Das Schloß [QUENCHED #2]

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Re: Das Schloß [BETA] V44 Adjustment?

Postby natty dread on Mon Jul 12, 2010 5:37 pm

I have to agree with QH here. Unless I'm really missing something, the current version indeed doesn't explain which territories can attack the hubschraubers. The explanation was in the previous versions though, I wonder why it was removed (or was it by mistake?)
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Sat Jul 17, 2010 7:17 am

Queen_Herpes wrote:I don't have time to read 88 pages....could you edit the description in the original post or edit the second post by the mapmaker to tell me how to attack the 60 army neutral hubschraubers? I don't know how to reach them.

edit: I just figured it out, but I doubt anyone else will know how to do it. I doubt anyone will ever try to take the hubschraubers unless in a nuclear game (as I just did) and one of the hubschraubers got nuked. The landeplatz territories attack the hubschraubers, right? If so, this needs to be made more clear on the map.

edit: Is there a way to earn enough armies/troops to reasonably attack the hubschraubers? I like that they are there and they could be used if, perhaps, they had fewer than 60 neutrals.


it should be listed...they certainly could stand to have fewer armies, but even at 60 they are indeed important to the game and and an interesting twist, and in multiplayer escalating, they are the essential of the game itself. I myself have only attacked them maybe three times ever though in hundreds of games.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby cairnswk on Sat Jul 17, 2010 9:09 am

AAFitz wrote:
Queen_Herpes wrote:I don't have time to read 88 pages....could you edit the description in the original post or edit the second post by the mapmaker to tell me how to attack the 60 army neutral hubschraubers? I don't know how to reach them.

edit: I just figured it out, but I doubt anyone else will know how to do it. I doubt anyone will ever try to take the hubschraubers unless in a nuclear game (as I just did) and one of the hubschraubers got nuked. The landeplatz territories attack the hubschraubers, right? If so, this needs to be made more clear on the map.

edit: Is there a way to earn enough armies/troops to reasonably attack the hubschraubers? I like that they are there and they could be used if, perhaps, they had fewer than 60 neutrals.


it should be listed...they certainly could stand to have fewer armies, but even at 60 they are indeed important to the game and and an interesting twist, and in multiplayer escalating, they are the essential of the game itself. I myself have only attacked them maybe three times ever though in hundreds of games.



Will this sording suffice?

Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)


I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...
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Re: Das Schloß [BETA] V44 Adjustment?

Postby Queen_Herpes on Tue Jul 20, 2010 6:41 pm

cairnswk wrote:
AAFitz wrote:Will this sording suffice?

Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)

Good enough for me...


carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...


It seems that the armies at the Landeplatzen and the Hubschrauberen along with the fact that they reset back to those numbers means that NO ONE would reaonably EVER attack them. Is it possible to attempt to find out a better number on each of those? There really is no way to earn 75 troops at the beginning of a turn to reasonably attack your way through those positions. Then, you've got the enemy territories to conquer, so you've probably need at least 100 armies to effectively attack through. I think 60 needs to be reduced. 15 may be ok at the landeplatzen.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby cairnswk on Tue Jul 20, 2010 7:14 pm

Queen_Herpes wrote:
cairnswk wrote:
AAFitz wrote:Will this sording suffice?

Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)

Good enough for me...


carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...


It seems that the armies at the Landeplatzen and the Hubschrauberen along with the fact that they reset back to those numbers means that NO ONE would reaonably EVER attack them. Is it possible to attempt to find out a better number on each of those? There really is no way to earn 75 troops at the beginning of a turn to reasonably attack your way through those positions. Then, you've got the enemy territories to conquer, so you've probably need at least 100 armies to effectively attack through. I think 60 needs to be reduced. 15 may be ok at the landeplatzen.


I really don't want to do that.
You should be aiming at achieving the objective of the game as the way to win, not knocking out your opponents.
As previously stated, the helipcopters were included as the final way to overcome stalements, so it makes sense that those numbers need to be high in order to build towards that.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby MrBenn on Wed Jul 21, 2010 5:07 pm

cairnswk wrote:You should be aiming at achieving the objective of the game as the way to win, not knocking out your opponents.
As previously stated, the helipcopters were included as the final way to overcome stalements, so it makes sense that those numbers need to be high in order to build towards that.

I don;t see any need to change the helicopters - I think they're fine as they are.

The suggested wording sounds fine to me.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby cairnswk on Fri Jul 23, 2010 5:27 pm

MrBenn wrote:
cairnswk wrote:You should be aiming at achieving the objective of the game as the way to win, not knocking out your opponents.
As previously stated, the helipcopters were included as the final way to overcome stalements, so it makes sense that those numbers need to be high in order to build towards that.

