Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
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No
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Total votes : 50

Re: Dust Bowl [Quenched]

Postby yeti_c on Tue Jun 03, 2008 1:30 pm

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?


Let it stay - shit happens.

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Re: Dust Bowl [Quenched]

Postby Night Strike on Tue Jun 03, 2008 3:47 pm

I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.
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Re: Dust Bowl [Quenched]

Postby White Moose on Tue Jun 03, 2008 3:50 pm

Night Strike wrote:I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.


I had about the same. Dropped 7 in the dust which i lost. I won the game.. but still.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Tue Jun 03, 2008 5:21 pm

I knew this would happen.

Yes Shit Happens - but it may be bad enough where 1 game with an unlucky drop, and the player will not play the map again for fear it will happen again. My vote is to leave it be also I guess, simply because I'm done with the map, and focused on my next project - but if this keeps rising to the top, and the staff agrees, then I'll have no choice but to re-open the map.
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Re: Dust Bowl [Quenched]

Postby MrBenn on Fri Jun 06, 2008 10:20 am

I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?
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Re: Dust Bowl [Quenched]

Postby RjBeals on Fri Jun 06, 2008 10:23 am

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?


Yeti, is this possible?
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Re: Dust Bowl [Quenched]

Postby yeti_c on Fri Jun 06, 2008 10:23 am

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?


Yes - with a lot of coding... every single territory would need to be a "<position>" - and you could then set them to 4...

This would have a sideeffect of eliminating the 3rd Neutral player in 1v1 games though.

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Re: Dust Bowl [Quenched]

Postby MrBenn on Fri Jun 06, 2008 10:26 am

That sounds like a bit too much effort...

Thinking about it, you'd get complaints about people starting with more armies... (ie if you went 1st, all the dust would have 4s on them)
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Re: Dust Bowl [Quenched]

Postby exclaim on Sat Apr 25, 2009 4:01 pm

An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

Thanks for your great work here!
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Re: Dust Bowl [Quenched]

Postby RjBeals on Tue Apr 28, 2009 2:32 pm

exclaim wrote:An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

Thanks for your great work here!

.
Your Welcome. Inspiration from reading that book is why I created this map. Glad you like it!
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Re: Dust Bowl [Quenched]

Postby lgoasklucyl on Tue Apr 28, 2009 2:49 pm

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?



I personally like it as is, and hadn't ever considered the thought of it being an improvement by adding neutrals.
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The Dust Bowl - Bug?

Postby alstergren on Thu Jan 21, 2010 1:46 pm

6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?
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Re: The Dust Bowl - Bug?

Postby MrBenn on Thu Jan 21, 2010 2:14 pm

alstergren wrote:Game 6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

There's nothing in the gamelog to indicate any lost troops :-k
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Re: The Dust Bowl - Bug?

Postby thenobodies80 on Thu Jan 21, 2010 2:20 pm

alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?


Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city.... ;)

2010-01-21 20:14:20 - alstergren eliminated Dirtis Khan from the game
2010-01-21 20:14:29 - alstergren cashed in a group of Oklahoma City, Sterling, and Topeka worth 10 troops
2010-01-21 20:14:29 - alstergren got bonus of 2 troops added to Oklahoma City
2010-01-21 20:14:36 - alstergren deployed 6 troops on Boise City

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Re: The Dust Bowl - Bug?

Postby alstergren on Thu Jan 21, 2010 3:08 pm

thenobodies80 wrote:
alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?


Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city.... ;)

2010-01-21 20:14:20 - alstergren eliminated Dirtis Khan from the game
2010-01-21 20:14:29 - alstergren cashed in a group of Oklahoma City, Sterling, and Topeka worth 10 troops
2010-01-21 20:14:29 - alstergren got bonus of 2 troops added to Oklahoma City
2010-01-21 20:14:36 - alstergren deployed 6 troops on Boise City


Oh. I did. Well, in that case, the Boise didn't decrease as I thought. My bad... :D
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Re: Dust Bowl [Quenched]

Postby chapcrap on Mon Mar 05, 2012 5:49 am

Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.
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Re: Dust Bowl [Quenched]

Postby chapcrap on Thu Mar 15, 2012 6:30 pm

chapcrap wrote:Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.

Was this a stupid question?
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Re: Dust Bowl [Quenched]

Postby natty dread on Thu Mar 15, 2012 6:45 pm

You'd have to ask RjBeals about that.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Fri Mar 16, 2012 3:53 pm

I'm not changing it, but I don't care if someone else wants to.
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Re: Dust Bowl [Quenched]

Postby Jatekos on Fri Mar 16, 2012 4:15 pm

chapcrap wrote:Can the XML be changed on this to have equal amounts of starting territories in the decaying zone?

It just makes sense. It would make games more fair and probably get more people to play the map.


That would be great.

Decreasing the number of starting regions in 1 v 1 games would make the games even more balanced, in my opinion. Currently both players get 12 regions.
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Re: Dust Bowl [Quenched]

Postby chapcrap on Fri Mar 16, 2012 6:36 pm

RjBeals wrote:I'm not changing it, but I don't care if someone else wants to.

Thanks Rj! Let's get the XML out and start editing!
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Re: Dust Bowl [Quenched]

Postby chapcrap on Tue Mar 20, 2012 4:08 pm

Now that Rj said he doesn't mind changes, can I just work with the XML myself? Does someone else need to?
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Re: Dust Bowl [Quenched]

Postby RjBeals on Mon Mar 26, 2012 8:55 pm

you can do it if you know how.
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Re:

Postby chapcrap on Tue Mar 27, 2012 7:07 pm

Well, the lastest version of the xml in this thread that I can find is about 6 pages ago. There is nothing in the first post for the XML. Can one of the Foundry mods take a look at this? Give me the XML and I will work on a proposed change to make the map even. Everyone can see that the starting positions need to be changed.
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Re: Dust Bowl [Quenched]

Postby DiM on Tue Mar 27, 2012 7:13 pm

here you go. this is the current version
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Dust_Bowl.xml
(13.29 KiB) Downloaded 104 times
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