koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
7-3 is large, but it should not happen most of the time like it use to. Before it could of been 7-1. This is the fine line of trying to give a good game without taking all of the other elements out and making it stale. The only other option is to code them all neutral. So apart from the 3 handed out, all others will be neutral. This would lead to far more neutrals than playing pieces on the board and completely destroy the map.