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Postby Herakilla on Wed Dec 12, 2007 9:30 pm

i like the concept, but you will have to put a huge decay on certain territories where players can cut off other players easily such as the check points, whoever can hold those (fat chance i know but still) will effectively be free to roam!
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Postby mibi on Wed Dec 12, 2007 10:18 pm

this map needs a backstory or something... right now it looks like a Minard on acid.
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Postby cairnswk on Thu Dec 13, 2007 3:19 am

mibi wrote:this map needs a backstory or something... right now it looks like a Minard on acid.


Mibi...i looked up minard in the dictionary...can't find it anywhere...care to explain please.
And what exactly do you mean by a backstory...sorry i'm a little dumb to someone such as yourself who is an inventor of ideas :)
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Postby MrBenn on Thu Dec 13, 2007 7:37 am

Just a thought; you could ease congestion on the cablecar, by allowing each car to attack the 2 either side:

  O |
/ | /
| O
\ | \
  O |
/ | /
| O
\ | \
  O |
/ | /
| O

Does that make sense? (sorry about the naff text picture!)
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Postby mibi on Thu Dec 13, 2007 9:15 am

cairnswk wrote:
mibi wrote:this map needs a backstory or something... right now it looks like a Minard on acid.


Mibi...i looked up minard in the dictionary...can't find it anywhere...care to explain please.
And what exactly do you mean by a backstory...sorry i'm a little dumb to someone such as yourself who is an inventor of ideas :)


Minard

and a back story would just be a blurb on what is going on, not related to gameplay.

Like time period, who is what, whats the point, because when you add up the foreign language, foreign gameplay, and foreign looking map, its all quite foreign... a back story would help orient people a bit. In all my ignorance of the subject, it looks like a recreation of the germans invading antarctica in WW2.
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Postby yeti_c on Thu Dec 13, 2007 9:26 am

mibi wrote:
cairnswk wrote:
mibi wrote:this map needs a backstory or something... right now it looks like a Minard on acid.


Mibi...i looked up minard in the dictionary...can't find it anywhere...care to explain please.
And what exactly do you mean by a backstory...sorry i'm a little dumb to someone such as yourself who is an inventor of ideas :)


Minard

and a back story would just be a blurb on what is going on, not related to gameplay.

Like time period, who is what, whats the point, because when you add up the foreign language, foreign gameplay, and foreign looking map, its all quite foreign... a back story would help orient people a bit. In all my ignorance of the subject, it looks like a recreation of the germans invading antarctica in WW2.


http://www.imdb.com/title/tt0065207/

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Postby bryguy on Thu Dec 13, 2007 9:36 am

wonder what this map would be like if all the wording was in german :twisted:



Wahrscheinlich etwas wie dieses, aber es kann nicht sein, könnte es am Ende anders sein, aber immer noch, ach, und ich wäre völlig durcheinander, indem sie
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Postby cairnswk on Thu Dec 13, 2007 10:08 am

mibi wrote:
cairnswk wrote:
mibi wrote:this map needs a backstory or something... right now it looks like a Minard on acid.


Mibi...i looked up minard in the dictionary...can't find it anywhere...care to explain please.
And what exactly do you mean by a backstory...sorry i'm a little dumb to someone such as yourself who is an inventor of ideas :)


Minard

and a back story would just be a blurb on what is going on, not related to gameplay.

Like time period, who is what, whats the point, because when you add up the foreign language, foreign gameplay, and foreign looking map, its all quite foreign... a back story would help orient people a bit. In all my ignorance of the subject, it looks like a recreation of the germans invading antarctica in WW2.


thanks mibi....you input is most valuable as always :) poor old Minard
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Postby cairnswk on Thu Dec 13, 2007 10:10 am

MrBenn wrote:Just a thought; you could ease congestion on the cablecar, by allowing each car to attack the 2 either side:

  O |
/ | /
| O
\ | \
  O |
/ | /
| O
\ | \
  O |
/ | /
| O

Does that make sense? (sorry about the naff text picture!)


It makes very good sense MrBenn. thank you. I had thought about it but just not put it forward.
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Postby cairnswk on Thu Dec 13, 2007 10:12 am

bryguy wrote:wonder what this map would be like if all the wording was in german :twisted:


Goodness, Minard would have a dreadful time,
I think if people really want to know what the german is they'll google or similar; and the foregin language i think adds to the war reality of the map.
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Postby bryguy on Thu Dec 13, 2007 10:16 am

cairnswk wrote:
bryguy wrote:wonder what this map would be like if all the wording was in german :twisted:


Goodness, Minard would have a dreadful time,
I think if people really want to know what the german is they'll google or similar; and the foregin language i think adds to the war reality of the map.




yea ive been using google all day, here is this page in german :)


http://translate.google.com/translate?u ... en&ie=UTF8






note: if u want to read what it says in english, then hover your mouse over the word that u want to know
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Postby cairnswk on Fri Dec 14, 2007 1:39 pm

Mmmm...i'll do something on this one later today.
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Postby cairnswk on Fri Dec 14, 2007 6:16 pm

Version 8 Update:

Changes:

1. movement in the legend
2. background story attached in the legend
3. new cablecar attack route possibility for discussion
4. Capture objective changed from Bahnhof to Commader Willy

Image

Image
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Postby cairnswk on Fri Dec 14, 2007 8:04 pm

Coleman... i cannot see the poll from 1st post on page 1 so i am unable to determine if this has finished.
Could you check please, and if finished, please pull down.
Thanks
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Postby edbeard on Fri Dec 14, 2007 8:50 pm

why am I not going to go the same route up the cable cars that the person did before me? It seems like theres a bunch of cars just because you can fit a bunch of cars there. I'm not sure there is any way to make it so that the alternate route won't be used by the second person. Unless I leave more armies on the cars than the neutrals on the other routes. Maybe this is enough reason to put that extra route. But, they could always put armies on the Kontrol areas to block you anyway.

In terms of strategy, I'm going to do my best to control the whole airport and lower area, then hold off my opponents saving the castle for the very end. I don't think you've addressed the 'problem' of the castle being the last area players will go. Maybe this is what you want, but it just seems silly to me.

The only other time people are going for the castle are if they are cut out of the east side of the lower german area (and/or the airport). Now, you have to go through all of that mess just to get back around the bend. There's no bonuses for you at the castle. You've all but lost already.
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