Conquer Club

Operation Drug War [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby edbeard on Thu May 15, 2008 12:37 am

I dunno. I still think my way is best. Though I'm having a hard time deciphering what exactly you're saying.

One thing I do know is I don't want the game log to have 5 lines for a bonus when I can have one. That's why I like my code.

I think you're saying that you don't like how my XML includes Leader and 2nd in the name for the continent. You want it to be so the log will show whether you're getting the bonus for holding Leader or whether you're getting the bonus for holding 2nd. That's why you want to separate them. However, when you hold both, you've just overridden it to say you get the bonus for holding Leader. My problem with this is that someone will think, "Oh. I can just take out leader and he won't get the bonus." After they take out Leader, the player is still getting the same bonus but it will now say with 2nd. So, I think it's better to lump the continent and coding as 'Leader or 2nd' because it means less continents need to be coded and because it doesn't confuse people as to what the bonus actually is. For this same reason, I don't like naming Lieutenant and the Commissioner 'The Police'. We haven't put this on the legend and I think it will just confuse people. The map is already somewhat rules heavy and I don't think adding another thing to the legend will be helpful. The way it is now is somewhat bulky and cumbersome when I say, "Commissioner + Lieutenant + Six Patrol" but it's easy to understand.


One thing that leads to my XML being very long is I override every single continent. That comes before it. I don't think this needs to be done. I think we can just override the continent directly underneath it. This will cut down the lines drastically.

EG: currently my code looks like this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + One Patrol</override>
<override>Commissioner + Lieutenant + Two Patrol</override>
<override>Commissioner + Lieutenant + Three Patrol</override>
<override>Commissioner + Lieutenant + Four Patrol</override>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



I believe all I need is this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



We need confirmation on this though.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby yeti_c on Thu May 15, 2008 3:46 am

edbeard wrote:I dunno. I still think my way is best. Though I'm having a hard time deciphering what exactly you're saying.

One thing I do know is I don't want the game log to have 5 lines for a bonus when I can have one. That's why I like my code.

I think you're saying that you don't like how my XML includes Leader and 2nd in the name for the continent. You want it to be so the log will show whether you're getting the bonus for holding Leader or whether you're getting the bonus for holding 2nd. That's why you want to separate them. However, when you hold both, you've just overridden it to say you get the bonus for holding Leader. My problem with this is that someone will think, "Oh. I can just take out leader and he won't get the bonus." After they take out Leader, the player is still getting the same bonus but it will now say with 2nd. So, I think it's better to lump the continent and coding as 'Leader or 2nd' because it means less continents need to be coded and because it doesn't confuse people as to what the bonus actually is. For this same reason, I don't like naming Lieutenant and the Commissioner 'The Police'. We haven't put this on the legend and I think it will just confuse people. The map is already somewhat rules heavy and I don't think adding another thing to the legend will be helpful. The way it is now is somewhat bulky and cumbersome when I say, "Commissioner + Lieutenant + Six Patrol" but it's easy to understand.


One thing that leads to my XML being very long is I override every single continent. That comes before it. I don't think this needs to be done. I think we can just override the continent directly underneath it. This will cut down the lines drastically.

EG: currently my code looks like this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + One Patrol</override>
<override>Commissioner + Lieutenant + Two Patrol</override>
<override>Commissioner + Lieutenant + Three Patrol</override>
<override>Commissioner + Lieutenant + Four Patrol</override>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



I believe all I need is this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



We need confirmation on this though.


Ed - This will work...

if (and only if) you can guarantee that the continents chain down.

i.e.

Code: Select all
<continent>
  <name>4 of 12 terrs
  <bonus>1
  <components>
    <territory>a
    <territory>b
    <territory>c
    <territory>d
    <territory>e
    <territory>f
    <territory>g
    <territory>h
    <territory>i
    <territory>j
    <territory>k
    <territory>l
  </components>
  <required>4</required>
</continent>

<continent>
  <name>8 of 12 terrs
  <bonus>1
  <components>
    <territory>a
    <territory>b
    <territory>c
    <territory>d
    <territory>e
    <territory>f
    <territory>g
    <territory>h
    <territory>i
    <territory>j
    <territory>k
    <territory>l
  </components>
  <required>8</required>
  <overrides>
    <override>4 of 12 terrs
  </overrides>
</continent>

<continent>
  <name>12 of 12 terrs
  <bonus>1
  <components>
    <territory>a
    <territory>b
    <territory>c
    <territory>d
    <territory>e
    <territory>f
    <territory>g
    <territory>h
    <territory>i
    <territory>j
    <territory>k
    <territory>l
  </components>
  <overrides>
    <override>8 of 12 terrs
  </overrides>
</continent>


As you can see - if you hold 12 terrs - you must also hold 8 and 4 terrs - thus 8 will override 4 - and 12 will override 8. FINE.

However consider the following...

Code: Select all
<continent>
  <name>4 of 12 terrs
  <bonus>1
  <components>
    <territory>a
    <territory>b
    <territory>c
    <territory>d
    <territory>e
    <territory>f
    <territory>g
    <territory>h
    <territory>i
    <territory>j
    <territory>k
    <territory>l
  </components>
  <required>4</required>
</continent>

<continent>
  <name>8 of 12 terrs
  <bonus>1
  <components>
    <territory>i
    <territory>j
    <territory>k
    <territory>l
    <territory>m
    <territory>n
    <territory>o
    <territory>p
    <territory>q
    <territory>r
    <territory>s
    <territory>t
  </components>
  <required>8
  <overrides>
    <override>4 of 12 terrs
  </overrides>
</continent>

<continent>
  <name>12 of 12 terrs
  <bonus>1
  <components>
    <territory>a
    <territory>b
    <territory>c
    <territory>d
    <territory>e
    <territory>f
    <territory>g
    <territory>h
    <territory>i
    <territory>j
    <territory>k
    <territory>l
  </components>
  <overrides>
    <override>8 of 12 terrs
  </overrides>
</continent>


As you can see here - the 8 terrs continent might not be held if you hold the 12 terrs continent - thus the override for 4 of 12 - may not be fired.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby edbeard on Thu May 15, 2008 4:10 am

makes sense

I'm almost 100% positive that you do need to hold all the previous ones.

