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High Seas [Quenched]

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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby oaktown on Sun May 25, 2008 1:28 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?

we talked that one out a while ago... we came to the agreement that since there was no northwest passage until global warming made it so, it shouldn't appear here. Plus, at this point it would disrupt the play of the map - bonuses and attack routes and such - so I'd rather not mess with around.
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby AndyDufresne on Mon May 26, 2008 8:10 pm

Forza has given the XML the go ahead! Lets hope this eventual next back of Quenches goes smoother for us all, XML wise. ; )

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Mon May 26, 2008 9:54 pm

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Mon Jun 02, 2008 2:35 pm

Would you mind posting images with the army coordinates on them? Just a quick check...and then...!


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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby bryguy on Mon Jun 02, 2008 2:37 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?


i think it would be fun to have in there :)
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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby yeti_c on Tue Jun 03, 2008 1:39 pm

Quench!!

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Tue Jun 03, 2008 7:35 pm

AndyDufresne wrote:Would you mind posting images with the army coordinates on them? Just a quick check...and then...!

I assumeyou want three digit #s to check borders?

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Tue Jun 03, 2008 9:09 pm

              Quenching

---The Final Forge period has concluded for the High Seas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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Re: High Seas [Quenched]

Postby RjBeals on Tue Jun 03, 2008 9:12 pm

=D>
The cc community is gonna be very pleased. Excellent job Oaktown. This has potential to shoot up the favorite maps list very fast!
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Re: High Seas [Quenched]

Postby WidowMakers on Tue Jun 03, 2008 9:13 pm

100th map keeps getting closer. Great Job Oak

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Re: High Seas [Quenched]

Postby TaCktiX on Tue Jun 03, 2008 11:34 pm

Congratumalations, Oaktown. The twist to gameplay should prove to be quite interesting.
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Re: High Seas [Quenched]

Postby yeti_c on Wed Jun 04, 2008 3:05 am

Congrats Oak.

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Re: High Seas [Quenched]

Postby oaktown on Wed Jun 04, 2008 8:30 am

thanks all... let's see if this one can be any more popular than my other maps! :roll:
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Re: High Seas [Quenched]

Postby t-o-m on Wed Jun 04, 2008 9:07 am

congrats bud :)
=D> =D>
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Re: High Seas [Quenched]

Postby Incandenza on Wed Jun 04, 2008 5:59 pm

Well done, sir.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: High Seas [Quenched]

Postby Gilligan on Wed Jun 04, 2008 6:48 pm

Congrats!
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Re: High Seas [Quenched]

Postby TaCktiX on Wed Jun 04, 2008 9:05 pm

Thought I'd post final stats for your bragging rights (if you lean that way).

Start Date: January 10th, 2008
Revision Date: June 3rd, 2008
Quench Date: June 3rd, 2008
Posts: 297
Posts since last revision: 1
Posts/day: 2.05
Posts/day since last revision: 1.00

Posts by Creator: 82 (27.61%)
Posts by Cartography Assistants: 47 (15.82%)
Posts by Others: 168 (56.57%)

Posts not by Creator: 215
Feedback Posts: 139 (64.65%)
Support Posts: 40 (18.60%)
Spam Posts: 36 (16.74%)
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Re: High Seas [Quenched]

Postby gimil on Thu Jun 05, 2008 2:25 am

Hip Hip Horray =D>
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: High Seas [Quenched]

Postby eye84free on Sat Jun 07, 2008 5:33 am

cant wait to play it....nice work on the map.
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Re: High Seas [Quenched]

Postby asl80 on Sat Jun 07, 2008 10:54 pm

oaktown wrote:thanks all... let's see if this one can be any more popular than my other maps! :roll:


berlin is probably my favourite map for gameplay (no cards)
(and i really should give duck and cover a bit more play)


good on you for giving us another, cheers! nice work.
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Re: High Seas [Quenched]

Postby Ruben Cassar on Wed Jun 11, 2008 4:07 am

Okay I'm a bit late but congrats! ;)
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Re: High Seas [Quenched]

Postby Fitz69 on Wed Jun 11, 2008 7:02 am

Glad to see this one finalized. I took part of the discussions around the old one back before I went on hiatus from CC.
Congrats!
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Re: High Seas [Quenched]

Postby jakeo94 on Fri Jun 13, 2008 12:11 am

as i looked over this map i saw not flaws but room for improvement it would help if the continent dividers were more definite it took me a sec too realize what those random dots were out in the middle of the ocean were and i really see your reasoning for continents either. country claims maybe? but love the old school look cali and ausi were great and the hole ancient explorer things in the corners were classy cant realy say much more about it but its gotta be bigger dude just didn't cut it for me
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Re: High Seas [Quenched]

Postby bryguy on Fri Jun 13, 2008 9:12 am

congratz oak!
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Re: High Seas [Quenched]

Postby barterer2002 on Sat Jun 21, 2008 11:20 pm

oaktown wrote:thanks all... let's see if this one can be any more popular than my other maps! :roll:


Great artistry is not determined by the popularity of the masses.

The truth of the matter Oak is that I may have 3 or 4 games going on a simpler map such as Doodle but only one on Berlin simply because the Berlin maps take more time and more interesting knowledge and strategy at a time.
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