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PostPosted: Wed Feb 20, 2008 4:22 pm
by bryguy
bryguy wrote:so im gonna point some things out


The mountains look sloppy
the patterns arent the great looking
the water look mostly like wrinkled blue paper
the country backgrounds also do not look that pretty, and most of this map is not appealing to the eye


oh and the bonus' are to high 8)

Revised Bonus

PostPosted: Wed Feb 20, 2008 9:09 pm
by grayhawke
How about these?

Image

PostPosted: Thu Feb 21, 2008 6:34 pm
by multiplayertim
they look much better

Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

PostPosted: Sun Feb 24, 2008 6:42 am
by iancanton
good attempt at a difficult subject!

i'd like to see one or two of the complex issues afflicting the period to appear on the map. as an example, milan was spanish habsburg territory outside the empire. if milan is moved to the spanish habsburg continent, then spanish habsburg can be a non-contiguous continent (like extreme global warming's africa). i have in mind that milan is necessary for the spanish habsburg bonus, but not for the hre bonuses (spanish habsburg excluding milan will qualify for the hre bonuses). do u think this will work?

http://www.zum.de/whkmla/region/italy/m ... 81706.html

change the title to "holy roman empire AD 1648". AD is supposed to appear before the year (unlike BC). incidentally, it's considered rather old-fashioned to use dots in such abbreviations unless a lack of dots causes confusion. the bit about bordering states in the title is not needed because u clearly state this on the legend as one of the gameplay features.

http://www.thefreedictionary.com/anno+Domini

ian. :)

Re: Revised Bonus

PostPosted: Sun Feb 24, 2008 9:51 am
by bryguy
grayhawke wrote:How about these?

Image



much better =D>

Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

PostPosted: Sun Feb 24, 2008 9:29 pm
by grayhawke
iancanton wrote:good attempt at a difficult subject!

i'd like to see one or two of the complex issues afflicting the period to appear on the map. as an example, milan was spanish habsburg territory outside the empire. ...

change the title to "holy roman empire AD 1648". ...
ian. :)

Thx for the suggestions. I admit I may be guilty of over-simplyfying a complex political scenario. I'm now thinking of having a map of 42 territories in 8 continents with extra cross-continent bonus for:
    Spanish Habsburg (+Milan)
    Austrian Habsburg (+Hungary)
    Bradenburg-Prussia (+Pomerania+Ansbach)
    Electors (Bohemia-Saxony-Bavaria-Brandenburg)

as well as the existing complete/partial HRE and Border bonuses.

Or am I now over-complicating?

Version 15 will also adopt your suggested title. 8)

PostPosted: Wed Feb 27, 2008 8:29 pm
by iancanton
multiplayertim wrote:who cares what the mountains look like the borders between individual states is much more important.


u're right about the borders, but i'm not too fond of the mountains either.

ian. :)

Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

PostPosted: Wed Feb 27, 2008 8:52 pm
by iancanton
grayhawke wrote:I'm now thinking of having a map of 42 territories in 8 continents with extra cross-continent bonus for:
    Spanish Habsburg (+Milan)
    Austrian Habsburg (+Hungary)
    Bradenburg-Prussia (+Pomerania+Ansbach)
    Electors (Bohemia-Saxony-Bavaria-Brandenburg)
as well as the existing complete/partial HRE and Border bonuses.

Or am I now over-complicating?


this concept is excellent. 42 territories (maybe including catholic church lands such as salzburg and cologne) will give a lot more scope to put in gameplay features, like the ones u mention, that are characteristic of the hre. the only way to see if it's too complicated is to try drawing it, then remove features that are difficult to do well.

if u're going to overhaul the map completely instead of doing small changes to v14, then perhaps it's advisable to do each revision on a small 600 x 600 map, then make a large version only after u're in the main foundry. this is to avoid such problems as names or army counts obscuring borders when u downsize from a large map to a small one.

ian. :)

Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

PostPosted: Wed Feb 27, 2008 9:34 pm
by grayhawke
iancanton wrote:...if u're going to overhaul the map completely instead of doing small changes to v14, then perhaps it's advisable to do each revision on a small 600 x 600 map, then make a large version only after u're in the main foundry. this is to avoid such problems as names or army counts obscuring borders when u downsize from a large map to a small one.

ian. :)

Here's the current state of v15 - obviously still a work in progress, but I thought early feedback would be useful.

Image

The coloured stars show the areas of influence.

PostPosted: Thu Feb 28, 2008 5:24 pm
by Coleman
I missed something, what's going on with the stars you put everywhere?