that's something to check.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby zimmah on Thu May 15, 2008 6:55 am

edbeard wrote:I think you're saying that you don't like how my XML includes Leader and 2nd in the name for the continent. You want it to be so the log will show whether you're getting the bonus for holding Leader or whether you're getting the bonus for holding 2nd. That's why you want to separate them. However, when you hold both, you've just overridden it to say you get the bonus for holding Leader. My problem with this is that someone will think, "Oh. I can just take out leader and he won't get the bonus." After they take out Leader, the player is still getting the same bonus but it will now say with 2nd. So, I think it's better to lump the continent and coding as 'Leader or 2nd' because it means less continents need to be coded and because it doesn't confuse people as to what the bonus actually is.


i think the rules are clear enough about that though, it's just a matter of personal choice i guess.
anyways i'll just use your way then, be it that the code needs a mayor changeover to reduce the size, and maybe remove some bugs (the filesize for example doesn't match the pictures you posted here)

For the reason stated above, I don't like naming Lieutenant and the Commissioner 'The Police'. We haven't put this on the legend and I think it will just confuse people. The map is already somewhat rules heavy and I don't think adding another thing to the legend will be helpful. The way it is now is somewhat bulky and cumbersome when I say, "Commissioner + Lieutenant + Six Patrol" but it's easy to understand.


here again i think they will understand it (most players that are willing to play a 'hard' map with so many rules are smart enough to understand bonusses like this. besides maps like USapocalypse also use bonusses in this way, like 'a radiation nexus' when holding several irridated territories, while the name 'radiation nexus' is shown nowhere on the map/legend, everyone knows what it means anyways.

One thing that leads to my XML being very long is I override every single continent. That comes before it. I don't think this needs to be done. I think we can just override the continent directly underneath it. This will cut down the lines drastically.

EG: currently my code looks like this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + One Patrol</override>
<override>Commissioner + Lieutenant + Two Patrol</override>
<override>Commissioner + Lieutenant + Three Patrol</override>
<override>Commissioner + Lieutenant + Four Patrol</override>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



I believe all I need is this

Code: Select all
<continent>
<name>Commissioner + Lieutenant + Six Patrol</name>
<bonus>6</bonus>
<components>
<territory>Commissioner</territory>
<territory>Lieutenant</territory>
<continent>Six Patrol</continent>
</components>
<overrides>
<override>Commissioner + Lieutenant + Five Patrol</override>
<override>Six Patrol</override>
</overrides>
</continent>



We need confirmation on this though.


that would greatly reduce the size indeed. i'm not sure btw why you override a territory that doesn't give a bonus anyways like 'six patrol' but i think you do this becuase otherwise the line 'Someone Gets 0 bonus for holding Six Patrol' along with the line 'Someone gets 6 bonus for holding Six Patrol and Commissioner + Lieutenant' am i right?
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby yeti_c on Thu May 15, 2008 8:43 am

zimmah wrote:i'm not sure btw why you override a territory that doesn't give a bonus anyways like 'six patrol' but i think you do this becuase otherwise the line 'Someone Gets 0 bonus for holding Six Patrol' along with the line 'Someone gets 6 bonus for holding Six Patrol and Commissioner + Lieutenant' am i right?


Correct.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Operation Drug War v14 pg9 [I, Gr, GP]

Postby edbeard on Thu May 15, 2008 1:34 pm

Click image to enlarge.
image


Click image to enlarge.
image



here are the latest images
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby t-o-m on Thu May 15, 2008 4:11 pm

ahh - you really should have put "operation coded by:
Zimmah"
because it is call operation drug war and in police they DO call things operations
:lol:

QUENCH
User avatar
Major t-o-m
 
Posts: 2917
Joined: Sat Mar 22, 2008 2:22 pm

Re: Operation Drug War pg13 [I, Gr, GP]

Postby TaCktiX on Fri May 16, 2008 12:24 am

I disagree with the red/blue alternation on every Stash. It makes it look like we're having a candycane Christmas instead of a fullbore drug bust. It also clashes with Main Stash, which is all solid black. Perhaps make the Stashes single colors?
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Fri May 16, 2008 1:00 am

notice that there are three sector continents coloured red, blue, and pink

territories that are part of these continents are coloured to match. since stash territories are part of two of those continents, they have both colours.

any territories that are part of objectives are coloured with black text for a similar reason.

these visual and text markers are used to help with the complexity of the map.

to sum up. thanks but no thanks.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby AndyDufresne on Fri May 16, 2008 7:47 pm

I think the textual clues benefit the map. In the legend, however, I dislike the use of the Crayola Apricot color...it just oddly stands out!


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Fri May 16, 2008 8:22 pm

I'm not sure what other colour we could use though.

yellow would blend in too much with the legend

white probably would blend in also (furthermore and more importantly, it wouldn't stand out from the other territory names on the map itself)

green is the same as the background of parts of those territories

brown is too dark.

pinkish/orangish (apricot!) seems like a good one to me.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby laci_mae on Fri May 16, 2008 9:50 pm

edbeard wrote:I'm not sure what other colour we could use though.

yellow would blend in too much with the legend

white probably would blend in also (furthermore and more importantly, it wouldn't stand out from the other territory names on the map itself)

green is the same as the background of parts of those territories

brown is too dark.

pinkish/orangish (apricot!) seems like a good one to me.


As much as I dislike burnt orange, it would be an improvement over the pastel apricot.
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Fri May 16, 2008 9:58 pm

I sent along the concerns to Tel for consideration/implementation of possible solutions
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Mon May 19, 2008 2:18 pm

Click image to enlarge.
image

Click image to enlarge.
image



there you go!

now we just need the XML to be finished
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby zimmah on Thu May 22, 2008 10:06 am

been a bit busy lately, will try to fix it ASAP
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Operation Drug War pg13 [I, Gr, GP]

Postby AndyDufresne on Mon May 26, 2008 8:14 pm

Good to hear the XML is coming along, because I've neglected this thread! :) Glad nothing important was going on... **Eats a banana**


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Operation Drug War pg13 [I, Gr, GP]

Postby jakeo94 on Tue Jun 03, 2008 9:41 pm

great idea love the idea love the product but the grafics could b a litl mor refind and u need more armies avalable
User avatar
Cook jakeo94
 
Posts: 15
Joined: Thu Apr 10, 2008 7:47 pm

Re: Operation Drug War pg13 [I, Gr, GP]

Postby zimmah on Sun Jun 08, 2008 9:43 am

guess i have to rewrite the whole XML cuz i can only find the bad one, i don't know where i saved the good one.

i think i'll be done with the XML in about 4 or 5 hours
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Operation Drug War pg13 [I, Gr, GP]

Postby AndyDufresne on Sun Jun 08, 2008 12:59 pm

Good luck then!


