High Seas [Quenched]

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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby oaktown on Sun May 25, 2008 1:28 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?

we talked that one out a while ago... we came to the agreement that since there was no northwest passage until global warming made it so, it shouldn't appear here. Plus, at this point it would disrupt the play of the map - bonuses and attack routes and such - so I'd rather not mess with around.
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby AndyDufresne on Mon May 26, 2008 8:10 pm

Forza has given the XML the go ahead! Lets hope this eventual next back of Quenches goes smoother for us all, XML wise. ; )

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Mon May 26, 2008 9:54 pm

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Mon Jun 02, 2008 2:35 pm

Would you mind posting images with the army coordinates on them? Just a quick check...and then...!


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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby bryguy on Mon Jun 02, 2008 2:37 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?


i think it would be fun to have in there :)
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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby yeti_c on Tue Jun 03, 2008 1:39 pm

Quench!!

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Tue Jun 03, 2008 7:35 pm

AndyDufresne wrote:Would you mind posting images with the army coordinates on them? Just a quick check...and then...!

I assumeyou want three digit #s to check borders?

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Tue Jun 03, 2008 9:09 pm

              Quenching

---The Final Forge period has concluded for the High Seas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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Re: High Seas [Quenched]

Postby RjBeals on Tue Jun 03, 2008 9:12 pm

=D>
The cc community is gonna be very pleased. Excellent job Oaktown. This has potential to shoot up the favorite maps list very fast!
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Re: High Seas [Quenched]

Postby WidowMakers on Tue Jun 03, 2008 9:13 pm

100th map keeps getting closer. Great Job Oak

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Re: High Seas [Quenched]

Postby TaCktiX on Tue Jun 03, 2008 11:34 pm

Congratumalations, Oaktown. The twist to gameplay should prove to be quite interesting.
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Re: High Seas [Quenched]

Postby yeti_c on Wed Jun 04, 2008 3:05 am

Congrats Oak.

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Re: High Seas [Quenched]

Postby oaktown on Wed Jun 04, 2008 8:30 am

thanks all... let's see if this one can be any more popular than my other maps! :roll:
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Re: High Seas [Quenched]

Postby t-o-m on Wed Jun 04, 2008 9:07 am

congrats bud :)
=D> =D>
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Re: High Seas [Quenched]

Postby Incandenza on Wed Jun 04, 2008 5:59 pm

Well done, sir.
THOTA: dingdingdingdingdingdingBOOM

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