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Postby owenshooter on Wed Jan 02, 2008 2:12 pm

i like it, cool idea... is sacajwea going to be her own bonus territory?-0
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Postby gimil on Wed Jan 02, 2008 2:13 pm

Coleman wrote:I see something, we need to bump Aztecs 1 up by 1.

I think a drop in Aztec 3 to 3 would be fine to compensate.

Reason is a 10v10 situation pops up if Aztecs homeland rushes for Comanche homeland first turn or vice versa.

We could also bump up that dock... Docks maybe should be 4 anyways. :? Would slow a Mapuches rush for Aztecs or Comanche if we did.

I don't like rushes you know. People should be safe for at least 1 round.

EDIT: Comanche 1 should be 2 not 4.


I rather keep it even. Give me a number of neutrals and ill rework the terrs so that there is a minimum number of neutrals between any two homelands
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Postby Lone.prophet on Wed Jan 02, 2008 2:14 pm

uhhh i didnt even see the names behind the territoria maybe make them more clear
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Postby gimil on Wed Jan 02, 2008 2:15 pm

Lone.prophet wrote:uhhh i didnt even see the names behind the territoria maybe make them more clear


I plan on redoing these at some point since i personally dont like there blandness atm :)
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Postby yeti_c on Wed Jan 02, 2008 2:35 pm

Loving this - not quite sure about the brown - but it might grow on me!!!

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Postby Chirondom on Wed Jan 02, 2008 2:41 pm

In a two player game, couldn't the first player eliminate the other one on his first turn?
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Postby gimil on Wed Jan 02, 2008 2:45 pm

Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?


Not likely, with a high number of neutrals to go through. There a few placement unbalanced ive going to fix in the next update.
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Postby Coleman on Wed Jan 02, 2008 2:46 pm

Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).
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Postby tim02 on Wed Jan 02, 2008 3:13 pm

gimil wrote:
Coleman wrote:First, I'm not gay. There was no kissing.


there was lots of kissing . . .

(im not gay either, although coleman was rather tender)


:shock:
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Postby Coleman on Wed Jan 02, 2008 3:49 pm

Still not gay, Version 6

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Postby gimil on Wed Jan 02, 2008 3:58 pm

Coleman wrote:Still not gay


No one said you where . . .
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Postby oaktown on Wed Jan 02, 2008 3:58 pm

As you have probably already figured out, I'm a fan of the antique map look!

there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.

In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
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Postby Coleman on Wed Jan 02, 2008 4:01 pm

oaktown wrote:As you have probably already figured out, I'm a fan of the antique map look!

there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.

In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
Possibly, It should be more obvious in live play. Are the watermark names not visible for you?

Back to the cut off, not sure what to do there, gimil level response required again.
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Postby gimil on Wed Jan 02, 2008 4:06 pm

oaktown wrote:there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.


This is an issue ill look into.

oaktown wrote:In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(


This is a concern, are you confused with all of them oaktown? Or is there jsut paticular one that confuse you?
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Postby Chirondom on Wed Jan 02, 2008 4:28 pm

Coleman wrote:
Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).
Oh, the European territories can't attack each other?
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Postby gimil on Wed Jan 02, 2008 4:30 pm

Chirondom wrote:
Coleman wrote:
Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).
Oh, the European territories can't attack each other?


nope, i however havent incuded this in legends as of yet
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Postby oaktown on Wed Jan 02, 2008 6:06 pm

Coleman wrote:
oaktown wrote:In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
Possibly, It should be more obvious in live play. Are the watermark names not visible for you?

My bad, I didn't even put them together. I see there's no Spanish watermark, but that's the easiest color to distinguish.
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Postby gimil on Wed Jan 02, 2008 6:09 pm

oaktown wrote:
Coleman wrote:
oaktown wrote:In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
Possibly, It should be more obvious in live play. Are the watermark names not visible for you?

My bad, I didn't even put them together. I see there's no Spanish watermark, but that's the easiest color to distinguish.


thats becasue theres no room to wwatermark spain :P

But id like to know which colors concern you visually (without taking watermarks into consideration)
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Postby yeti_c on Wed Jan 02, 2008 6:34 pm

Hmmm - "Landing Zone" is a bit tricky to work out - perhaps some symbols in the territories might work better?

Also "home town" I dislike too - again perhaps some symbols? Like a temple, a teepee etc?

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Postby gimil on Wed Jan 02, 2008 6:47 pm

yeti_c wrote:Hmmm - "Landing Zone" is a bit tricky to work out - perhaps some symbols in the territories might work better?

Also "home town" I dislike too - again perhaps some symbols? Like a temple, a teepee etc?

C.


Home land not home town lol

but symbol might work, under the assumption that i get a hold of/draw from scratch desent ones.
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Postby Kaplowitz on Wed Jan 02, 2008 6:49 pm

6 pages in one day? wow!

Its a pretty cool concept, i like how you are putting these conquest gameplay ideas into actual history. One thing i see is, the legend is hard to read.
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Postby gimil on Wed Jan 02, 2008 6:53 pm

Kaplowitz wrote:6 pages in one day? wow!

Its a pretty cool concept, i like how you are putting these conquest gameplay ideas into actual history. One thing i see is, the legend is hard to read.


Legends is far from finalised :)
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Postby lanyards on Wed Jan 02, 2008 6:57 pm

The text inside the box with Europe that says "The Home Land's of Europe", isn't that incorrect puncuation? Shouldn't it say "The Homelands of Europe"? I don't see why the ' is need in homelands, and I think homelands is one word.

Also, I don't like the equador line too much. It sorta divides the lower part of the map, but it doesn't really matter because it is real faint.

I like the idea, and it seems this map will move through the stages quickly.

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Postby gimil on Wed Jan 02, 2008 6:58 pm

lanyards wrote:The text inside the box with Europe that says "The Home Land's of Europe", isn't that incorrect puncuation? Shouldn't it say "The Homelands of Europe"? I don't see why the ' is need in homelands, and I think homelands is one word.

Also, I don't like the equador line too much. It sorta divides the lower part of the map, but it doesn't really matter because it is real faint.

I like the idea, and it seems this map will move through the stages quickly.

--lanyards


Acctuall the equator line feels a little intrusive, ill dull it some more :)
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Postby Coleman on Wed Jan 02, 2008 6:59 pm

Kaplowitz wrote:6 pages in one day? wow!

Its a pretty cool concept, i like how you are putting these conquest gameplay ideas into actual history. One thing i see is, the legend is hard to read.
Well, actual history is a stretch as I'm sure Unit_2 or qwert would be quick to point out but thank you.
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