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Sun Jun 08, 2008 3:08 pm

zimmah wrote:guess i have to rewrite the whole XML cuz i can only find the bad one, i don't know where i saved the good one.

i think i'll be done with the XML in about 4 or 5 hours



well here's mine which I think only needs centering, and checking

http://www.sendspace.com/file/fpi5hl
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby zimmah on Sun Jun 08, 2008 3:18 pm

edbeard wrote:
zimmah wrote:guess i have to rewrite the whole XML cuz i can only find the bad one, i don't know where i saved the good one.

i think i'll be done with the XML in about 4 or 5 hours



well here's mine which I think only needs centering, and checking

http://www.sendspace.com/file/fpi5hl



i'm almost done with the large file, now just some centreing and the small centering, i will post it in a sec.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Sun Jun 08, 2008 4:44 pm

sounds good!

Once I check it over, I'll ask forza to look at it
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby zimmah on Sun Jun 08, 2008 5:40 pm

Click image to enlarge.
image

Click image to enlarge.
image


here is the XML, i didn't check it yet but i'm quite sure it's allright

Code: Select all
<?xml version="1.0"?>
<map>
   <title>Operation Drug War</title>
   <smallwidth>600</smallwidth>
   <smallheight>583</smallheight>
   <largewidth>800</largewidth>
   <largeheight>777</largeheight>
   <filetype>png</filetype>
<!-- Start Objectives -->
<objective>
 <name>City Hall Objective</name>
 <components>
  <territory>Judge</territory>
  <territory>D.A.</territory>
  <territory>Main Stash</territory>
 </components>
</objective>
<objective>
<name>Supply Objective</name>
 <components>
  <territory>Supplier</territory>
  <territory>Driver</territory>
  <territory>Main Stash</territory>
 </components>
</objective>
<objective>
 <name>Leader Objective</name>
 <components>
  <territory>Leader</territory>
  <territory>2nd</territory>
  <territory>Main Stash</territory>
 </components>
</objective>
<objective>
 <name>Detective Objective</name>
 <components>
  <territory>Detective</territory>
  <territory>Junkie CI</territory>
  <territory>Main Stash</territory>
 </components>
</objective>
<!-- End Objectives -->
<!-- Start Continents -->
<continent>
 <name>North West</name>
 <bonus>4</bonus>
 <components>
  <territory>NW Stash</territory>
  <territory>NW Junkie</territory>
  <territory>NW Patrol</territory>
  <territory>NW Runner</territory>
  <territory>NW Counter</territory>
  <territory>NW Boss</territory>
  <territory>NW Phone</territory>
  <territory>NW Muscle</territory>
 </components>
</continent>
<continent>
 <name>Supply</name>
 <bonus>3</bonus>
 <components>
  <territory>Supplier</territory>
  <territory>Driver</territory>
  <territory>Supply Muscle</territory>
  <territory>Supply Patrol</territory>
  <territory>Supply Phone</territory>
 </components>
</continent>
<continent>
 <name>North East</name>
 <bonus>4</bonus>
 <components>
  <territory>NE Patrol</territory>
  <territory>NE Junkie</territory>
  <territory>NE Stash</territory>
  <territory>NE Counter</territory>
  <territory>NE Boss</territory>
  <territory>NE Muscle</territory>
  <territory>NE Phone</territory>
 </components>
</continent>
<continent>
 <name>City Hall</name>
 <bonus>4</bonus>
 <components>
  <territory>Judge</territory>
  <territory>D.A.</territory>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>City Hall Patrol</territory>
  <territory>City Hall Phone</territory>
 </components>
</continent>
<continent>
 <name>Hideout</name>
 <bonus>3</bonus>
 <components>
  <territory>2nd</territory>
  <territory>Leader</territory>
  <territory>Hide Out Muscle</territory>
  <territory>Attorney</territory>
  <territory>Hide Out Phone</territory>
 </components>
</continent>
<continent>
 <name>South West</name>
 <bonus>4</bonus>
 <components>
  <territory>SW Phone</territory>
  <territory>SW Muscle</territory>
  <territory>SW Boss</territory>
  <territory>SW Counter</territory>
  <territory>SW Patrol</territory>
  <territory>SW Runner</territory>
  <territory>SW Stash</territory>
  <territory>SW Junkie</territory>
 </components>
</continent>
<continent>
 <name>Vacant</name>
 <bonus>2</bonus>
 <components>
  <territory>Junkie CI</territory>
  <territory>Vacant Stash</territory>
  <territory>Vacant Patrol</territory>
  <territory>Stick-Up Man</territory>
  <territory>Detective</territory>
 </components>
</continent>
<continent>
 <name>South East</name>
 <bonus>4</bonus>
 <components>
  <territory>SE Muscle</territory>
  <territory>SE Phone</territory>
  <territory>SE Patrol</territory>
  <territory>SE Counter</territory>
  <territory>SE Boss</territory>
  <territory>SE Runner</territory>
  <territory>SE Junkie</territory>
  <territory>SE Stash</territory>
 </components>
</continent>
<!-- End Continents -->
<!-- Start Patrol Cars Bonusses -->
<continent>
 <name>6 Patrol Cars</name>
 <bonus>3</bonus>
 <components>
  <territory>NE Patrol</territory>
  <territory>Supply Patrol</territory>
  <territory>NW Patrol</territory>
  <territory>City Hall Patrol</territory>
  <territory>Stash House Patrol</territory>
  <territory>SW Patrol</territory>
  <territory>Vacant Patrol</territory>
  <territory>SE Patrol</territory>
 </components>
 <required>6</required>
</continent>
<!-- End Patrol Cars Bonusses -->
<!-- Start Phone Bonusses -->
<continent>
 <name>2 Phones</name>
 <bonus>2</bonus>
 <components>
  <territory>NE Phone</territory>
  <territory>Supply Phone</territory>
  <territory>NW Phone</territory>
  <territory>City Hall Phone</territory>
  <territory>Stash House Phone</territory>
  <territory>SW Phone</territory>
  <territory>Hide Out Phone</territory>
  <territory>SE Phone</territory>
 </components>
 <required>2</required>
</continent>
<continent>
 <name>4 Phones</name>
 <bonus>4</bonus>
 <components>
  <territory>NE Phone</territory>
  <territory>Supply Phone</territory>
  <territory>NW Phone</territory>
  <territory>City Hall Phone</territory>