I don;t see any need to change the helicopters - I think they're fine as they are.

The suggested wording sounds fine to me.


New Version 45 with wording alteration.

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Re: Das Schloß [BETA] V45 Word Adjustment?

Postby tonbomorphew on Sun Jul 25, 2010 1:20 pm

LOVE IT!
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Sun Jul 25, 2010 7:26 pm

cairnswk wrote:
Queen_Herpes wrote:
cairnswk wrote:
AAFitz wrote:Will this sording suffice?

Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)

Good enough for me...


carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...


It seems that the armies at the Landeplatzen and the Hubschrauberen along with the fact that they reset back to those numbers means that NO ONE would reaonably EVER attack them. Is it possible to attempt to find out a better number on each of those? There really is no way to earn 75 troops at the beginning of a turn to reasonably attack your way through those positions. Then, you've got the enemy territories to conquer, so you've probably need at least 100 armies to effectively attack through. I think 60 needs to be reduced. 15 may be ok at the landeplatzen.


I really don't want to do that.
You should be aiming at achieving the objective of the game as the way to win, not knocking out your opponents.
As previously stated, the helipcopters were included as the final way to overcome stalements, so it makes sense that those numbers need to be high in order to build towards that.


The helos definitely dont bother me at whatever number they are at. They only really come into play in large escalating games anyways, so the 60 is nearly irrelevant, and certainly not too big, given their intended purpose. It adds way more strategy to the map...but again, I have nearly never used them.

As far as the rest of the changes go, I know they are close, because while I still usually win, Ive been losing randomly, and from random players and even players with no real idea, which means there is not one sure fire place to drop to win. You have to take a risk where you drop, the dice come into play, and timing is huge as well. I simply have no complaints about it, and only wish I tried the upper right bonus a few times, so I could comment on its effectiveness, but simply havent wanted to take the chance. Ive seen people do it though, which means it certainly can work. Whether its a good idea, or a great one or a bad one though, I honestly have no idea.

Thanks for being so patient on this one cairns, the map is simply awesome with all thats going on, on it...and on fog, and after playing more games on it by far, I still have no idea what to expect from the other players....It is by far the best manual fog map on CC in my opinion, especially on 1v1, because it is hardly ever just a dice shoot out.
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Re: Das Schloß [BETA] V44 Adjustment?

Postby cairnswk on Sun Jul 25, 2010 8:33 pm

AAFitz wrote:...
Thanks for being so patient on this one cairns...

AAFitz, i'm just pleased that somewhere along the line we've managed to reach some sort of configuration that is pleasing for you, as well as hopefully, many others. :)
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Re: Das Schloß [BETA] V45 Word Adjustment?

Postby cairnswk on Tue Jul 27, 2010 3:41 pm

Above images sent forward for upload.
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Re: Das Schloß [BETA] V45 Word Adjustment?

Postby MrBenn on Tue Jul 27, 2010 5:49 pm

Hopefully then, we'll be able to usher this one out of Beta shortly?
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Re: Das Schloß [BETA] V44 Adjustment?

Postby AAFitz on Tue Aug 10, 2010 8:27 am

cairnswk wrote:
AAFitz wrote:...
Thanks for being so patient on this one cairns...

AAFitz, i'm just pleased that somewhere along the line we've managed to reach some sort of configuration that is pleasing for you, as well as hopefully, many others. :)


As am I, and as I said all along, its an awesome map, and it really needed very little to stay that way. As it stands, as a 1v1 map, im not sure there is a more unpredictable one, or one less based on the cubes available. Drop can influence the game, and certainly the cubes can too, but for the most part, its all in how you play, and there are even many choices of how one does just that.
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Re: Das Schloß [BETA] V45 Word Adjustment?

Postby ben.carbery on Tue Aug 10, 2010 6:19 pm

I can't tell what the status of this map (quenched or beta?), but I have to say this one is well worth keeping. Please do NOT get rid of it!
This is an intensely strategy driven map, and conquer club needs this variety. Personally I had no trouble understanding the map after a few rounds. I would compare this map to waterloo (my favourite) in complexity but more so - it is a very different kind of game to waterloo, but that is what is so great about CC - the variety.
I disagree with any concerns about gameplay. In my last game on this map several players came back from the dead several times. This does NOT happen on the vast majority maps, players suffer a death of attrition (this assumes fog of war).
My suggestion is for foundry folk to let this map survive, you never know what new strategies and forms of gameplay will come out of an innovative map.
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Re: Das Schloß [BETA] V45 Word Adjustment?

Postby MrBenn on Wed Aug 18, 2010 4:34 pm

This is still Beta for now - but hopefully it's shortly on it's way into full play.

Cairns, do you think everything's settled now?
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