Arms Race! [Quenched]

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Re: Arms Race! [Quenched]

Postby kletka on Thu May 22, 2008 6:28 am

WidowMakers wrote: This is why people need to come into the foundry before a map is finished.


So it is my fault, I guess. Sorry :!:

BTW, Albert Lamorisse did not do his homework either, as Ukraine takes over all Western Russia and Afganistan is taking the territory of Kazakhstan, while the map is crowned with 2 cities of Yakutsk and Irkutsk! :mrgreen:
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Re: Arms Race! [Quenched]

Postby mibi on Thu May 22, 2008 6:32 am

kletka wrote:What the f*** is Chitba?? The city is called Chita, a proud capital of Zabajkalskij Kraj :twisted:

Also why is it Ekatirenburg and Leningrad? They were never called this at the same time!! You would better change Ekaterinburg to its proper communist name Sverdlovsk :!:

And Samara was called Kuibyshev in the USSR

#-o Can you do your homework before making maps, grrrrrrr?

being that the USSR was closed off during much of the cold war, this make accurately reflects the inaccurate intelligence that was common during the era.
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Re: Arms Race! [Quenched]

Postby Incandenza on Thu May 22, 2008 1:32 pm

I got a chance to deliver that old Moby Dick line " from hell's heart I stab at thee" last night as I nuked an opponent into radioactive cinders....

god I love this map.
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Re: Arms Race! [Quenched]

Postby MOBAJOBG on Sat May 24, 2008 8:05 pm

Thanks for making a nicely balance and simply interesting map.
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Re: Arms Race! [Quenched]

Postby fireedud on Sun May 25, 2008 8:59 am

Guys, I'm starting A cold War tourney, here's the link if you want to join: viewtopic.php?f=90&t=51961
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Arms Race Map Improvement

Postby CryWolf on Sun May 25, 2008 5:05 pm

Hello all,

I've seen many maps be created, and every once in a while one comes out that is simply awesome. I want to thank whoever came out with the arms race map, because it is simply excellent. However, I do have a suggestion that would make the map more realistic and perhaps more fun :)

If you hold the launch code and the missile for a country, you should only have to control one of the presidents to win. For example, if you hold the premier, the USA launch code, and the Titan II, you should be able to "Launch" the US missile at any USA territory.

Let me know what you think :)
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Re: Arms Race Map Improvement

Postby WidowMakers on Sun May 25, 2008 9:37 pm

CryWolf wrote:Hello all,

I've seen many maps be created, and every once in a while one comes out that is simply awesome. I want to thank whoever came out with the arms race map, because it is simply excellent. However, I do have a suggestion that would make the map more realistic and perhaps more fun :)

If you hold the launch code and the missile for a country, you should only have to control one of the presidents to win. For example, if you hold the premier, the USA launch code, and the Titan II, you should be able to "Launch" the US missile at any USA territory.

Let me know what you think :)
I am glad you liek the map. Hope it continues to play well.

As far as you thinking it would be more realistic...I disagree. How realistic would it have been for the USSR premiere to have called into USA with launch codes and ordered a strike? Probably not to likely. Anyway there are plenty of things that are not realistic here, we had to make choices and we felt this was the best option.

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Re: Arms Race Map Improvement

Postby BENJIKAT IS DEAD on Mon May 26, 2008 2:40 am

CryWolf wrote:If you hold the launch code and the missile for a country, you should only have to control one of the presidents to win. For example, if you hold the premier, the USA launch code, and the Titan II, you should be able to "Launch" the US missile at any USA territory.


Not only is this idea a little silly, it's also almost entirely redundant. I am yet to see anyone slog through a missile until after they have control of that entire country - so in the example above there wouldn't be anything (useful) to bombard.
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Re: Arms Race! [Quenched]

Postby terrafutan on Mon May 26, 2008 7:00 am

I recently completed my 1st Arms Race game. Have to say, a very fun map to play.

One little issue thats not a game stopper or anything, but I took out everything my opponent had conquered except his missile launch which one can't target.