  <territory>Stash House Phone</territory>
  <territory>SW Phone</territory>
  <territory>Hide Out Phone</territory>
  <territory>SE Phone</territory>
 </components>
 <required>4</required>
 <overrides>
  <override>2 Phones</override>
 </overrides>
</continent>
<continent>
 <name>6 Phones</name>
 <bonus>6</bonus>
 <components>
  <territory>NE Phone</territory>
  <territory>Supply Phone</territory>
  <territory>NW Phone</territory>
  <territory>City Hall Phone</territory>
  <territory>Stash House Phone</territory>
  <territory>SW Phone</territory>
  <territory>Hide Out Phone</territory>
  <territory>SE Phone</territory>
 </components>
 <required>6</required>
 <overrides>
  <override>4 Phones</override>
 </overrides>
</continent>
<continent>
 <name>All Phones</name>
 <bonus>8</bonus>
 <components>
  <territory>NE Phone</territory>
  <territory>Supply Phone</territory>
  <territory>NW Phone</territory>
  <territory>City Hall Phone</territory>
  <territory>Stash House Phone</territory>
  <territory>SW Phone</territory>
  <territory>Hide Out Phone</territory>
  <territory>SE Phone</territory>
 </components>
 <overrides>
  <override>6 Phones</override>
 </overrides>
</continent>
<!-- End Phone Bonusses -->
<!-- Start Leader/2nd Bonusses -->
<continent>
 <name>Leader or Second</name>
 <bonus>0</bonus>
 <components>
  <territory>Leader</territory>
  <territory>2nd</territory>
 </components>
 <required>1</required>
</continent>
<continent>
 <name>1 Muscle</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>1</required>
</continent>
<continent>
 <name>2 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>2</required>
 <overrides>
  <override>1 Muscle</override>
 </overrides>
</continent>
<continent>
 <name>3 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>3</required>
 <overrides>
  <override>2 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>4 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>4</required>
 <overrides>
  <override>3 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>5 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>5</required>
 <overrides>
  <override>4 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>6 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>6</required>
 <overrides>
  <override>5 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>7 Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <required>7</required>
 <overrides>
  <override>6 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>All Muscles</name>
 <bonus>0</bonus>
 <components>
  <territory>NE Muscle</territory>
  <territory>NW Muscle</territory>
  <territory>SW Muscle</territory>
  <territory>SE Muscle</territory>
  <territory>Stash House Muscle</territory>
  <territory>Supply Muscle</territory>
  <territory>Stash House Muscle 2</territory>
  <territory>Hide Out Muscle</territory>
 </components>
 <overrides>
  <override>7 Muscles</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 1 muscle</name>
 <bonus>2</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>1 Muscle</continent>
 </components>
 <overrides>
  <override>1 Muscle</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 2 muscles</name>
 <bonus>4</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>2 Muscles</continent>
 </components>
 <overrides>
  <override>2 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 3 muscles</name>
 <bonus>6</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>3 Muscles</continent>
 </components>
 <overrides>
  <override>3 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 4 muscles</name>
 <bonus>8</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>4 Muscles</continent>
 </components>
 <overrides>
  <override>4 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 5 muscles</name>
 <bonus>10</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>5 Muscles</continent>
 </components>
 <overrides>
  <override>5 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 6 muscles</name>
 <bonus>12</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>6 Muscles</continent>
 </components>
 <overrides>
  <override>6 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and 7 muscles</name>
 <bonus>14</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>7 Muscles</continent>
 </components>
 <overrides>
  <override>7 Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<continent>
 <name>Leader or Second and All muscles</name>
 <bonus>16</bonus>
 <components>
  <continent>Leader or Second</continent>
  <continent>All Muscles</continent>
 </components>
 <overrides>
  <override>All Muscles</override>
  <override>Leader or Second</override>
 </overrides>
</continent>
<!-- End Leader/2nd Bonusses -->
<!-- Start Police Bonusses -->
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>NW Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>Supply Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>NE Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>City Hall Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>Stash House Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>SW Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>Vacant Patrol</territory>
 </components>
</continent>
<continent>
 <name>Commissioner and Lieutenant and Patrol cars</name>
 <bonus>1</bonus>
 <components>
  <territory>Commissioner</territory>
  <territory>Lieutenant</territory>
  <territory>SE Patrol</territory>
 </components>
</continent>
<!-- End Police Bonusses -->
<!-- Start Boss/Muscle Bonusses -->
<continent>
 <name>a Boss and a Muscle in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NW Boss</territory>
  <territory>NW Muscle</territory>
 </components>
</continent>
<continent>
 <name>a Boss and a Muscle in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NE Boss</territory>
  <territory>NE Muscle</territory>
 </components>
</continent>
<continent>
 <name>a Boss and a Muscle in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SW Boss</territory>
  <territory>SW Muscle</territory>
 </components>
</continent>
<continent>
 <name>a Boss and a Muscle in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SE Boss</territory>
