The New World [Quenched]

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Re: The New World [Quenched]

Postby Bruceswar on Fri May 23, 2008 2:25 am

Thanks and hope it all fixed :)
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Re: The New World [Quenched]

Postby BENJIKAT IS DEAD on Fri May 23, 2008 6:42 am

I am surprised that Coleman has agreed to a map where you can eliminate someone "fairly" easily before they even have a turn.

There are a couple of places where you can attack 11(10)v4,4,1,3, which is a 21% chance of success - or even 10v4,4,3 (35%!!!) - not that high maybe, but certainly high enough to try it.(If you win your first 2 rolls - "the test", then 9v4,1,3 is over 50%, and 9v4,3 is 67%!!).

Just as the neutral numbers were increased for AoR:1 soon after it came out, the same needs to happen here I think.


To get to sub-5%, the 4s would need to be 8s - to be below 1% chance they would need to be 11s.


Coleman from AoR:Might thread wrote:I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%

Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble. :lol:

I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.
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Re: The New World [Quenched]

Postby gimil on Fri May 23, 2008 11:03 am

BENJIKAT IS DEAD wrote:I am surprised that Coleman has agreed to a map where you can eliminate someone "fairly" easily before they even have a turn.

There are a couple of places where you can attack 11(10)v4,4,1,3, which is a 21% chance of success - or even 10v4,4,3 (35%!!!) - not that high maybe, but certainly high enough to try it.(If you win your first 2 rolls - "the test", then 9v4,1,3 is over 50%, and 9v4,3 is 67%!!).

Just as the neutral numbers were increased for AoR:1 soon after it came out, the same needs to happen here I think.


To get to sub-5%, the 4s would need to be 8s - to be below 1% chance they would need to be 11s.


Coleman from AoR:Might thread wrote:I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%

Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble. :lol:

I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.



I agree. I think ill tweek it to 8.
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Re: The New World [Quenched]

Postby t-o-m on Fri May 23, 2008 11:16 am

i just killed someone in their 1st round, it was completely unfair on them as they didnt get a go!

also, this is supposed to be a map about expanding, hence the +1 for every 2 terits, but people come into conflict WAY too soon! feudal, on the other hand, is a lot more expansionist. people tend to attack more terits, army build, then attack other places. this map. however, is different as you are able to get into conflict with someone too quickly.
as you said gimil, the neutrals need to be addressed/changed.

you dont want it to be harder to get terits, just harder to get other people's terits.
i suppose its a too late now to add more terits in lol
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Re: The New World [Quenched]

Postby gimil on Fri May 23, 2008 9:20 pm

tomorrow ill go over the gameplay and have something that works better.
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Re: The New World [Quenched]

Postby seamusk on Fri May 23, 2008 10:40 pm

I will say that I like the variation that this map is. It is not feudal in ways that make it really fun, especially after multiple plays. Yes you can get attacked early but its extremely risky (though I agree the chance of 1st turn elim needs to be fixed). But I don't think it necessarily needs more territories or anything. I've had some great games. It is really interesting to watch as homelands switch hands and it happens VERY often. But in a way that leaves most players with the ability to retaliate. More territories would make it more like feudal, but I personally like it as it is as its own unique map. I personally like that organized chaos that forms.
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Re: The New World [Quenched]

Postby _big_easy_ on Sat May 24, 2008 4:21 am

Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.

Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)

That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.
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Re: The New World [Quenched]

Postby hulmey on Sat May 24, 2008 5:08 am

_big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.

Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)

That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.


Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands.........

I like the map the way it is, dont turn it into another Feudel please..Dont forget the homelands have an advantage by gettting the 3 for the landing zone but obviously this is then out wayed by the natives being able to take out those 1's early on!!!

I really dont think anybody can be killed off in the first turn and whoever tries it is stupid and leaving themselves almost defenseless
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Re: The New World [Quenched]

Postby wcaclimbing on Sat May 24, 2008 12:52 pm

I have decided that this map is amazing. good job!
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Re: The New World [Quenched]

Postby Qwert on Sat May 24, 2008 6:10 pm

Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games. ;)
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Re: The New World [Quenched]

Postby MOBAJOBG on Sat May 24, 2008 7:32 pm

Would you please consider making the bonuses of All Homelands to +2 and All landings points to +1 as well as All the neutral territories start with 2 armies so that 1vs1 game is playable and fairly balance?
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Re: The New World [Quenched]

Postby hulmey on Sat May 24, 2008 9:21 pm

MOBAJOBG wrote:Would you please consider making the bonuses of All Homelands to +2 and All landings points to +1 as well as All the neutral territories start with 2 armies so that 1vs1 game is playable and fairly balance?


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Re: The New World [Quenched]

Postby hulmey on Sat May 24, 2008 9:21 pm

qwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games. ;)


Well said Qwert =D> =D> =D>
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Re: The New World [Quenched]

Postby DiM on Sat May 24, 2008 9:31 pm

hulmey wrote:
qwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games. ;)


Well said Qwert =D> =D> =D>


i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
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Re: The New World [Quenched]

Postby gimil on Sat May 24, 2008 9:36 pm

There is nothing wrong with the gameplay on 1v1. Two competant players should be able to build up jsut the same no matter what drop.
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