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pepperonibread wrote:You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.
edbeard wrote:I'm quite surprised at how long that took to be noticed in a game by someone
Suzy1 wrote:Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!

BENJIKAT IS DEAD wrote:Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.

yeti_c wrote:The only changes I would advocate in game play...
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.
cairnswk wrote:yeti_c wrote:The only changes I would advocate in game play...
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.
Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.

cairnswk wrote:However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?

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