  <territory>SE Muscle</territory>
 </components>
</continent>
<!-- End Boss/Muscle Bonusses -->
<!-- Start Junkie/Stash Bonusses -->
<continent>
 <name>a Junkie and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SE Junkie</territory>
  <territory>SE Stash</territory>
 </components>
</continent>
<continent>
 <name>a Junkie and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NW Junkie</territory>
  <territory>NW Stash</territory>
 </components>
</continent>
<continent>
 <name>a Junkie and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SW Junkie</territory>
  <territory>SW Stash</territory>
 </components>
</continent>
<continent>
 <name>a Junkie and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NE Junkie</territory>
  <territory>NE Stash</territory>
 </components>
</continent>
<!-- End Junkie/Stash Bonusses -->
<!-- Start Counter/Runner/Stash Bonusses -->
<continent>
 <name>a Counter, a Runner and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SE Counter</territory>
  <territory>SE Runner</territory>
  <territory>SE Stash</territory>
 </components>
</continent>
<continent>
 <name>a Counter, a Runner and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>SW Counter</territory>
  <territory>SW Runner</territory>
  <territory>SW Stash</territory>
 </components>
</continent>
<continent>
 <name>a Counter, a Runner and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NW Counter</territory>
  <territory>NW Runner</territory>
  <territory>NW Stash</territory>
 </components>
</continent>
<continent>
 <name>a Counter, a Runner and a Stash in the same sector</name>
 <bonus>1</bonus>
 <components>
  <territory>NE Counter</territory>
  <territory>NE Runner</territory>
  <territory>NE Stash</territory>
 </components>
</continent>
<!-- End Counter/Runner/Stash Bonusses -->
<!-- Start Territories -->
<!-- Start North West -->
<territory>
 <name>NW Stash</name>
 <borders>
  <border>NW Junkie</border>
  <border>NW Runner</border>
 </borders>
<coordinates>
    <smallx>13</smallx>
    <smally>210</smally>
 <largex>20</largex>
 <largey>273</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>NW Junkie</name>
 <borders>
  <border>NW Patrol</border>
  <border>NW Runner</border>
  <border>NW Stash</border>
 </borders>
<coordinates>
 <smallx>74</smallx>
 <smally>210</smally>
 <largex>101</largex>
 <largey>273</largey>
</coordinates>
</territory>
<territory>
 <name>NW Runner</name>
 <borders>
  <border>NW Boss</border>
  <border>NW Counter</border>
  <border>NW Patrol</border>
  <border>NW Junkie</border>
  <border>NW Stash</border>
 </borders>
<coordinates>
 <smallx>14</smallx>
 <smally>239</smally>
 <largex>21</largex>
 <largey>312</largey>
</coordinates>
</territory>
<territory>
 <name>NW Counter</name>
 <borders>
  <border>NW Boss</border>
  <border>NW Muscle</border>
  <border>NW Patrol</border>
  <border>NW Runner</border>
 </borders>
<coordinates>
 <smallx>82</smallx>
 <smally>250</smally>
 <largex>112</largex>
 <largey>327</largey>
</coordinates>
</territory>
<territory>
 <name>NW Boss</name>
 <borders>
  <border>NW Phone</border>
  <border>NW Muscle</border>
  <border>NW Counter</border>
  <border>NW Runner</border>
 </borders>
<coordinates>
 <smallx>26</smallx>
 <smally>268</smally>
 <largex>37</largex>
 <largey>351</largey>
</coordinates>
</territory>
<territory>
 <name>NW Muscle</name>
 <borders>
  <border>NW Phone</border>
  <border>NW Boss</border>
  <border>NW Counter</border>
 </borders>
<coordinates>
 <smallx>112</smallx>
 <smally>293</smally>
 <largex>151</largex>
 <largey>385</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>NW Patrol</name>
 <borders>
  <border>NW Junkie</border>
  <border>NW Runner</border>
  <border>NW Counter</border>
  <border>NE Patrol</border>
  <border>SE Patrol</border>
  <border>SW Patrol</border>
  <border>Stash House Patrol</border>
  <border>Vacant Patrol</border>
  <border>City Hall Patrol</border>
  <border>Supply Patrol</border>
 </borders>
<coordinates>
 <smallx>114</smallx>
 <smally>239</smally>
 <largex>155</largex>
 <largey>312</largey>
</coordinates>
</territory>
<territory>
 <name>NW Phone</name>
 <borders>
  <border>NW Muscle</border>
  <border>NW Boss</border>
  <border>SE Phone</border>
  <border>NE Phone</border>
  <border>SW Phone</border>
  <border>City Hall Phone</border>
  <border>Stash House Phone</border>
  <border>Hide Out Phone</border>
  <border>Supply Phone</border>
 </borders>
<coordinates>
 <smallx>16</smallx>
 <smally>301</smally>
 <largex>24</largex>
 <largey>395</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End North West -->
<!-- Start North East -->
<territory>
 <name>NE Stash</name>
 <borders>
  <border>NE Junkie</border>
  <border>NE Runner</border>
 </borders>
<coordinates>
 <smallx>535</smallx>
 <smally>200</smally>
 <largex>715</largex>
 <largey>261</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>NE Junkie</name>
 <borders>
  <border>NE Patrol</border>
  <border>NE Runner</border>
  <border>NE Stash</border>
 </borders>
<coordinates>
 <smallx>474</smallx>
 <smally>202</smally>
 <largex>635</largex>
 <largey>264</largey>
</coordinates>
</territory>
<territory>
 <name>NE Runner</name>
 <borders>
  <border>NE Boss</border>
  <border>NE Counter</border>
  <border>NE Patrol</border>
  <border>NE Junkie</border>
  <border>NE Stash</border>
 </borders>
<coordinates>
 <smallx>535</smallx>
 <smally>229</smally>
 <largex>715</largex>
 <largey>300</largey>
</coordinates>
</territory>
<territory>
 <name>NE Counter</name>
 <borders>
  <border>NE Boss</border>
  <border>NE Muscle</border>
  <border>NE Patrol</border>
  <border>NE Runner</border>
 </borders>
<coordinates>
 <smallx>468</smallx>
 <smally>243</smally>
 <largex>626</largex>
 <largey>318</largey>
</coordinates>
</territory>
<territory>
 <name>NE Boss</name>
 <borders>
  <border>NE Phone</border>
  <border>NE Muscle</border>
  <border>NE Counter</border>
  <border>NE Runner</border>
 </borders>
<coordinates>
 <smallx>523</smallx>
 <smally>259</smally>
 <largex>701</largex>
