, they could be changed to be more like the artillery in Waterloo and able to attack the host cities, but not take possession of them?
Captain Bboru
 
Posts: 79
Joined: Wed Feb 14, 2007 11:18 pm
Medals: 21
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Re: Battle For Iraq! [Quenched]

Postby yeti_c on Sun Jul 06, 2008 9:16 am

Bboru wrote:I"ve played both of those maps a few times. And yes, I agree that the concept is similar and works. I never thought they needed to be changed. I think there is a difference in scope between this map and the other two. With San Fran there is only one territory out of the 42 territories that you re unable to attack out of. With Waterloo the artillery squares are far more numerous 14 (I think), but they are able to attack other territories in their line of sight. With the current map, you have roughly 1/4 of the territories (24) that are unable to attack or expand from. Perhaps instead of allowing them to expand out, they could be changed to be more like the artillery in Waterloo and able to attack the host cities, but not take possession of them?


That might be a better modification - ultimately - Mibi will have to arbitrate though.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Battle For Iraq! [Quenched]

Postby mibi on Sun Jul 06, 2008 9:35 am

I will take some time to deliberate and return with my ruling.
User avatar
Captain mibi
 
Posts: 3360
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Cross-Map Achievement (1) Map Contribution (5)
General Contribution (3)

Re: Battle For Iraq! [Quenched]

Postby Bboru on Sun Jul 06, 2008 10:16 am

Either way the decision goes, thank you both for the consideration of my request. :)
Captain Bboru
 
Posts: 79
Joined: Wed Feb 14, 2007 11:18 pm
Medals: 21
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Non-attacking loyalties advocated

Postby Unbathed on Wed Jul 16, 2008 7:50 am

I like the one-way nature of the U.S. and Baathist loyalty squares the way it is now. It does a good job of modeling quagmire. "Now look what you've done, you careless commander: you have stuck your forces someplace from which you cannot retreat."
Sergeant 1st Class Unbathed
 
Posts: 10
Joined: Fri Sep 14, 2007 10:15 am
Medals: 8
Standard Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (2)

Re: Battle For Iraq! [Quenched]

Postby turbotim66 on Thu Jul 31, 2008 6:08 am

The thing I find the most frustrating is that it does not tell you anywhere that you can't attack out of the loyelty boxes. as a first time player of the game I thought it would be much like every other game I had played that I would be able to use my armies. It was a fun game until the time I had to sit and wait for some one to kill me. I actualy told the opposing player where I was so he could atack me with out having to look into every city base. I probably won't play this map again for just that reason, I hate not being able to play the armies I have.
User avatar
Corporal 1st Class turbotim66
 
Posts: 10
Joined: Wed May 28, 2008 4:50 pm
Location: McMurdo Station Antarctica
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4)

Re: Battle For Iraq! [Quenched]

Postby max is gr8 on Thu Jul 31, 2008 9:39 am

It's in the rules that they some can so logic states the others can't
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future
Medals: 33
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) Tournament Contribution (11)

Re: Battle For Iraq! [Quenched]

Postby BrigSockface on Sun Aug 10, 2008 6:58 pm

Hey, I'm playing this map currently but there's something a bit odd going on.
He's captured Mosul and mistakenly conquered the loyalties of all 4 city factions.. but instead of getting zero reinforcements like the rules say he should, he's gaining +1 reinforcements from the Baathists and +1 from the USA (none from the other two because he doesnt have the prequisite additonal loyalties).

What gives?
Corporal BrigSockface
 
Posts: 2
Joined: Wed Jun 18, 2008 8:32 am
Medals: 2
Standard Achievement (1) Ratings Achievement (1)

Re: Battle For Iraq! [Quenched]

Postby edbeard on Sun Aug 10, 2008 7:24 pm

BrigSockface wrote:Hey, I'm playing this map currently but there's something a bit odd going on.
He's captured Mosul and mistakenly conquered the loyalties of all 4 city factions.. but instead of getting zero reinforcements like the rules say he should, he's gaining +1 reinforcements from the Baathists and +1 from the USA (none from the other two because he doesnt have the prequisite additonal loyalties).

