High Seas [Quenched]

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby fireedud on Thu May 15, 2008 8:04 pm

t-o-m wrote:quench time?
me have no sig
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby ZeakCytho on Thu May 15, 2008 8:06 pm

QUENCH!
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby yeti_c on Fri May 16, 2008 1:23 am

ZeakCytho wrote:QUENCH!


Agreed!

C.
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby mibi on Fri May 16, 2008 9:38 pm

should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby t-o-m on Sat May 17, 2008 7:04 am

fireedud wrote:
t-o-m wrote:quench time?
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 10:52 am

mibi wrote:should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.

Hmm... I actually like how this looks better than I thought I would. Both lines of text now bump the graphics, but a light glow the same color as the background makes it quite readable. What are your thoughts, everybody?

Curved text:
Click image to enlarge.
image


Straight text:
Click image to enlarge.
image
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby RjBeals on Sat May 17, 2008 11:02 am

Ohh.. I like it curved.. but only slightly more than straight.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Kaplowitz on Sat May 17, 2008 11:03 am

I think i like the curved better, but i like them both
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby Sir. Ricco on Sat May 17, 2008 11:10 am

ZeakCytho wrote:QUENCH!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby yeti_c on Sat May 17, 2008 11:56 am

Loving that last tweak Oak - I reckon that's the icing on the pudding - great suggestion Mibi.

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Ruben Cassar on Sat May 17, 2008 11:59 am

The curved one is better but I don't like the text bumping with the graphics.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Incandenza on Sat May 17, 2008 12:06 pm

The curved does look pretty damn sweet.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 12:56 pm

Ruben Cassar wrote:The curved one is better but I don't like the text bumping with the graphics.

Agreed... here's a fix on the lower text, not much I can do about the top. I think I like this better because it gets the inset map off the borders.

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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Postby t-o-m on Sat May 17, 2008 5:12 pm

Sir. Ricco wrote:
ZeakCytho wrote:QUENCH!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby ZeakCytho on Sat May 17, 2008 5:16 pm

Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sat May 17, 2008 5:37 pm

ZeakCytho wrote:Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?

I'm aware that the one area that should be represented most accurately - Europe - has as many if not more inaccuracies as any other region. However, many of the liberties I've taken with the European coastline (Italy is cocked too far south, the Adriatic is way too big, Denmark is cut off, the Bosporus is out of proportion, Spain is too far from Africa, etc.) came about as a result of gameplay necessities. Openings to the many seas around Europe had to be widened significantly to allow visible borders, and seas were increased in size to fit army counts.

When this map started out Europe was pretty accurately portrayed, but gameplay needs have trumped history/geography in many respects.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby mibi on Sun May 18, 2008 12:16 am

Bosporus is out of proportion. [-X
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sun May 18, 2008 2:08 am

mibi wrote:Bosporus is out of proportion. [-X

considering the post immediately prior to this one, you're joking, right mibi? :-s
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Qwert on Mon May 19, 2008 6:02 pm

Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby yeti_c on Tue May 20, 2008 3:08 am

qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Tue May 20, 2008 7:11 pm

yeti_c wrote:
qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

C.

Agreed, yeti... I'd rather risk having a bit too much information than not enough.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby bryguy on Tue May 20, 2008 8:19 pm

curved!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Wed May 21, 2008 1:34 am

bryguy wrote:curved!

right... curved clearly wins. Nice catch, mibi.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby hulmey on Wed May 21, 2008 1:38 am

it looks like areal sea map...congrats oaktown!!

just hope it plays out well =D> =D> =D> =D>
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby nagerous on Wed May 21, 2008 7:50 am

Oaktown I'm a big fan of your maps and this one looks like another sweet piece of work. Well done! I'm sorry if this has been suggested before, I don't have time to read through all the thread, but is it possible if the border lines between each of the ocean bonuses could be ever so slightly thicker, so that they are more clear. Thanks!
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