 <largey>340</largey>
</coordinates>
</territory>
<territory>
 <name>NE Muscle</name>
 <borders>
  <border>NE Phone</border>
  <border>NE Boss</border>
  <border>NE Counter</border>
 </borders>
<coordinates>
 <smallx>440</smallx>
 <smally>288</smally>
 <largex>588</largex>
 <largey>377</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>NE Patrol</name>
 <borders>
  <border>NE Junkie</border>
  <border>NE Runner</border>
  <border>NE Counter</border>
  <border>NW Patrol</border>
  <border>SE Patrol</border>
  <border>SW Patrol</border>
  <border>Stash House Patrol</border>
  <border>Vacant Patrol</border>
  <border>City Hall Patrol</border>
  <border>Supply Patrol</border>
 </borders>
<coordinates>
 <smallx>436</smallx>
 <smally>233</smally>
 <largex>583</largex>
 <largey>305</largey>
</coordinates>
</territory>
<territory>
 <name>NE Phone</name>
 <borders>
  <border>NE Muscle</border>
  <border>NE Boss</border>
  <border>SE Phone</border>
  <border>NW Phone</border>
  <border>SW Phone</border>
  <border>City Hall Phone</border>
  <border>Stash House Phone</border>
  <border>Hide Out Phone</border>
  <border>Supply Phone</border>
 </borders>
<coordinates>
 <smallx>536</smallx>
 <smally>292</smally>
 <largex>717</largex>
 <largey>384</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End North East -->
<!-- Start South West -->
<territory>
 <name>SW Stash</name>
 <borders>
  <border>SW Junkie</border>
  <border>SW Runner</border>
 </borders>
<coordinates>
 <smallx>51</smallx>
 <smally>585</smally>
 <largex>69</largex>
 <largey>775</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>SW Junkie</name>
 <borders>
  <border>SW Patrol</border>
  <border>SW Runner</border>
  <border>SW Stash</border>
 </borders>
<coordinates>
 <smallx>123</smallx>
 <smally>581</smally>
 <largex>166</largex>
 <largey>769</largey>
</coordinates>
</territory>
<territory>
 <name>SW Runner</name>
 <borders>
  <border>SW Boss</border>
  <border>SW Counter</border>
  <border>SW Patrol</border>
  <border>SW Junkie</border>
  <border>SW Stash</border>
 </borders>
<coordinates>
 <smallx>60</smallx>
 <smally>560</smally>
 <largex>82</largex>
 <largey>742</largey>
</coordinates>
</territory>
<territory>
 <name>SW Counter</name>
 <borders>
  <border>SW Boss</border>
  <border>SW Muscle</border>
  <border>SW Patrol</border>
  <border>SW Runner</border>
 </borders>
<coordinates>
 <smallx>79</smallx>
 <smally>535</smally>
 <largex>108</largex>
 <largey>708</largey>
</coordinates>
</territory>
<territory>
 <name>SW Boss</name>
 <borders>
  <border>SW Phone</border>
  <border>SW Muscle</border>
  <border>SW Counter</border>
  <border>SW Runner</border>
 </borders>
<coordinates>
 <smallx>13</smallx>
 <smally>531</smally>
 <largex>19</largex>
 <largey>703</largey>
</coordinates>
</territory>
<territory>
 <name>SW Muscle</name>
 <borders>
  <border>SW Phone</border>
  <border>SW Boss</border>
  <border>SW Counter</border>
 </borders>
<coordinates>
 <smallx>117</smallx>
 <smally>500</smally>
 <largex>157</largex>
 <largey>660</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>SW Patrol</name>
 <borders>
  <border>SW Junkie</border>
  <border>SW Runner</border>
  <border>SW Counter</border>
  <border>SE Patrol</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>Stash House Patrol</border>
  <border>Vacant Patrol</border>
  <border>City Hall Patrol</border>
  <border>Supply Patrol</border>
 </borders>
<coordinates>
 <smallx>116</smallx>
 <smally>546</smally>
 <largex>159</largex>
 <largey>721</largey>
</coordinates>
</territory>
<territory>
 <name>SW Phone</name>
 <borders>
  <border>SW Muscle</border>
  <border>SW Boss</border>
  <border>SE Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>City Hall Phone</border>
  <border>Stash House Phone</border>
  <border>Hide Out Phone</border>
  <border>Supply Phone</border>
 </borders>
<coordinates>
 <smallx>18</smallx>
 <smally>494</smally>
 <largex>25</largex>
 <largey>653</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End South West -->
<!-- Start South East -->
<territory>
 <name>SE Stash</name>
 <borders>
  <border>SE Junkie</border>
  <border>SE Runner</border>
 </borders>
<coordinates>
 <smallx>513</smallx>
 <smally>578</smally>
 <largex>685</largex>
 <largey>764</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>SE Junkie</name>
 <borders>
  <border>SE Patrol</border>
  <border>SE Runner</border>
  <border>SE Stash</border>
 </borders>
<coordinates>
 <smallx>440</smallx>
 <smally>576</smally>
 <largex>588</largex>
 <largey>762</largey>
</coordinates>
</territory>
<territory>
 <name>SE Runner</name>
 <borders>
  <border>SE Boss</border>
  <border>SE Counter</border>
  <border>SE Patrol</border>
  <border>SE Junkie</border>
  <border>SE Stash</border>
 </borders>
<coordinates>
 <smallx>502</smallx>
 <smally>554</smally>
 <largex>671</largex>
 <largey>732</largey>
</coordinates>
</territory>
<territory>
 <name>SE Counter</name>
 <borders>
  <border>SE Boss</border>
  <border>SE Muscle</border>
  <border>SE Patrol</border>
  <border>SE Runner</border>
 </borders>
<coordinates>
 <smallx>483</smallx>
 <smally>530</smally>
 <largex>645</largex>
 <largey>700</largey>
</coordinates>
</territory>
<territory>
 <name>SE Boss</name>
 <borders>
  <border>SE Phone</border>
  <border>SE Muscle</border>
  <border>SE Counter</border>
  <border>SE Runner</border>
 </borders>
<coordinates>
 <smallx>548</smallx>
 <smally>523</smally>
 <largex>733</largex>
 <largey>692</largey>
</coordinates>
</territory>
<territory>
 <name>SE Muscle</name>
 <borders>
  <border>SE Phone</border>
  <border>SE Boss</border>
  <border>SE Counter</border>
 </borders>
<coordinates>
 <smallx>444</smallx>
 <smally>495</smally>
 <largex>594</largex>
 <largey>654</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>SE Patrol</name>
 <borders>
  <border>SE Junkie</border>
  <border>SE Runner</border>
  <border>SE Counter</border>
  <border>SW Patrol</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>Stash House Patrol</border>
  <border>Vacant Patrol</border>
