Battle of Waterloo [Quenched]

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Re: Waterloo Map suggestion

Postby PLAYER57832 on Wed Sep 17, 2008 8:13 pm

blakebowling wrote:All map suggestions belong in the maps thread in the Map Foundry (Waterloo's thread can be found here)

Oh yeah, Welcome to CC, I hope you enjoy it :)

I tried to point that out as a problem (that it be better explained) when it FIRST came out, but I was told by the creator that he did not think it was a problem. That was several months ago.
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Re: Battle of Waterloo [Quenched]

Postby BaldAdonis on Fri Oct 24, 2008 5:35 am

Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Oct 24, 2008 6:49 am

BaldAdonis wrote:Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?

Done

http://i155.photobucket.com/albums/s282 ... o_V29S.jpg

http://i155.photobucket.com/albums/s282 ... o_V29L.jpg
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Re: Battle of Waterloo [Quenched]

Postby BaldAdonis on Fri Oct 24, 2008 6:59 am

Very nice. Fixed up a few other slightly ambiguous parts as well.
Is that field of earth between von Blucher 02 and 03 a different colour? I hate to be nitpicky, but I figured someone would mention it :)
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Re: Battle of Waterloo [Quenched]

Postby Ogrecrusher on Tue Nov 04, 2008 7:09 am

Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 5:09 am

For the artillery bombardments, what does it mean by "marked territories"?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby yeti_c on Thu Mar 26, 2009 5:23 am

Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?


"Enemy-marked territories"

Subtle difference...

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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 7:23 am

does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Thu Mar 26, 2009 7:43 am

Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?

Joodoo
Below is part of the xml for the territory M01 - Imperial Guard 1.
As you can see it can bombard a lot of territories that are marked as the opposition.


Code: Select all
<territory>
<name>Imperial Guard 01</name>
<borders>
      </borders>

<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>

<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>


Click image to enlarge.
image
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Mar 26, 2009 9:01 am

thanks carinswk
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby Ogrecrusher on Thu Mar 26, 2009 9:35 am

Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?

Territories with some kind of Soldier icon infantry/cavalry/artillery. Some have none, eg the villages, so these cannot be bombarded.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:53 pm

Ogrecrusher wrote:Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.

Well the record should be in the thread if you want to check.
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Re: Battle of Waterloo [Quenched]

Postby ManBungalow on Mon Mar 30, 2009 3:13 pm

It's a beautiful map, thanks :)
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 02, 2009 9:49 am

hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
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Re: Battle of Waterloo [Quenched]

Postby Joodoo on Thu Apr 02, 2009 9:51 am

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.


see this:
yeti_c wrote:
Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?


"Enemy-marked territories"

Subtle difference...

C.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 02, 2009 9:52 am

cairnswk wrote:
Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?

Joodoo
Below is part of the xml for the territory M01 - Imperial Guard 1.
As you can see it can bombard a lot of territories that are marked as the opposition.


Code: Select all
<territory>
<name>Imperial Guard 01</name>
<borders>
      </borders>

<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>

<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>




wow, quick reply. thanks very much.

not to be nit-picky, but what about the above-quoted post? I didn't see a reply to that one. thanks.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Thu Apr 02, 2009 10:26 am

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.
I can see what you're getting at though.
This was the way the map was designed.
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Re: Battle of Waterloo [Quenched]

Postby Incandenza on Thu Apr 02, 2009 2:33 pm

Tho that does give me an idea... since CC still doesn't have proper map guides, it might not be a bad idea to have a FAQ for a given complex map in the first post of the thread (especially since now there's a link to the development thread in each map's game finder image).
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Re: Battle of Waterloo [Quenched]

Postby sm8900 on Thu Apr 30, 2009 10:56 am

cairnswk wrote:
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.
I can see what you're getting at though.
This was the way the map was designed.


um I would want to attack a space in the same region if it is held by the other side.
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Re: Battle of Waterloo [Quenched]

Postby Capitino on Fri Jan 22, 2010 8:21 am

It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08
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Re: Battle of Waterloo [Quenched]

Postby yeti_c on Fri Jan 22, 2010 8:41 am

Capitino wrote:It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08


Capitano would appear to have a point here - surprised this has never been spotted before!!!

The current code is as follows:

Code: Select all
   <territory>
      <name>Ney 04</name>
      <borders>
         <border>Ney 05</border>
         <border>Alton 03</border>
         <border>Alton 01</border>
         <border>Clinton 09</border>
         <border>Imperial Guard 08</border>
         <border>Ney 03</border>
         <border>Ney 06</border>
         <border>Alton 02</border>
         <border>Alton 04</border>
         <border>Imperial Guard 07</border>
         <border>Clinton 08</border>
         <border>Clinton 02</border>
         <border>Clinton 03</border>
         <border>Hougomont 02</border>
      </borders>
      <coordinates>
         <smallx>230</smallx>
         <smally>296</smally>
         <largex>308</largex>
         <largey>386</largey>
      </coordinates>


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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Jan 22, 2010 5:09 pm

yeti_c wrote:
Capitino wrote:It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08


Capitano would appear to have a point here - surprised this has never been spotted before!!!
....
C.

Perhaps no-one has tried that attack before.

Anyways, has anyone checked for anything further before i upload this again to MrBenn.
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Re: Battle of Waterloo [Quenched]

Postby the.killing.44 on Fri Jan 22, 2010 5:14 pm

Well shit, he's right. Update it, cairns.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Jan 22, 2010 5:24 pm

the.killing.44 wrote:Well shit, he's right. Update it, cairns.


When some has checked if there are no others to be included in the update...perhaps you could take on that task ;)
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Re: Battle of Waterloo [Quenched]

Postby the.killing.44 on Fri Jan 22, 2010 5:37 pm

cairnswk wrote:
the.killing.44 wrote:Well shit, he's right. Update it, cairns.


When some has checked if there are no others to be included in the update...perhaps you could take on that task ;)

I checked the cavalry and didn't see any other errors:

http://h1.ripway.com/killing44/Waterloo.xml

Second opinion would be good I presume.
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