Age of Realms: Magic [Quenched]

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Postby unriggable on Sat Dec 29, 2007 12:45 pm

Day ten of waiting. We all huddled around the computer, waiting for some change. Nothing. Still nothing. I asked my dog to fetch me some more firewood so we'd stay warm while we waited. Damn mods. Who knew they'd take so long.
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Postby Gilligan on Sat Dec 29, 2007 12:48 pm

There are 6 maps waiting to get on.
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Postby yeti_c on Sat Dec 29, 2007 1:37 pm

Lots of bugs have been fixed over the xmas period...

Be happy with that... once they're all done and things have calmed down - I'm sure LA will upload the new maps...

Of course the longer he takes the more he will have to upload at once!!

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Postby unriggable on Sat Dec 29, 2007 1:40 pm

yeti_c wrote:Lots of bugs have been fixed over the xmas period...


You kidding? Every time I press 'my games' at the top I get logged out.
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Postby yeti_c on Sat Dec 29, 2007 1:44 pm

unriggable wrote:
yeti_c wrote:Lots of bugs have been fixed over the xmas period...


You kidding? Every time I press 'my games' at the top I get logged out.


Well according to the Suggs & Bugs forum lots have been fixed - perhaps this one isn't fully fixed yet - and as it's not fixed it's probably what Lack is spending his time on?!

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Postby demon7896 on Sat Dec 29, 2007 4:54 pm

WOHOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AGE OF REALMS: MAGIC IS LIVE
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MAY GOD HAVE MERCY ON MY ENEMIES...
CAUSE I SURE AS HELL WON'T!
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Postby cairnswk on Sat Dec 29, 2007 8:09 pm

Congrats DiM...this game has put the ranking point accumulation abilities way out of whack.

On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)

As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.

Good graphics though and i like the ice in the middle to cut of the ports.

But rankings are going to go way out of kilter when everyone learns how to play this one. :wink:
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Postby AndyDufresne on Sat Dec 29, 2007 8:31 pm

The gameplay looks a little out of whack when looking at the finished games thus far...I'm going to start a game.


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Postby DiM on Sat Dec 29, 2007 8:52 pm

cairnswk wrote:Congrats DiM...this game has put the ranking point accumulation abilities way out of whack.

On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)

As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.

Good graphics though and i like the ice in the middle to cut of the ports.

But rankings are going to go way out of kilter when everyone learns how to play this one. :wink:


out of curiosity i searched that game.

if in a 5 player game you allow a person to get 4 out of 6 castles plus all resources then it's only natural he should win. it's not about whack gameplay but about the fact that nobody tried to stop him.

oh and blacksmith might seem too far away but in fact you have to conquer less armies to get it then the number of armies another castle with closer resources has to conquer.

for example aoria has the resources really close. it needs to take 3 terits with 14 troops. a 6 a 5 and a 3
yes ghyr has to take 5 terits to get the resource pair but those 5 terits mean just 12 troops. 3,2,4,1,2

roughly the same thing so no imbalance there mate.
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Postby DiM on Sat Dec 29, 2007 8:54 pm

btw what people need to realize is that sitting in a corner bulding troops on the castle no longer works like chapter 1. you must be aggressive now. castles offer less troops but resources offer more. expand fast and get a strong economy and you shall rule.

totally different than chapter 1.

and chapter 3 will offer something else.
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Postby Sven Hassel on Sun Dec 30, 2007 9:42 am

so when would it be this so called chapter 3? :wink:
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Postby The1exile on Sun Dec 30, 2007 10:17 am

About the XML - BOB is telling me that butchery has a -1. Surely it should not lose, since it's not a simple terit?
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Postby DiM on Sun Dec 30, 2007 10:37 am

The1exile wrote:About the XML - BOB is telling me that butchery has a -1. Surely it should not lose, since it's not a simple terit?


i just rechecked all the terits and that was the only one. new xml sent to lack.
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Postby DiM on Sun Dec 30, 2007 10:38 am

Sven Hassel wrote:so when would it be this so called chapter 3? :wink:


end of january
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Postby Coleman on Sun Dec 30, 2007 10:41 am

I like the gameplay of this. I don't view it as broken in any way. What's happening is people used to Age of Realms might are trying to do what they did in that map and are getting messed royally up.
Warning: You may be reading a really old topic.
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Postby DiM on Sun Dec 30, 2007 10:43 am

you're right.

i can't wait to see people messed up when they see chapter 3. each castle will have a different playing style. so in each game you'll have to adapt to whatever castle you're assigned to :lol:
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Postby lord voldemort on Sun Dec 30, 2007 1:42 pm

yays for DiM..i love it...

it was good cause i was pretty heavily involved in discussion of this. and i play it and im like i had a hand in suggesting this..
i love this map

cant wait for chapter 3...

wait til im home from hollies, so i can be in the discussion for it (14th jan) :wink:

j/k

yer man great work!!
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Postby Forza AZ on Sun Dec 30, 2007 6:23 pm

I found 1 more mistake in the XML. In the borders of U'rl you forgot Qasr.
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Postby DiM on Sun Dec 30, 2007 6:38 pm

Forza AZ wrote:I found 1 more mistake in the XML. In the borders of U'rl you forgot Qasr.


already solved :)
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Postby The1exile on Sun Dec 30, 2007 6:40 pm

Coleman wrote:What's happening is people used to Age of Realms might are trying to do what they did in that map and are getting messed royally up.


Good! I want more points :twisted:
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Postby bryguy on Sun Dec 30, 2007 7:14 pm

The1exile wrote:
Coleman wrote:What's happening is people used to Age of Realms might are trying to do what they did in that map and are getting messed royally up.


Good! I want more points :twisted:



this could be bad for me :shock:


good thing im not playin u exile :)
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Postby dafly on Wed Jan 02, 2008 12:15 pm

Not sure if this was discussed before, but I couldn't find it. Shouldn't the player ***** be getting 0 troops since there are more frostbite territories than armies received?

2008-01-02 13:02:25 - Incrementing game to round 10
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Roa
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Aelmo
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Chelt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Cayg
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Lynn
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tombi
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Dub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Iff
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drog
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bin
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tait
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bef
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Nyt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Inum
2008-01-02 13:02:38 - ****** receives 5 armies for 16 territories
2008-01-02 13:02:57 - ****** deployed 5 armies on Bef
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Postby Gilligan on Wed Jan 02, 2008 12:21 pm

dafly wrote:Not sure if this was discussed before, but I couldn't find it. Shouldn't the player ***** be getting 0 troops since there are more frostbite territories than armies received?

2008-01-02 13:02:25 - Incrementing game to round 10
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Roa
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Aelmo
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Chelt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Cayg
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Lynn
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tombi
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Dub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Iff
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drog
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bin
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tait
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bef
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Nyt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Inum
2008-01-02 13:02:38 - ****** receives 5 armies for 16 territories
2008-01-02 13:02:57 - ****** deployed 5 armies on Bef


The -1 goes TO the territory.

For example,

****** gets bonus of -1 armies added to Bef

If ****** had a 3, he now has a 2.
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Postby fireedud on Wed Jan 02, 2008 12:22 pm

frostbite only applies to that territory.

You lose one army on that territory, it does not affect how many you deploy.
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Postby lord voldemort on Wed Jan 02, 2008 3:37 pm

not sure if u know and i cant be arse reading thread but i cant attack out of eon to any other ports...
http://www.conquerclub.com/game.php?game=1502355

ta DiM
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