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agentcom wrote:I am not one of the people who thinks "The possibility of dropping all of Aus on Classic is WRONG and should be fixed." Uneven drops are part of the game.
chapcrap wrote:agentcom wrote:I am not one of the people who thinks "The possibility of dropping all of Aus on Classic is WRONG and should be fixed." Uneven drops are part of the game.
First, there is no way Classic is going to change and I wouldn't advocate it.
Second, the probability of dropping a bonus is always calculated when maps are made now. So, dropping a bonus is unlikely. This is a different situation entirely. I'm just advocating an even drop for the decaying territories. The way it is now is like someone dropping more castles than someone else in Feudal War or King's Court. It completely unbalances the games and it happens too often.
The implementation of the change does not matter to me. I don't know the coding or XML enough to make a great suggestion there. Either have everyone drop them evenly, start them all as 1 neutral or 2 neutral, or start them maybe even start them with 4. But, I like the look, style, and gameplay of this map. I just wish the drop could be made to be even so that the map would be used more.
pmchugh wrote:Remember Pearl Harbour? It got changed and no one liked it.
pmchugh wrote:I agree with agentcom in that a bad drop is annoying but part of the map.
pmchugh wrote:I would also be willing to hazard a guess that first turn advantage would be stronger in 1v1 anyway.
nagerous wrote:I like this map the way it is...
benga wrote:Don't change!
koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.
koontz1973 wrote:Just make them starting territs with a cap of 4. Do not underline the territs with neutrals and your drops, while still random in all games will make the drops far better. So in 1v1 games, both sides will recieve 4 in the decay (8) and the remaining 4 with then go into the random drop. So the odds of getting 2 extra over your opponent is very small. Leave the starts at 12 or you end up with another bland map.
nolefan5311 wrote:koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.
We don't pass maps through the GP phase unless the drop numbers correlate with the golden numbers. There are 36 starting territories on this map, and if the map were still in the Foundry, we would ask the creator to add/remove territories, or code neutral starting positions, to get it into the golden number range. So I do feel this map needs a change.
And chap, those games you linked are absolutely crazy. I'm 100% supportive of this change.
koontz1973 wrote:nolefan5311 wrote:koontz1973 wrote:Leave the starts at 12 or you end up with another bland map.
We don't pass maps through the GP phase unless the drop numbers correlate with the golden numbers. There are 36 starting territories on this map, and if the map were still in the Foundry, we would ask the creator to add/remove territories, or code neutral starting positions, to get it into the golden number range. So I do feel this map needs a change.
And chap, those games you linked are absolutely crazy. I'm 100% supportive of this change.
That is the foundry of today nole. If we take this into account, then over half of the quenched maps need to have changes made to them. Even classic has to have some. When will it all end. Do we really need to go through the process of making all maps even more the same or can we leave some maps that have quirks like this one alone. Considering this map has 77 games waiting for players or playing now, 16 1v1 games, this does not seem to be an unpopular map as it is. If these changes where truly needed, it would of come up a lot sooner considering this map was quenched in 2008.
@MrBenn, read it and it would not work.
koontz1973 wrote:With 212 maps available, not playing some is not really a problem though is it. Would you play it again if the drop had gone the other way? I doubt that this is a popular map but my point is, why have every map the same? Can we not have a little variaty?
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