Obviously on the very next turn I won the game but this is the first time I have ever seen an opponent eliminated by neutral lol

From the game log:
2008-05-26 13:33:05 - Incrementing game to round 14
2008-05-26 13:38:47 - Hado911 lost SS-18 MISSLE LAUNCH to neutral player
2008-05-26 13:38:47 - neutral player eliminated Hado911 from the game
2008-05-26 13:38:47 - terrafutan won the game

Dunno if that would classify as a bug or a game feature to keep the spirits up.
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Re: Arms Race! [Quenched]

Postby bryguy on Sat May 31, 2008 7:35 am

lol did u realize that you can get eliminated from the game by the neutral player? i played 3 games against a dude and in the last 1 that happened, cause he got the opposing missile and bombared all my territs except for the one which i used to bombard HIS missile in the last turn. So then he ended his turn and i got myself killed by a neutral :mrgreen:


oh well, tons of fun!
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Re: Arms Race! [Quenched]

Postby T7 on Sun Jun 01, 2008 6:40 am

Where's the mutha that came up with and made this map? Freakin' awesome mate, great fun! Thanks for sticking to your vision of something different, it works damn well.

Looks like I'm going to get to fire a nuke in my first game - can't wait to frack those Russians up with an overwhelming +50 hit!

(Nothing personal to any Russians or ex-USSR nation people here... if my placement had fallen in the USSR instead of the US, I'd be just as keen and excited about blowing those Americans to smithereens...!! :mrgreen:
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Re: Arms Race! [Quenched]

Postby WidowMakers on Sun Jun 01, 2008 12:30 pm

Well I think I can speak for mibi and myself that we are glad people like the map. It is almost 100% the same as mibi's initial idea. So give him credit for the idea. I just do pretty pictures.

Have fun NUKING the world. :twisted: :twisted: :twisted:

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Re: Arms Race! [Quenched]

Postby Ogrecrusher on Mon Jun 02, 2008 3:04 pm

Firstly I'd like to say I love this map, awesome fun, but I would like to say one thing.
I've noticed the tactic of attacking through the neutral on missile launch WITHOUT holding the missle is actually a very effective strategy. My opponent did this against me and it nearly turned the game, then I did it to him with the armies I had left and pulled it back.
To me this seems against the original idea of the map. I'd like to see the neutral raised to say 50, and the bonus for strike to 100.
This would discourage this "against the spirit of the map" tactic, which I will continue using until it's fixed :)
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Re: Arms Race! [Quenched]

Postby WidowMakers on Mon Jun 02, 2008 5:15 pm

Ogrecrusher wrote:Firstly I'd like to say I love this map, awesome fun, but I would like to say one thing.
I've noticed the tactic of attacking through the neutral on missile launch WITHOUT holding the missle is actually a very effective strategy. My opponent did this against me and it nearly turned the game, then I did it to him with the armies I had left and pulled it back.
To me this seems against the original idea of the map. I'd like to see the neutral raised to say 50, and the bonus for strike to 100.
This would discourage this "against the spirit of the map" tactic, which I will continue using until it's fixed :)
I have no problem with this. If mibi is OK I can redo teh Image.

If we do adjust the settings, do the numbers make sense to everyone?

50 respawn on MISSILE LAUNCH
100 BONUS

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Re: Arms Race! [Quenched]

Postby mibi on Mon Jun 02, 2008 7:02 pm

WidowMakers wrote:
Ogrecrusher wrote:Firstly I'd like to say I love this map, awesome fun, but I would like to say one thing.
I've noticed the tactic of attacking through the neutral on missile launch WITHOUT holding the missle is actually a very effective strategy. My opponent did this against me and it nearly turned the game, then I did it to him with the armies I had left and pulled it back.
To me this seems against the original idea of the map. I'd like to see the neutral raised to say 50, and the bonus for strike to 100.
This would discourage this "against the spirit of the map" tactic, which I will continue using until it's fixed :)
I have no problem with this. If mibi is OK I can redo teh Image.

If we do adjust the settings, do the numbers make sense to everyone?

50 respawn on MISSILE LAUNCH
100 BONUS

Comments

WM


I don't see how taking out 15 neutrals beyond you attack your opponent is in any way an advantage. why not put your armies on a spy and not have to waste attacks on neutrals? Or put the 20 armies you would need to get past the neutrals on to your president and launch code to secure a nuke. it doesn't make much sense to me.

strikes through the missile without nuclear capacity are known as conventional missiles strikes, they are pretty lame, if you if let them turn the game you must be doing something wrong.
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