The New World [Quenched]

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Re: The New World [Quenched]

Postby MOBAJOBG on Sat May 24, 2008 9:43 pm

^but the efficient and result oriented player who starts first in a 1vs1 sequential game should win an opponent's Homeland on the larger main land by the end of Round 2.

Anyway, I do appreciate what you're trying to achieve or do with this map but don't claim it's balance when it's not so.

[1st Edit]Note: I would prefer to play 1vs1 freestyle game on this map and definitely ensure that I end the turn first. :)
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Re: The New World [Quenched]

Postby hulmey on Sat May 24, 2008 11:00 pm

DiM wrote:
hulmey wrote:
qwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games. ;)


Well said Qwert =D> =D> =D>


i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.


You of all people should know this isnt always teh case and the more complex maps cant cater for all game modes. Think its your AoR map which is really quick to finish in 1 vs 1. That also shows unbalance!!
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Re: The New World [Quenched]

Postby Qwert on Sun May 25, 2008 12:28 pm

DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.

From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)
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Re: The New World [Quenched]

Postby gimil on Sun May 25, 2008 3:14 pm

qwert wrote:
DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.

From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)


Ive played a couple of 1v1 games on new worlds and have never noticed anything being unbalanced.
What do you know about map making, bitch?

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Re: The New World [Quenched]

Postby gimil on Sun May 25, 2008 3:16 pm

And to everyone else. We can discuss the balancing issues if this map here. If you wanna talk about large maps and 1v1 games go over to foundry discussion ;)
What do you know about map making, bitch?

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Re: The New World [Quenched]

Postby DiM on Sun May 25, 2008 4:39 pm

qwert wrote:
DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.

From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)



qwert, read the bolded part. i never said anything about aor being balanced or not. and yes some games finished rather fast but that's because people didn't know how to play. i have won a lot of games on both might and magic from going second. and many others have done the same. if you know how to play then there's no imbalance. if you don't know how to play and start wasting your troops on stupid attacks then you deserve to lose.

now back on topic. maps with many terits can be balanced even if they don't have conquest gameplay.
world 2.1 is one of the largest maps around and it is perfectly balanced in 1v1. CCC is also pretty big and it is balanced.and there are more.

and gimil, this is about the new worlds not being balanced in 1v1 so we are on topic. qwert said it is impossible to make new worlds balanced in 1v1 because it is big. i said it is possible.
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Re: The New World [Quenched]

Postby _big_easy_ on Sun May 25, 2008 4:45 pm

hulmey wrote:
_big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.

Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)

That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.


Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands.........


So why did you pick Britain in your tourney?
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Re: The New World [Quenched]

Postby Qwert on Sun May 25, 2008 4:50 pm

qwert said it is impossible to make new worlds balanced in 1v1 because it is big. i said it is possible.

Well its possible,but then you must change gameplay,and these is not good,because map must have diferent gameplay then other maps.
so i give mine point of view and i close these case from mine side. ;)
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Re: The New World [Quenched]

Postby rocky mountain on Wed May 28, 2008 6:05 pm

personally, i've played a few games on this map, and i do not find it imbalanced. the gameplay was perfectly fine in my eyes.
for one game i started with 2 homelands on each side (europe and native) and i lost.
once i started with 3 european homelands, and won (so native homelands are not necessarily better)
on the last game, a started with the same as case one, only i won.

it doesn't really depend on the homelands, but how you use them. they each have their advantages.
that is all :D
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Re: The New World [Quenched]

Postby t-o-m on Wed May 28, 2008 6:13 pm

i like the homelands as you can get the double auto-deploy, but that always leaves you just forting your landing point to the max.
i feel bad because i kinda screwed gimil over in our game, well screwed us both :(
i saw what he said in chat but i was too scared to answer because i feared taht he might smite me with his mod powers!
sorry gimil
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Re: The New World [Quenched]

Postby hulmey on Thu May 29, 2008 12:03 am

_big_easy_ wrote:
hulmey wrote:
_big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.

Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)

That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.


Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands.........


So why did you pick Britain in your tourney?


haha, you cant choose what country you start with lol :D :shock:
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Re: The New World [Quenched]

Postby hulmey on Thu May 29, 2008 12:04 am

rocky mountain wrote:personally, i've played a few games on this map, and i do not find it imbalanced. the gameplay was perfectly fine in my eyes.
for one game i started with 2 homelands on each side (europe and native) and i lost.
once i started with 3 european homelands, and won (so native homelands are not necessarily better)
on the last game, a started with the same as case one, only i won.

it doesn't really depend on the homelands, but how you use them. they each have their advantages.
that is all :D


=D> =D>
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Re: The New World [Quenched]