What gives?


you've interpreted the rule incorrectly. If you hold two territories in one city, you'll get -1. If you hold three territories in one city, you'll get -2. If you hold them all, you get no bonus. Just like if you hold one territory in the city. These bonuses are separate from any other bonuses.



mibi wrote:I will take some time to deliberate and return with my ruling.

this isn't important to me, but I'm sure others will want to know if you take bribes.
User avatar
Major edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Cross-Map Achievement (3)
Tournament Achievement (1) Map Contribution (5) General Contribution (3)

Re: Battle For Iraq! [Quenched]

Postby BrigSockface on Mon Aug 11, 2008 6:58 pm

Oh right, I did misinterpret them. Thanks!
Corporal BrigSockface
 
Posts: 2
Joined: Wed Jun 18, 2008 8:32 am
Medals: 2
Standard Achievement (1) Ratings Achievement (1)

Re: Battle For Iraq! [Quenched]

Postby Gilligan on Sat Aug 30, 2008 7:25 am

I just realized City Loyalties is spelled wrong in the top right corner.
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12759
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

Re: Battle For Iraq! [Quenched]

Postby Winged Cat on Tue Sep 09, 2008 12:22 pm

turbotim66 wrote:The thing I find the most frustrating is that it does not tell you anywhere that you can't attack out of the loyelty boxes.


Actually, the current map seems to have a glitch there. The Mahdi Army and al-Qaeda loyalty boxes border their cities, and thus can attack back to them (in addition to being able to attack Mahdi Baghdad sectors or Sunni cities, respectively). The Baathist and US loyalty boxes border nothing. The Rules of Engagement say that the Mahdi Army and al-Qaeda loyalty boxes can attack out of their cities - but this is very easily read as a restatement of their ability to attack Mahdi Baghdad sectors or Sunni cities, not actually back to their own cities. There is also no explanation that the Baathist and US loyalty boxes are one-way traps. (Looking very close, the red arrows on the loyalty boxes seem to suggest that they should all be one-way attacks. This is insufficient and effectively no explanation, IMO, as evidenced by the number of complaints this has generated - and even if that was the intent, this is in direct conflict with the apparently intended meaning of the Rules of Engagement and the XML.)

I would suggest making all city loyalty boxes border (and thus able to attack) their cities, as well as border (and thus able to attack) the other loyalty boxes in a city. If this is not done, I would suggest that the ability of Mahdi Army and al-Qaeda loyalty boxes to attack back to their host cities be removed (except, of course, for al-Qaeda loyalty boxes for Sunni cities), and that text be put on the map legend noting that the city-to-loyalty-box attacks (at least the Baathist and US ones) are one way (again, the red arrows do not suffice as an explanation, if that was their intent).
Captain Winged Cat
 
Posts: 92
Joined: Mon Aug 11, 2008 7:51 pm
Medals: 40
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Beta Map Achievement (1) Bot Achievement (4) Ratings Achievement (4) General Achievement (2)

Re: Battle For Iraq! [Quenched] BUG REPORT

Postby erioch on Fri Oct 03, 2008 6:12 pm

While playing the Iraq map with flat rate cards I discovered that some people receive 4 cards and others 10 cards. This is independent of territories on the cards. I still received my two extra armies for having the territory on the card but only recieved 4 bonus armies when another player just received 10 armies before me and didn't have any of the territories on his cards. I see in the log that this happened to other players as well. Anyone else have this problem?
Sergeant erioch
 
Posts: 1
Joined: Sun Feb 17, 2008 9:56 pm
Medals: 5
Standard Achievement (2) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Battle For Iraq! [Quenched]

Postby max is gr8 on Wed Oct 08, 2008 1:16 pm

‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future
Medals: 33
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) Tournament Contribution (11)

Re: Battle For Iraq! [Quenched] BUG REPORT

Postby Bboru on Thu Oct 23, 2008 7:20 pm

erioch wrote:While playing the Iraq map with flat rate cards I discovered that some people receive 4 cards and others 10 cards. This is independent of territories on the cards. I still received my two extra armies for having the territory on the card but only recieved 4 bonus armies when another player just received 10 armies before me and didn't have any of the territories on his cards. I see in the log that this happened to other players as well. Anyone else have this problem?



What type of game are you playing? It sounds like the cards in your game are set to Flat Rate.




Good advice. You should look specifically at this part:

    Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Captain Bboru
 
Posts: 79
Joined: Wed Feb 14, 2007 11:18 pm
Medals: 21
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login