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High Seas [Quenched]

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby gimil on Tue May 13, 2008 3:26 am

oaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...


Now I see a camel :)
What do you know about map making, bitch?

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby yeti_c on Tue May 13, 2008 3:31 am

gimil wrote:
oaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...


Now I see a camel :)


I like the seahorse - it did take me a while to see that it was a horse in the sea... (With a mermaid style tail)... I was looking at it thinking - that looks nothing like a seahorse!!

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby jiminski on Tue May 13, 2008 10:14 am

just scanning through and caught a glimpse!.. sorry, i am sure you have very constructive comments from others, so i will add something more superficial: i love the map, it looks terrific!!
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby oaktown on Thu May 15, 2008 12:56 am

since we seem to be at about that point...

large map: http://i141.photobucket.com/albums/r76/ ... seas31.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 1small.jpg
xml: http://h1.ripway.com/rparodi/highseas.xml

thanks for the XML check, Forza.
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby t-o-m on Thu May 15, 2008 4:12 pm

quench time?
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby fireedud on Thu May 15, 2008 8:04 pm

t-o-m wrote:quench time?
me have no sig
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby ZeakCytho on Thu May 15, 2008 8:06 pm

QUENCH!
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby yeti_c on Fri May 16, 2008 1:23 am

ZeakCytho wrote:QUENCH!


Agreed!

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby mibi on Fri May 16, 2008 9:38 pm

should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby t-o-m on Sat May 17, 2008 7:04 am

fireedud wrote:
t-o-m wrote:quench time?
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 10:52 am

mibi wrote:should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.

Hmm... I actually like how this looks better than I thought I would. Both lines of text now bump the graphics, but a light glow the same color as the background makes it quite readable. What are your thoughts, everybody?

Curved text:
Click image to enlarge.
image


Straight text:
Click image to enlarge.
image
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby RjBeals on Sat May 17, 2008 11:02 am

Ohh.. I like it curved.. but only slightly more than straight.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Kaplowitz on Sat May 17, 2008 11:03 am

I think i like the curved better, but i like them both
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby Sir. Ricco on Sat May 17, 2008 11:10 am

ZeakCytho wrote:QUENCH!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby yeti_c on Sat May 17, 2008 11:56 am

Loving that last tweak Oak - I reckon that's the icing on the pudding - great suggestion Mibi.

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Ruben Cassar on Sat May 17, 2008 11:59 am

The curved one is better but I don't like the text bumping with the graphics.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Incandenza on Sat May 17, 2008 12:06 pm

The curved does look pretty damn sweet.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 12:56 pm

Ruben Cassar wrote:The curved one is better but I don't like the text bumping with the graphics.

Agreed... here's a fix on the lower text, not much I can do about the top. I think I like this better because it gets the inset map off the borders.

Click image to enlarge.
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby t-o-m on Sat May 17, 2008 5:12 pm

Sir. Ricco wrote:
ZeakCytho wrote:QUENCH!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby ZeakCytho on Sat May 17, 2008 5:16 pm

Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 5:37 pm

ZeakCytho wrote:Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?

I'm aware that the one area that should be represented most accurately - Europe - has as many if not more inaccuracies as any other region. However, many of the liberties I've taken with the European coastline (Italy is cocked too far south, the Adriatic is way too big, Denmark is cut off, the Bosporus is out of proportion, Spain is too far from Africa, etc.) came about as a result of gameplay necessities. Openings to the many seas around Europe had to be widened significantly to allow visible borders, and seas were increased in size to fit army counts.

When this map started out Europe was pretty accurately portrayed, but gameplay needs have trumped history/geography in many respects.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby mibi on Sun May 18, 2008 12:16 am

Bosporus is out of proportion. [-X
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sun May 18, 2008 2:08 am

mibi wrote:Bosporus is out of proportion. [-X

considering the post immediately prior to this one, you're joking, right mibi? :-s
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Qwert on Mon May 19, 2008 6:02 pm

Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby yeti_c on Tue May 20, 2008 3:08 am

qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

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