  <border>City Hall Patrol</border>
  <border>Supply Patrol</border>
 </borders>
<coordinates>
 <smallx>444</smallx>
 <smally>536</smally>
 <largex>594</largex>
 <largey>709</largey>
</coordinates>
</territory>
<territory>
 <name>SE Phone</name>
 <borders>
  <border>SE Muscle</border>
  <border>SE Boss</border>
  <border>SW Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>City Hall Phone</border>
  <border>Stash House Phone</border>
  <border>Hide Out Phone</border>
  <border>Supply Phone</border>
 </borders>
<coordinates>
 <smallx>542</smallx>
 <smally>482</smally>
 <largex>724</largex>
 <largey>637</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End South East -->
<!-- Start Stash House -->
<territory>
 <name>Main Stash</name>
 <borders>
  <border>Garage</border>
  <border>Stash House Muscle</border>
  <border>Stash House Muscle 2</border>
 </borders>
 <coordinates>
 <smallx>284</smallx>
 <smally>371</smally>
 <largex>380</largex>
 <largey>489</largey>
 </coordinates>
 <neutral>6</neutral>
</territory>
<territory>
 <name>Garage</name>
 <borders>
  <border>Main Stash</border>
  <border>Driver</border>
 </borders>
<coordinates>
 <smallx>351</smallx>
 <smally>366</smally>
 <largex>470</largex>
 <largey>482</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
 <name>Stash House Muscle</name>
 <borders>
  <border>Stash House Phone</border>
  <border>Stash House Patrol</border>
  <border>Stash House Muscle 2</border>
  <border>Main Stash</border>
 </borders>
 <coordinates>
 <smallx>220</smallx>
 <smally>400</smally>
 <largex>295</largex>
 <largey>528</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Stash House Muscle 2</name>
 <borders>
  <border>Stash House Muscle</border>
  <border>Stash House Patrol</border>
  <border>Main Stash</border>
  <border>Stash House Phone</border>
 </borders>
 <coordinates>
 <smallx>341</smallx>
 <smally>419</smally>
 <largex>458</largex>
 <largey>551</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Stash House Patrol</name>
 <borders>
  <border>Stash House Muscle</border>
  <border>Stash House Muscle 2</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>SE Patrol</border>
  <border>SW Patrol</border>
  <border>City Hall Patrol</border>
  <border>Vacant Patrol</border>
  <border>Supply Patrol</border>
 </borders>
 <coordinates>
 <smallx>288</smallx>
 <smally>419</smally>
 <largex>388</largex>
 <largey>552</largey>
 </coordinates>
</territory>
<territory>
 <name>Stash House Phone</name>
 <borders>
  <border>Stash House Muscle</border>
  <border>Stash House Muscle 2</border>
  <border>City Hall Phone</border>
  <border>Supply Phone</border>
  <border>Hide Out Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>SE Phone</border>
  <border>SW Phone</border>
 </borders>
 <coordinates>
 <smallx>222</smallx>
 <smally>432</smally>
 <largex>298</largex>
 <largey>569</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<!-- End Stash House -->
<!-- Start Supply -->
<territory>
 <name>Supplier</name>
 <borders>
  <border>Driver</border>
  <border>Supply Muscle</border>
 </borders>
 <coordinates>
 <smallx>250</smallx>
 <smally>219</smally>
 <largex>335</largex>
 <largey>286</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Driver</name>
 <borders>
  <border>Supplier</border>
  <border>Supply Phone</border>
  <border>Supply Patrol</border>
  <border>Garage</border>
  <border>Supply Muscle</border>
 </borders>
<coordinates>
 <smallx>340</smallx>
 <smally>222</smally>
 <largex>455</largex>
 <largey>291</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<territory>
 <name>Supply Phone</name>
 <borders>
  <border>Supply Muscle</border>
  <border>Driver</border>
  <border>City Hall Phone</border>
  <border>Stash House Phone</border>
  <border>Hide Out Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>SE Phone</border>
  <border>SW Phone</border>
 </borders>
 <coordinates>
 <smallx>355</smallx>
 <smally>282</smally>
 <largex>476</largex>
 <largey>370</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Supply Patrol</name>
 <borders>
  <border>Supply Muscle</border>
  <border>Driver</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>SE Patrol</border>
  <border>SW Patrol</border>
  <border>City Hall Patrol</border>
  <border>Vacant Patrol</border>
  <border>Stash House Patrol</border>
 </borders>
 <coordinates>
 <smallx>258</smallx>
 <smally>272</smally>
 <largex>347</largex>
 <largey>356</largey>
 </coordinates>
</territory>
<territory>
 <name>Supply Muscle</name>
 <borders>
  <border>Supplier</border>
  <border>Supply Patrol</border>
  <border>Supply Phone</border>
  <border>Driver</border>
 </borders>
 <coordinates>
 <smallx>205</smallx>
 <smally>294</smally>
 <largex>275</largex>
 <largey>385</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<!-- End Supply -->
<!-- Start City Hall -->
<territory>
 <name>Judge</name>
 <borders>
  <border>D.A.</border>
  <border>Commissioner</border>
 </borders>
 <coordinates>
 <smallx>40</smallx>
 <smally>370</smally>
 <largex>54</largex>
 <largey>487</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>D.A.</name>
 <borders>
  <border>Judge</border>
  <border>Lieutenant</border>
  <border>Commissioner</border>
  <border>Attorney</border>
 </borders>
 <coordinates>
 <smallx>81</smallx>
 <smally>363</smally>
 <largex>110</largex>
 <largey>476</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Commissioner</name>
 <borders>
  <border>Judge</border>
  <border>D.A.</border>
  <border>Lieutenant</border>
  <border>City Hall Patrol</border>
  <border>City Hall Phone</border>
 </borders>
 <coordinates>
 <smallx>49</smallx>
 <smally>406</smally>
 <largex>68</largex>
 <largey>536</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Lieutenant</name>
 <borders>
  <border>D.A.</border>
  <border>Commissioner</border>
  <border>City Hall Phone</border>
  <border>Detective</border>
 </borders>
 <coordinates>
 <smallx>88</smallx>
 <smally>413</smally>
 <largex>119</largex>
 <largey>542</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>City Hall Patrol</name>
 <borders>
  <border>Stash House Patrol</border>
