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Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
34
71%
No
14
29%
 
Total votes : 48

Re: Dust Bowl [Quenched]

Postby chapcrap on Wed Mar 06, 2013 10:25 am

koontz1973 wrote:
nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.

Image

This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.

I don't pay attention to these type of things. And I don't use the large map.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Wed Mar 06, 2013 11:19 am

that wasn't like that with the original xml.
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Re: Dust Bowl [Quenched]

Postby ManBungalow on Sun Mar 10, 2013 5:45 pm

RjBeals wrote:that wasn't like that with the original xml.

Out of interest, did you ever give a thumbs up to the proposed XML changes?
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Re: Dust Bowl [Quenched]

Postby isaiah40 on Sun Mar 10, 2013 5:52 pm

ManBungalow wrote:
RjBeals wrote:that wasn't like that with the original xml.

Out of interest, did you ever give a thumbs up to the proposed XML changes?


Here he did: viewtopic.php?p=3646400#p3646400
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Re: Dust Bowl [Quenched]

Postby greenoaks on Sat Mar 16, 2013 6:15 am

Game 12496219
Game 12496217

why was the equal number of territories in the decay zone changed back to uneven starts
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 16, 2013 6:47 am

It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
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Re: Dust Bowl [Quenched]

Postby greenoaks on Sat Mar 16, 2013 4:35 pm

koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.

so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 16, 2013 11:13 pm

greenoaks wrote:
koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.

so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.

7-3 is large, but it should not happen most of the time like it use to. Before it could of been 7-1. This is the fine line of trying to give a good game without taking all of the other elements out and making it stale. The only other option is to code them all neutral. So apart from the 3 handed out, all others will be neutral. This would lead to far more neutrals than playing pieces on the board and completely destroy the map.
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Re: Dust Bowl [Quenched]

Postby Gilligan on Fri Mar 22, 2013 9:55 pm

was this coordinate ever changed? just started a game on the map and it's still out of place.
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Re: Dust Bowl [Quenched]

Postby koontz1973 on Sat Mar 23, 2013 8:35 am

Sorry for the delay, put this off and then completely forgot about it. :oops:
OK, considering I used the cords from the original map, just copied and pasted over, not sure how this happened. Here is the adjusted cords and a screen shot to prove they are correct.
http://www.fileden.com/files/2012/1/27/3255536/DB%20correct2.xml
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Re: Dust Bowl [Quenched]

Postby ManBungalow on Thu Apr 18, 2013 4:28 pm

Coordinates for Liberal on the large map are slightly off.

eg. go to Game 12576579 and look at the large map image.

File above your post does not seem to of been uploaded. That will correct the problem.
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