Hey Pamoa, map is looking good. The games I've been in have gone well and i have no major concerns with the map, but the comments you've received have been pretty thoughtful and warrant some consideration before the BETA tag is removed. After all, that's why we have the BETA tag in place - we're testing out the gameplay to see how users respond.
j35t3r.us wrote:Scattered land-bridge between Spanische Niederlande and Vereinigte Niederlande almost makes one think there is a connection. Could be confusing at first to people who haven't played the map.
I see his point here... the easiest fix would be to have the dotted attack line touch the Vereinigte mainland rather than the islands, because right now the attack route suggests that the islands are part of the territory, and those islands do indeed seemto touch Spanische Nied.
j35t3r.us wrote:TINY hole in mountains that block Burgund and Schweizerische Eidgenossenschaft. One could argue the two connect. Perhaps fill-in that hole more boldly(maybe bend the Frenche Comte Southern mountain tip downwards?) to eliminate any such assumptions.
I don't see what he's talking about here at all.
j35t3r.us wrote:Hinterpommern and Vorpommern are very close together and perhaps should be spaced a tiny bit more? Perhaps shave off the NE section on Danemark, scoot Vorpommern North a little. Shift Hinterpommern West a little, and shift the BOAT East a little. Basically rotate evertything clockwise a little...
This was my concern going way back, and while it's better now I can still see his concern. Simply moving the location of the Hinter army count coordinate up and to the right a few pixels would help attach the name to that coordinate without requiring a change to the map.
As for the likelihood of scoring a bonus on the drop, well, hmm. If Greyhawke's numbers are correct and a player starts with a bonus in nearly 40% of all games, that does seem a bit high. My suggestion would not be to lower the bonus, because making the cannons +1 would render them far less valuable; instead you could consider one of the following:
• make a third of the cannons neutral starts. You guarantee that nobody will drop a bonus, but you start the game with a bunch of neutral gaps.
• code ALL of the cannons into three starting positions. In a three player game each player will start with one cannon of each color; in a two player game each player with start with one cannon of each color and the remaining third will be split among the two players and the neutral; in games with four or more players the start tags will be ignored which is fine since the odds of dropping a bonus are lower in larger games anyway, and if one player does drop a bonus it is easier for multiple players do do something about it.