Battle of Waterloo [Quenched]

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Postby yeti_c on Mon Nov 12, 2007 9:44 am

cairnswk wrote:
yeti_c wrote:Artillery wording...

Why not something like...

"Artillery can bombard any enemy position"

That way you don't need to mention bands and so forth...

Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)

C.


OK...i guess it is feasible for this to occur... iwas thinking of keeping it within ranges, but as you pointed out this might alleviate the band idea....which in itself woudl be good.
and will add the bit about bombard also in next version.

Should the artillery only be able to bombard directly in front of its position? Given that Ajax is working and brings up the terts that one can attack to, would this work?


Whereas I like the idea... I dislike that BOB has to pick up the burden of working out what is going on in a map...

I think that a map should be understandable without BOB...

If you can find a way of describing this in the instructions then yes... otherwise no!

C.

C.
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Version 6 Update

Postby cairnswk on Tue Nov 13, 2007 6:46 pm

Version 6 Update

Bonuses not yet evalutation!

Changes:

1. resize done on overall design to increase amount for map and individual terts.
2. All terts fits 3 digit armies
3. basic colour given as background to terts for easy reading army numbers
4. some gameplay options added.

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Postby Coleman on Tue Nov 13, 2007 7:55 pm

I'm confused for once.

The nameplates help explain how the places are named right?

Why is D'erlon in codes and in a name plate. What is codes even about? (EDIT: Nevermind, it's an example of how places are named... It's going to need improving)

There are 2 CA2 territories.

A place down by BI1 and BC1 with an infantry inside doesn't even have a name.

BC2 is a really confusing territory, but I'm not sure how to improve it.

NI1's 1 is poorly placed, nudge left?

The tree in wellington is hideous (sorry) does it have some sort of historical significance? Why is it there?
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V 7 Update

Postby cairnswk on Tue Nov 13, 2007 8:44 pm

Coleman wrote:I'm confused for once.

The nameplates help explain how the places are named right?

Why is D'erlon in codes and in a name plate. What is codes even about? (EDIT: Nevermind, it's an example of how places are named... It's going to need improving)


Improved in V7 below i hope.

There are 2 CA2 territories.


Fixed.

A place down by BI1 and BC1 with an infantry inside doesn't even have a name.


Fixed

BC2 is a really confusing territory, but I'm not sure how to improve it.


Improved but still needs more work i think.

NI1's 1 is poorly placed, nudge left?

All Napoleon's terts renamed.

The tree in wellington is hideous (sorry) does it have some sort of historical significance? Why is it there?


Yes, Addy (Wellington, in the movie and in print was near a tree when it was struck by artillery fire, so it does have historical reference. Mind you it was probably one of the only trees around in that area that day.
But yes it does need fixing and will be attended to later.

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Postby unriggable on Tue Nov 13, 2007 9:09 pm

Artillery is useless in this, i suggest you fix it's role.
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Postby Herakilla on Tue Nov 13, 2007 9:40 pm

whats the differnce from YC1's commander and the others? its signifacantly different visually
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Postby cairnswk on Tue Nov 13, 2007 9:41 pm

unriggable wrote:Artillery is useless in this, i suggest you fix it's role.


...and i suggest you suggest less arrogantly about what to do with the artillery, unriggable. :x

If you can't offer anything of decent value than to criticise in this commenting role, then please don't bother to comment at all on my maps.
I won't bother to fix anything unless you can come up with a decent suggestion.
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Postby edbeard on Tue Nov 13, 2007 9:49 pm

is there a difference between "directly in front of it" and "any surrounding territory?"

Also same question for two territories in advance. (Also, I suggest you change that to "up to two")

I think you just mean these can bombard any territory it is directly connected to, and any territory up to two moves away (respectively), but the way you worded it might confuse people when they play the map for the first time.


Are there going to be bonuses for holding all of a commander's section?

Are there going to be bonuses for holding H, LHS, and CL (whether separate or combined)?


Any reason that Wellington and Ney's commander icons have bolder edges?
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Postby Herakilla on Tue Nov 13, 2007 10:02 pm

edbeard wrote:Any reason that Wellington and Ney's commander icons have bolder edges?


thats exactly what i meant

and i think he means for the calvary to be real attacks, not bombard and i believe when he says ahead he means into the other armies territories and not behind to its own army
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Postby edbeard on Tue Nov 13, 2007 10:07 pm

if that's the case those are the words he should use.

Also, I know it's not a bombard. You just read what I wrote incorrectly. I was talking about both the artillery and calvary at the same time. So, the wording was quite confusing.
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Postby Herakilla on Tue Nov 13, 2007 10:21 pm

edbeard wrote:if that's the case those are the words he should use.

Also, I know it's not a bombard. You just read what I wrote incorrectly. I was talking about both the artillery and calvary at the same time. So, the wording was quite confusing.


then i blame you for my error!
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Postby Herakilla on Tue Nov 13, 2007 10:23 pm

beard is right about the artillery wording, it says "any territory directly in front of it" the map isn't perfectly linear, some territories are smaller in width and the rows do not line up. i would suggest finding another way to word what you mean
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Postby cairnswk on Tue Nov 13, 2007 10:50 pm

Herakilla wrote:whats the differnce from YC1's commander and the others? its signifacantly different visually


Thanks Herakilla...there is no difference, the image just got 1 pixels extra in width and 1 px extra in border wgich it shouldn't have. My bad... :oops:
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Postby cairnswk on Tue Nov 13, 2007 11:03 pm

edbeard wrote:is there a difference between "directly in front of it" and "any surrounding territory?"

Also same question for two territories in advance. (Also, I suggest you change that to "up to two")

I think you just mean these can bombard any territory it is directly connected to, and any territory up to two moves away (respectively), but the way you worded it might confuse people when they play the map for the first time.


Are there going to be bonuses for holding all of a commander's section?

Are there going to be bonuses for holding H, LHS, and CL (whether separate or combined)?


Any reason that Wellington and Ney's commander icons have bolder edges?


Thanks for the feedback edbeard...appreciated as always....

1. What i am wanting to do, is have the artillery bombard enemy positions across the map "directly in front of" the artillery themselves, perhaps up to five territories away. This of course is difficult to describe and without using more icons, perhaps even more difficult to present graphically.
Perhaps i should use "up to five territory range".

2. I think i should use terriotry "up to two moves away" for the calavry, although i an not so sure....i kind of think "can attack up to two territories in advance" would be more appropriate, and yes "cavalry doesn't bombard of course, they charge and kill - giddayup giddayup giddayup hussar, hoorah hoorah hoorah...(just me gitting in the swing of things cavlary here). :) :wink:

3. Bonuses for Commanders, YES.

4. Bonuses for Hougomont and Chapel St Lambert...Yes.
The other small viallges are bonused already in that group of 5.

5. Bolder edges on Welling and Ney are simply my bad pixelling borders.

Gentlemen...battle hasn't yet begun :wink: please.
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Postby Coleman on Wed Nov 14, 2007 12:20 am

Well, it's all much better for me thanks. Ready to be moved? You're odd in wanting to wait sometimes. :lol:
Warning: You may be reading a really old topic.
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