PostPosted: Thu Feb 28, 2008 5:35 pm
by Grooveman2007
Make the borders between territorys easier to see.

PostPosted: Thu Feb 28, 2008 6:04 pm
by grayhawke
Coleman wrote:I missed something, what's going on with the stars you put everywhere?

The stars are related to the political landscape, representing areas of influence of various Powers and confering bonus.

My current thinking is to have 5 sets of 3 stars for Prussian, Church, Austrian, Spanish amd Elector control. Bonus would be awarded for the number of sets held.

PostPosted: Thu Feb 28, 2008 6:19 pm
by Unit_2
thats looks great, but i would only use the holy states.

Veersion 15

PostPosted: Fri Feb 29, 2008 7:24 pm
by grayhawke
V15 has been posted.

This is a complete overhaul of the graphics with more territories (increased from 36 to 42) and with "areas of influence" (from an idea suggested by iancanton)

PostPosted: Fri Feb 29, 2008 9:36 pm
by DownwithGeorge
I think the territories and fonts are boring looking.

PostPosted: Sat Mar 01, 2008 9:48 pm
by grayhawke
DownwithGeorge wrote:I think the territories and fonts are boring looking.

In the next version the fonts will be revised - hopefully they might look less boring. :shock:
Not sure what can be done for the territories. :?

PostPosted: Sun Mar 02, 2008 3:11 am
by Elijah S
I think this is a really good idea, but in its present state not visually appealing.
-The mountains need a lot of work. They're too dark and don't much resemble mts.
-The colors are way to bright and need to be toned down.
-The stars are kind-of confusing and look too much like a Star of David, (which would be great if the theme dealt with Judaism.) Try to use a different symbol, stars have been used on several maps. Be unique!

Version 16-beta

PostPosted: Sun Mar 02, 2008 12:09 pm
by grayhawke
Image

This is the current work-in-progress state of version 16. I am posting this now as I'll be away for the next 10 or so days.

So far I have:
    - muted the colours slightly
    - started changing the names to use a light-coloured font with darker surround
    - fiddled with the mountains
    - started to replace the stars with cannons

Re: Version 16-beta

PostPosted: Wed Mar 12, 2008 11:08 am
by grayhawke
Image

This is the current work-in-progress state of version 17.
The graphics have been revised and I would appreciate peoples' views particularly in comparison with version 16 (see preceeding post).

In version 17 I have:
    - changed the colours and removed the overlays
    - standardized the name font
    - used cannons for the areas of influence

Re: Version 16-beta

PostPosted: Sun Mar 16, 2008 5:13 am
by iancanton
the cannons look much better than the stars of david. although necessarily much-simplified from the actual situation, the map with cannons and 42 territories appears to be capable of incorporating into the gameplay some recognisable themes of the holy roman empire.

it appears that we have drawn nassau where the electorate of cologne ought to be, between muenster and the spanish netherlands.

http://www.hoeckmann.de/germany/nrw-en.htm

the principality of nassau was actually on the other side of the river from the palatinate.

http://www.hoeckmann.de/germany/hesse-south.htm

it's possible to combine the east and south empire, calling it austria (qualifying for hre bonus), at the same time giving saxony to the north empire.

ian. :)

Version 18

PostPosted: Wed Mar 19, 2008 8:25 am
by grayhawke
iancanton wrote:...it appears that we have drawn nassau where the electorate of cologne ought to be, between muenster and the spanish netherlands.
...
it's possible to combine the east and south empire, calling it austria (qualifying for hre bonus), at the same time giving saxony to the north empire.
ian. :)


Image

Version 18 adopts both suggestions, renaming Nassau to Cologne and reducing the divisions to 7.
Two extra sea routes have also been added - Venice-OttomanEmpire and Denmark-Poland

Version 19

PostPosted: Thu Mar 20, 2008 11:38 am
by grayhawke
Image

Version 19 adds the Army count circles.

That seems, more or less, to conclude work on the small map although further comments on graphics and gameplay are welcome. 8)

Meanwhile I'll begin work on scaling to the large map. :shock:

PostPosted: Thu Mar 20, 2008 12:00 pm
by bryguy
are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....

PostPosted: Thu Mar 20, 2008 12:23 pm
by grayhawke
bryguy wrote:are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....

I quite liked the effect - could always change the legend to read Impassable Terrain if it helps. :)

PostPosted: Thu Mar 20, 2008 12:23 pm
by bryguy
grayhawke wrote:
bryguy wrote:are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....

I quite liked the effect - could always change the legend to read Impassable Terrain if it helps. :)


works for me :)