  <border>Vacant Patrol</border>
  <border>Supply Patrol</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>SE Patrol</border>
  <border>SW Patrol</border>
  <border>Commissioner</border>
 </borders>
 <coordinates>
 <smallx>27</smallx>
 <smally>444</smally>
 <largex>39</largex>
 <largey>584</largey>
 </coordinates>
</territory>
<territory>
 <name>City Hall Phone</name>
 <borders>
  <border>Commissioner</border>
  <border>Lieutenant</border>
  <border>Stash House Phone</border>
  <border>Supply Phone</border>
  <border>Hide Out Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>SW Phone</border>
  <border>SE Phone</border>
 </borders>
 <coordinates>
 <smallx>116</smallx>
 <smally>438</smally>
 <largex>157</largex>
 <largey>576</largey>
 </coordinates>
<neutral>2</neutral>
</territory>
<!-- End City Hall -->
<!-- Start Hideout -->
<territory>
 <name>2nd</name>
 <borders>
  <border>Leader</border>
  <border>Hide Out Muscle</border>
  <border>Attorney</border>
 </borders>
 <coordinates>
 <smallx>462</smallx>
 <smally>370</smally>
 <largex>618</largex>
 <largey>486</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Leader</name>
 <borders>
  <border>2nd</border>
  <border>Attorney</border>
 </borders>
 <coordinates>
 <smallx>534</smallx>
 <smally>360</smally>
 <largex>714</largex>
 <largey>473</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Attorney</name>
 <borders>
  <border>Leader</border>
  <border>2nd</border>
  <border>D.A.</border>
  <border>Hide Out Muscle</border>
  <border>Hide Out Phone</border>
 </borders>
 <coordinates>
 <smallx>528</smallx>
 <smally>410</smally>
 <largex>707</largex>
 <largey>541</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Hide Out Muscle</name>
 <borders>
  <border>Attorney</border>
  <border>Hide Out Phone</border>
  <border>2nd</border>
 </borders>
 <coordinates>
 <smallx>456</smallx>
 <smally>393</smally>
 <largex>611</largex>
 <largey>519</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Hide Out Phone</name>
 <borders>
  <border>Hide Out Muscle</border>
  <border>Attorney</border>
  <border>Stash House Phone</border>
  <border>Supply Phone</border>
  <border>City Hall Phone</border>
  <border>NE Phone</border>
  <border>NW Phone</border>
  <border>SE Phone</border>
  <border>SW Phone</border>
 </borders>
 <coordinates>
 <smallx>456</smallx>
 <smally>432</smally>
 <largex>610</largex>
 <largey>570</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<!-- End Hideout -->
<!-- Start Vacant -->
<territory>
 <name>Stick-Up Man</name>
 <borders>
  <border>Junkie CI</border>
  <border>Detective</border>
 </borders>
 <bombardments>
  <bombardment>NW Stash</bombardment>
  <bombardment>NE Stash</bombardment>
  <bombardment>SW Stash</bombardment>
  <bombardment>SE Stash</bombardment>
  <bombardment>Vacant Stash</bombardment>
  <bombardment>Main Stash</bombardment>
 </bombardments>
 <coordinates>
 <smallx>282</smallx>
 <smally>579</smally>
 <largex>378</largex>
 <largey>765</largey>
 </coordinates>
 <neutral>2</neutral>
 <bonus>2</bonus>
</territory>
<territory>
 <name>Detective</name>
 <borders>
  <border>Stick-Up Man</border>
  <border>Junkie CI</border>
  <border>Vacant Stash</border>
  <border>Vacant Patrol</border>
  <border>Lieutenant</border>
 </borders>
 <coordinates>
 <smallx>343</smallx>
 <smally>575</smally>
 <largex>459</largex>
 <largey>759</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Junkie CI</name>
 <borders>
  <border>Stick-Up Man</border>
  <border>Vacant Stash</border>
  <border>Detective</border>
  <border>Vacant Patrol</border>
 </borders>
 <coordinates>
 <smallx>220</smallx>
 <smally>543</smally>
 <largex>296</largex>
 <largey>718</largey>
 </coordinates>
 <neutral>4</neutral>
</territory>
<territory>
 <name>Vacant Stash</name>
 <borders>
  <border>Junkie CI</border>
  <border>Detective</border>
  <border>Vacant Patrol</border>
 </borders>
 <coordinates>
 <smallx>291</smallx>
 <smally>531</smally>
 <largex>391</largex>
 <largey>701</largey>
 </coordinates>
 <neutral>2</neutral>
</territory>
<territory>
 <name>Vacant Patrol</name>
 <borders>
  <border>Detective</border>
  <border>Vacant Stash</border>
  <border>Junkie CI</border>
  <border>Stash House Patrol</border>
  <border>City Hall Patrol</border>
  <border>Supply Patrol</border>
  <border>NE Patrol</border>
  <border>NW Patrol</border>
  <border>SW Patrol</border>
  <border>SE Patrol</border>
 </borders>
 <coordinates>
 <smallx>346</smallx>
 <smally>512</smally>
 <largex>463</largex>
 <largey>675</largey>
 </coordinates>
</territory>
<!-- End Vacant -->
<!-- End Territories -->
</map>


it's online on http://www.freewebs.com/zimri1987/Opera ... mplete.xml
Last edited by zimmah on Sun Jun 08, 2008 6:41 pm, edited 3 times in total.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Operation Drug War pg13 [I, Gr, GP]

Postby edbeard on Sun Jun 08, 2008 6:15 pm

I already see a few things that need to be changed.

I'll check it once over and post. We can then edit your post in the XML checks thread.

thanks zim!
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Operation Drug War pg13 [I, Gr, GP]

Postby zimmah on Sun Jun 08, 2008 6:22 pm

edbeard wrote:I already see a few things that need to be changed.

I'll check it once over and post. We can then edit your post in the XML checks thread.

thanks zim!



i'm checking it right now and yes, there are a few bugs in, but i'm working on it.

if you see anything serious, just tell me.

btw i alreaddy fixed the NW and NE in the South East and North East continents, also fixed the wrong override in the muscle part of the bonusses. still looking for any other mistakes.

btw, every time i change anything in the XML i will immediatly change it online also. so the online file is always the most recent one.


also, any mistakes in the centering (army spacing) on either the small or the large map? i think it's quite right but maybe i'm a bit off. not sure. if you see any army that needs to be moved a few pixels just tell me.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users