Battle of Waterloo [Quenched]

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Postby Lone.prophet on Sat Jan 26, 2008 9:15 am

but it is weird they cant fort there naighbours :)
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Postby cairnswk on Sat Jan 26, 2008 11:41 am

Lone.prophet wrote:but it is weird they cant fort there naighbours :)


Yes it is weird isn't it Lone.prophet. That's because they haven't been given borders with each other, deliberately.

Why would you want to give all your ammunition to your neighbour, when they should get theirs from the ammunition dump, which if you think about it, could be the equivalent of the drop in CC games.

In this scenario's case, you can fort the artillery if you own the terts in front or beside it. :)
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Postby edbeard on Thu Jan 31, 2008 4:17 am

this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.
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Postby Lone.prophet on Thu Jan 31, 2008 4:23 am

with Fog of war the artilerry is very important
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Postby cairnswk on Thu Jan 31, 2008 4:37 am

edbeard wrote:this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.


Yes edbeard i agree...i had a triples game with yeti and that dude that was dead, o benjikat (sorry i forgot his name) and we ended up playing real time...it was a blast, i learnt heaps about my own map. :wink:
Shame we don't have sandbox.
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Postby yeti_c on Thu Jan 31, 2008 4:40 am

cairnswk wrote:
edbeard wrote:this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.


Yes edbeard i agree...i had a triples game with yeti and that dude that was dead, o benjikat (sorry i forgot his name) and we ended up playing real time...it was a blast, i learnt heaps about my own map. :wink:
Shame we don't have sandbox.


Hmmm good use of the word "blast"!!!!

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Postby C4 on Fri Feb 01, 2008 11:57 pm

Takes some time to get use to but's a cool map. Lots of detail to understand
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Postby lt.pie on Sat Feb 02, 2008 12:18 am

its the best map for strategy by far in my opinion-
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Postby sparkyball on Sat Feb 02, 2008 9:19 am

lt.pie wrote:its the best map for strategy by far in my opinion-


I have to agree with this... I'm on my first game on this map and it is an amazing complex map... with great strategy just, became one of my new favorites
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Need more like this

Postby pvlk on Tue Feb 05, 2008 7:30 pm

lt.pie wrote:its the best map for strategy by far in my opinion-


I think the trick is that you have so many choices to make when setting out each turn that it always feels like you might have taken another approach. At first I wondered at all the "continent" bonuses, but then I realized that to take advantage of them requires a lot of planning and effort, so it balances out.

I hope someone else tries this approach. Has anyone noticed some in the works with tis type of approach?
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Postby pepperonibread on Sun Feb 10, 2008 9:01 pm

I think I've found a mistake in the XML... here's a screenshot:

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You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.
Thanks :)
EDIT: Sorry for eliminating you in the above game, cairns. It had to be done :D Lanyards is next...
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Postby Night Strike on Sun Feb 10, 2008 10:38 pm

Perhaps that's just what you get for trying to attack me. Sadly though, I think you're right. :( :( :wink:
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Postby yeti_c on Mon Feb 11, 2008 4:33 am

NIce cards Pep!!

C.
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Postby cairnswk on Mon Feb 11, 2008 4:58 am

Well done Pepperonibread...

here is the adjusted xml.

Lackattack has been PMed.

http://h1.ripway.com/cairnswk/_waterloo110208.xml

Thanks
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Postby edbeard on Mon Feb 11, 2008 5:27 am

I'm quite surprised at how long that took to be noticed in a game by someone
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Postby yeti_c on Mon Feb 11, 2008 5:29 am

I reckon it was a trick from Cairns to see who was the most observant of us all...

Pep wins the prize - and gets a years premium...joke

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Postby MrBenn on Mon Feb 11, 2008 5:36 am

pepperonibread wrote:You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.

The red arrow on the screenshot points to R06, not R07...

Edit: Just checked Cairns' updated XML, and he's got it right in there... panic over!
Last edited by MrBenn on Mon Feb 11, 2008 5:42 am, edited 1 time in total.
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Postby edbeard on Mon Feb 11, 2008 5:42 am

One more thing

Although, it appears in the legend, Unit 2 managed to get his name on the map


There is a word in between and a 0 before the 2 but it is there nonetheless
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Postby BENJIKAT IS DEAD on Mon Feb 11, 2008 8:40 am

edbeard wrote:I'm quite surprised at how long that took to be noticed in a game by someone


Yep I am very surprised I hadn't noticed it before, especially as I have completed nearly 50 games so far (record: 46:3 :) ) - and have 15 more active.

Once again - marvelous, marvelous map cairnswk. =D> =D> =D>
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Waterloo

Postby Suzy1 on Sat Mar 08, 2008 7:17 pm

Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!
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Re: Waterloo

Postby cairnswk on Sat Mar 08, 2008 8:50 pm

Suzy1 wrote:Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!


Thanks Suzy1...apreiate that! Watch out for Das SChloss....
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Postby BENJIKAT IS DEAD on Mon Mar 10, 2008 5:13 am

Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!

I'm now looking forward to doing similar things with Gazala.


The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.
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Postby cairnswk on Mon Mar 10, 2008 6:13 am

BENJIKAT IS DEAD wrote:Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!

I'm now looking forward to doing similar things with Gazala.


The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.


Yes, Benjikat, there are several weak points, one being that Napoleon can't be attacked from the left because of the artillery sitting above left.
However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?
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Postby yeti_c on Mon Mar 10, 2008 6:23 am

The only changes I would advocate in game play...

Are
a) making Artillery able to attack each other (only ones next to each other)

And

b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1

And

d) perhaps make the Napolean & Wellington bonus - autodeploy.

C.
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Postby cairnswk on Mon Mar 10, 2008 6:27 am

yeti_c wrote:The only changes I would advocate in game play...

Are
a) making Artillery able to attack each other (only ones next to each other)

And

b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1

And

d) perhaps make the Napolean & Wellington bonus - autodeploy.

C.


Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.
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