Das Schloß [QUENCHED #2]

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Re: Das Schloß [BETA] V44 Adjustment?

Postby tonbomorphew on Sat Jun 26, 2010 2:41 pm

Could it say Das Skloss That how swiss write it?
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Re: Das Schloß [BETA] V44 Adjustment?

Postby natty dread on Sat Jun 26, 2010 2:52 pm

tonbomorphew wrote:Could it say Das Skloss That how swiss write it?


Where do you see Swiss people on this map?
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Re: Das Schloß [BETA] V44 Adjustment?

Postby bbzed on Sun Jun 27, 2010 3:31 am

Im not sure if this has been mentioned in the 88 pages, surely it has but this map really doesnt work well with flat rate spoils, we have had many people complaining and leaving the game here http://www.conquerclub.com/game.php?game=6688108, its a great map but really needs to be played with escalating spoils.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby tonbomorphew on Sun Jun 27, 2010 11:06 am

Maybe the swiss are neutral and colored is nazis
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Re: Das Schloß [BETA] V44 Adjustment?

Postby natty dread on Sun Jun 27, 2010 11:17 am

tonbomorphew wrote:Maybe the swiss are neutral and colored is nazis


Well no one's stopping you from imagining that they are.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby thesheeit on Sun Jun 27, 2010 4:40 pm

ths has got to be the stupidest map ever now it was better before
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Re: Das Schloß [BETA] V44 Adjustment?

Postby MrBenn on Sun Jun 27, 2010 4:46 pm

thesheeit wrote:ths has got to be the stupidest map ever now it was better before

I guess by "before" you're referring to the deeply flawed version from when the map first went live?

What in your opinion was better previously? What specifically do you think is bad? If you put forward some suggestions about how you think the map could be improved, then it gives the mapmaker something to work with ;-)
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Tue Jun 29, 2010 8:01 am

cairnswk wrote:
MrBenn wrote:http://h1.ripway.com/cairnswk/das_schloss_250610.xml

I have forwarded the above XML to lackattack ;-)


And this has been updated this morning. :)



awesome, I made more and will continue to do so...

that last revision before all the spots went away wasnt bad. its still pretty skewed to the castle, but i dont know hot to play it any other way so i could be wrong
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Thu Jul 01, 2010 8:23 am

Seems to be playing pretty well. I myself dont know how to use the other bonuses all that well, so Im not sure if they work, but all in all, there are no massively unbalanced sections on 1v1 or for going first now.

If I were to suggest any change, Id say one or two more could be given in upper right, to really contend the castle, but I honestly dont have enough experience over there, to know for sure.

The AA resetting actually is a nice touch, though theoretically it does reduce the usefulness of the chuttes for gaining advantage over other areas

every game so far as been good, ive seen no problems whatsoever, but its still early, and half of them are still ending when someone accidentally gets reset on AA so it will take a few more to know for sure.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby cairnswk on Thu Jul 01, 2010 11:41 am

Thanks for that Feedback AA Fitz. I'll wait and see if anyone else has some f/back also.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby thesheeit on Tue Jul 06, 2010 8:08 pm

so far i like the change im not sure about the random drop though might be better to make it even again but i guess its like whining about the drop on any other map...sometimes your good sometimes bad ill try another game or two ans see how it goes
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Re: Das Schloß [BETA] V44 Adjustment?

Postby tokle on Wed Jul 07, 2010 8:20 am

It is possible to get a bonus from the drop now. I much preffered it when you had a fixed amount of starting locations in each of the areas.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Thu Jul 08, 2010 7:12 am

tokle wrote:It is possible to get a bonus from the drop now. I much preffered it when you had a fixed amount of starting locations in each of the areas.


yeah, you can get dropped in castle or upper right which will get a bonus of +3...however, the more spots you take on one, the more likely your opponent did the same.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Thu Jul 08, 2010 7:19 am

The gameplay is fine Id say. I think its still more favored for the castle than it has to be, but I cant say for sure, not ever trying the other bonus.

I do have one other request, that would help out all click map users and everyone however:

If you change the name of timms, and yves to something lower in the alphabet, more specifically, lower than "S" the many forts can be made much, much easier out of the chuttes. This will be a huge change for freestyle play.

I dont know if renaming them is possible, but the benefits are more than you would think.

By doing that, the option of fort from would always be from the chuttes, and it would save at least 8 extra individual forts if you are in those two chutte areas.

The other option would be to change one of the spots near AA to Zeppelin Landing or something like that. Not only would it be badass to have Zeppelin on the map to fort to....it would save some serious time....and in the case of two dueling freestylers, would become a battle in and of itself.
john9blue wrote:"honestly i think martin might be better off dead"

sekretar: "i go to russia and then, without comp, i hoppe, i forgot this shit who kill my nerves long time!"
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Re: Das Schloß [BETA] V44 Adjustment?

Postby Queen_Herpes on Mon Jul 12, 2010 5:10 pm

I don't have time to read 88 pages....could you edit the description in the original post or edit the second post by the mapmaker to tell me how to attack the 60 army neutral hubschraubers? I don't know how to reach them.

edit: I just figured it out, but I doubt anyone else will know how to do it. I doubt anyone will ever try to take the hubschraubers unless in a nuclear game (as I just did) and one of the hubschraubers got nuked. The landeplatz territories attack the hubschraubers, right? If so, this needs to be made more clear on the map.

edit: Is there a way to earn enough armies/troops to reasonably attack the hubschraubers? I like that they are there and they could be used if, perhaps, they had fewer than 60 neutrals.
Last edited by Queen_Herpes on Tue Jul 13, 2010 11:18 am, edited 1 time in total.
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