Battle of Waterloo [Quenched]

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Postby militant on Sat Nov 03, 2007 8:12 am

i have no knowledge of waterloo, but i looked at the poll and noticed the option for different shapes for infantry and artillary. anyway is it possible to add a certain amount of armies to them territories every turn.
For example Add 3 armies to artillary
Add 1 armies to infanty
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Postby cairnswk on Sat Nov 03, 2007 1:31 pm

militant wrote:i have no knowledge of waterloo, but i looked at the poll and noticed the option for different shapes for infantry and artillary. anyway is it possible to add a certain amount of armies to them territories every turn.
For example Add 3 armies to artillary
Add 1 armies to infanty


Yes i was thinking along those lines. :)

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Postby onbekende on Sat Nov 03, 2007 1:40 pm

EDIT: nvm, I demand my browser auto-updates a page
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Postby onbekende on Sat Nov 03, 2007 1:46 pm

1 question for now: Artillary like Clinton (CA1 - CA3) can attack all of there color band or all of the next color band? And what about territories who fell in 1 sections? RC2 for example (far left).
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Postby cairnswk on Sat Nov 03, 2007 2:13 pm

onbekende wrote:1 question for now: Artillary like Clinton (CA1 - CA3) can attack all of there color band or all of the next color band? And what about territories who fell in 1 sections? RC2 for example (far left).


Probably badly worded for now and needs changing...
but the idea is that artillary like CA1 can only bombard terts two sections ahead....not in their own section nor the section immediately in front, but the one after the one in front.

RC2 is Cavalry so they can't bombard....but i am thinking they might be able to attack two terts ahead as was suggested in this thread.
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Postby onbekende on Sat Nov 03, 2007 5:39 pm

cairnswk wrote:
onbekende wrote:1 question for now: Artillary like Clinton (CA1 - CA3) can attack all of there color band or all of the next color band? And what about territories who fell in 1 sections? RC2 for example (far left).


Probably badly worded for now and needs changing...
but the idea is that artillary like CA1 can only bombard terts two sections ahead....not in their own section nor the section immediately in front, but the one after the one in front.

RC2 is Cavalry so they can't bombard....but i am thinking they might be able to attack two terts ahead as was suggested in this thread.
aaaaah, indeed is good idea but better wording required

and that RC2 was just an example
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Version 4 Update.

Postby cairnswk on Mon Nov 05, 2007 4:41 am

Version 4 update

OK....this is pretty well the layout for this map.

Busy...yes...what else can you expect from me :shock:

But i think that this is another like Pearl Harbor - one of those important historical battles that deserves historical correctness.

Anyway...let me know what you think.

Large Version 4
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Postby yeti_c on Mon Nov 05, 2007 5:32 am

Cavalry stuff isn't programmable...

You can either attack or not -> you can't have the ability to attack determined by the holding of another territory!!

C.
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Postby cairnswk on Mon Nov 05, 2007 5:56 am

yeti_c wrote:Cavalry stuff isn't programmable...

You can either attack or not -> you can't have the ability to attack determined by the holding of another territory!!

C.



Thanks yeti_c...i'll have to rethink that one then.

Perhaps...."Cavalry can attack two territories ahead"
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Postby cairnswk on Thu Nov 08, 2007 5:53 pm

OK....i want to move ahead with this one....any suggestions/complaints/ideas for graphics or gameplay.
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Postby Herakilla on Thu Nov 08, 2007 6:07 pm

i personally dont like the shape of the outline of the whole map but im sure i could grow to love it, just seems distracting to me
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Postby unriggable on Thu Nov 08, 2007 6:11 pm

I agree, I don't like the whole anthill setup. Not to mention that some territories are hard to differentiate from toehrs (green on the left).
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Postby cairnswk on Thu Nov 08, 2007 7:51 pm

unriggable wrote:I agree, I don't like the whole anthill setup. Not to mention that some territories are hard to differentiate from others (green on the left).


Its actually not an ant hill (although that would be an idea since it has been posted as an idea in here before LOL)

It's the outline of Napoleon's Hat. Got It! Pertinent, isn't it?...if you guys start thinking outside of your normal boxes. Start asking...what is this guy designing here. You know I don't just make a map, some of my ideas are also designs - whether people like them or not.
And ask yourselves....why would he put an ant hill in the map of a war involving Napoleon? Is it meant to be something else? Then you might just not post some semi ridi idea that it being ant hill. Common guy...surely you can do better than that...use that thing you've supposedly got in your heads called a brain.

Next one...the colours are not set yet, and yes there has to be more differentiation given to them, but thanks for the input, as this is valid toward changing the colours and of course perhaps reducing the number of terits, which is in my plans.
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Postby Aerial Attack on Thu Nov 08, 2007 11:21 pm

Wow. This map is BUSY BUSY BUSY !!!

I like the idea. I love the usage of the hat for the layout.

1) didn't the French military hats of that time have a brim?

2) You transposed the e and c in directly [explanation of artillery]

3) Speaking of that explanation - I looked and Looked and LOOKED. Alas, I could only find 2 or 3 things that seemed like the MIGHT be the bands. These need to be fairly prominent and consistent in their shaping and shading.

4) Pretty much everything touches everything else - a big old free for all [Battle of Actium anyone?]. That's fine by me, just makes it harder to actually HOLD a bonus.

5) I love the flags - I think those should be used for commanders. Your artillery just seems too similar to your infantry symbol [which I like]. Maybe a stack of canon balls? As for calvary try crossed swords?

Of course, makings things bigger will only make the map seem even busier.

6) It looks like you tried or accidentally came close to matching the British terr background colors with those in the legend. Not so much for the French terr background colors.

Sorry to have such a long post.
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Postby cairnswk on Thu Nov 08, 2007 11:54 pm

Aerial Attack wrote:Wow. This map is BUSY BUSY BUSY !!!

I like the idea. I love the usage of the hat for the layout.

1) didn't the French military hats of that time have a brim?

2) You transposed the e and c in directly [explanation of artillery]

3) Speaking of that explanation - I looked and Looked and LOOKED. Alas, I could only find 2 or 3 things that seemed like the MIGHT be the bands. These need to be fairly prominent and consistent in their shaping and shading.

4) Pretty much everything touches everything else - a big old free for all [Battle of Actium anyone?]. That's fine by me, just makes it harder to actually HOLD a bonus.

5) I love the flags - I think those should be used for commanders. Your artillery just seems too similar to your infantry symbol [which I like]. Maybe a stack of canon balls? As for calvary try crossed swords?

Of course, makings things bigger will only make the map seem even busier.

6) It looks like you tried or accidentally came close to matching the British terr background colors with those in the legend. Not so much for the French terr background colors.

Sorry to have such a long post.


aerial attack....it's not a long post, but very productive feedback...just what i was looking for...thank you. :)

I'll see what i can do now with all this information. sometimes the artist gets so involved they can't see the light on the hill STS.

below is his hat this was taken from....of course stretched in height ot fit the map.

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