Postby MrBenn on Thu May 29, 2008 7:42 pm

On etiny niggle... my tired eyes got confused by the 2 N's and S's on the ports, and I thought I was ttacking North Pacific Port from South Atlantic port (duh!)
Perhaps you could add an A/P to the territory label to distinguish them better (ie North Pacific seaport could have NP on the map instead of just N; North Altlantic Seaoart could have NA on the map instead of just N - and the same for the Southern ones)?
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Re: The New World [Quenched]

Postby rocky mountain on Thu May 29, 2008 7:53 pm

i think
MrBenn wrote:North Pacific seaport could have NP on the map instead of just N; North Altlantic Seaoart could have NA on the map instead of just N - and the same for the Southern ones

is a good idea. (if it's possible)

hulmey wrote:
rocky mountain wrote:personally, i've played a few games on this map, and i do not find it imbalanced. the gameplay was perfectly fine in my eyes.
for one game i started with 2 homelands on each side (europe and native) and i lost.
once i started with 3 european homelands, and won (so native homelands are not necessarily better)
on the last game, a started with the same as case one, only i won.

it doesn't really depend on the homelands, but how you use them. they each have their advantages.
that is all :D


=D> =D>

:D
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Re: The New World [Quenched]

Postby t-o-m on Fri May 30, 2008 4:06 pm

MrBenn wrote:On etiny niggle... my tired eyes got confused by the 2 N's and S's on the ports, and I thought I was ttacking North Pacific Port from South Atlantic port (duh!)
Perhaps you could add an A/P to the territory label to distinguish them better (ie North Pacific seaport could have NP on the map instead of just N; North Altlantic Seaoart could have NA on the map instead of just N - and the same for the Southern ones)?

there is a label on the actuall sea saying "pacific" and "atlantic"
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Re: The New World [Quenched]

Postby Coleman on Mon Jun 02, 2008 5:19 pm

As far as combinations of things go I'm not sure how things fall, but in a 1v1 or 4v4 if it is all natives vs europe somehow natives should always win because the amount of borders they need to defened is small and the large territory bonus really add up fast.

Are there any glaring problems not 1v1 related you'd like me to take a look at?
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Re: The New World [Quenched]

Postby yeti_c on Tue Jun 03, 2008 11:01 am

Having played a couple of 1v1's -> I think this map is pretty balanced...

I think you are at an advantage - if you get more "Homelands"...

But that's the drop isn't it.

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Re: The New World [Quenched]

Postby BENJIKAT IS DEAD on Tue Jun 03, 2008 11:10 am

Coleman wrote:Are there any glaring problems not 1v1 related you'd like me to take a look at?


Look back a few posts and read my analysis re. probability of taking someone out on the first turn. My opinion was that you would like "the cook's gambit" to be about as likely as it ended up being for AoR:Might - but now you can give your own opinion :)
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Re: The New World [Quenched]

Postby BENJIKAT IS DEAD on Tue Jun 03, 2008 11:10 am

PS Welcome back :)
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Re: The New World [Quenched]

Postby yeti_c on Tue Jun 03, 2008 1:00 pm

I like the map - but I think that the bonuses might be a bit big...

I ended the game with 40 odd territories (lots still neutral) and a +80 bonus...

Perhaps toning down the huge auto deploy bonuses... - and make it 3 territories to get +1 bonus?

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Re: The New World [Quenched]

Postby max is gr8 on Tue Jun 03, 2008 1:17 pm

I think that the europeans nearly always win, in nearly all of the games I have played on home world I do not think I have seen a homeworld win.
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Re: The New World [Quenched]

Postby Astoria on Tue Jun 03, 2008 6:21 pm

max is gr8 wrote:I think that the europeans nearly always win, in nearly all of the games I have played on home world I do not think I have seen a homeworld win.


That's not like that. In 4-8 players game europeans will have advantage, that's for sure. But when 2 or 3 players are playing on the NW then homelands will have advantage if you know how to use it of course.
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Re: The New World [Quenched]

Postby Elijah S on Wed Jun 04, 2008 1:35 am

I've not played many games on this map yet, but I just wanted to tell you guys this map is fricking brilliant!
I think, as with all maps, the bonuses will be something that people get used to and learn to work with; And the gameplay, at least for the few games I'm in, sets this board in a category by itself. -Certain to inspire some creative ideas from other cartos.
Well done!
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Re: The New World [Quenched]

Postby Ditocoaf on Wed Jun 04, 2008 9:45 pm

I'm just finishing up my first game on this map, and I have to say this is one of my favorite maps I've encountered so far. I've always loved Feudal War, but this is even better.

Strange thing; probably a BOB problem--BOB's reporting each person's territory count as 1 less than it actually is. Each player started with "0", and now each of the eliminated players have "-1" territs...
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Re: The New World [Quenched]

Postby hulmey on Thu Jun 05, 2008 12:10 am

im not very good at this map and i LOVE IT, pity my points have dropped from 2400 to 1800 (damn you coleman) :twisted:
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Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (1) Clan Achievement (3) Tournament Contribution (4)

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